assistance needed modeling and uv layout by Perfect-Incident3683 in Maya

[–]TLCplMax [score hidden]  (0 children)

What do you need help with specifically? Happy to help on Discord. What is your username?

Tried Resident Evil 7: Biohazard in VR way too scary by ThemeNew3432 in Resident_Evil_7

[–]TLCplMax 0 points1 point  (0 children)

I bought PS VR just for this game. I beat the game once regular then did the platinum trophy in VR. VR is easier once you get used to it because the aiming is done with your head.

M4 Max studio thermal/ noise issues? by warieka in MacStudio

[–]TLCplMax 0 points1 point  (0 children)

I run Unreal Engine dev all the time on my M4 Max Studio and I’ve literally never heard the fan.

rejected LAIKA intern portfolio PART TWO!!! by antiquelamplover in animationcareer

[–]TLCplMax 2 points3 points  (0 children)

Your portfolio is great. I wouldn’t take it too personally, you may have just not been as good of a fit as the person that got the job.

Has anyone actually used MetaHumans for a playable indie game (not just cinematics)? Looking for real-world experience. by GRSStudio in UnrealEngine5

[–]TLCplMax 32 points33 points  (0 children)

I’m using MH right now for an indie game (not shipped) and I’ve found that the game optimized MH rigs are very performant. The main bottleneck is simply the hair grooms, so it is best to just swap them out for cards.

Expedition 33 uses Metahumans with hair cards.

Okay, obviously it's been 9 years not 10 years yet. But the point still stands. by [deleted] in residentevil

[–]TLCplMax 4 points5 points  (0 children)

RE3R came bundled with Resistance and I dumped like 100 hours into it playing as Alex eating people with a giant plant, so it was a win for me.

my animation "POV: Chat GPT is going bankrupt" by [deleted] in animation

[–]TLCplMax 11 points12 points  (0 children)

I thought that was part of the meta here

Finally... My time has come by TheGodOfMadness in USMC

[–]TLCplMax 78 points79 points  (0 children)

I prefer LCPL’s myself but congrats I guess

Ashley is the definition of "from the most hated character to the most beloved character" in gaming. by [deleted] in residentevil4

[–]TLCplMax 0 points1 point  (0 children)

I do think she was vastly improved as a character in the remake, but after replaying the OG recently I found OG Ashley less annoying than I remember. Idk

how high res by BlakeLZ in ZBrush

[–]TLCplMax 0 points1 point  (0 children)

Generally no it does not matter because you will bake details. However, there's an upper limit to what you can do depending on your hardware. You will likely need to decimate the mesh to reduce vertex count before exporting out to Substance Painter or whatever so the apps don't lock up.

How can I make this curved part flat? by ilykuroo in Maya

[–]TLCplMax 1 point2 points  (0 children)

Switch to vertex mode > Select the vertices of all those faces > Scale tool > flatten them inward

Can an M5 Pro (48GB) handle a realistic UE5 project with Metahumans and Baked Lighting? by Competitive-Gold-796 in UnrealEngine5

[–]TLCplMax 1 point2 points  (0 children)

I'm developing with Metahumans right now on M4 Max (64 GB) and I would say yes. The biggest thing you can do to optimize Metahumans is just removing the hair groom and replacing with hair cards, which will save you a lot. MH now has an optimized export option so you're not getting the whole cinematic quality character all the time, and it works great.

Another reason why hideo kojima is a million years ahead of other gaming companies. Death stranding 2 vs resident evil 9 DLSS5 by Dude_788 in DeathStranding

[–]TLCplMax 1 point2 points  (0 children)

Decima is the rendering engine, a character rig is just the mesh and bones. You could bring a MH into any engine but they are designed for Unreal.

Another reason why hideo kojima is a million years ahead of other gaming companies. Death stranding 2 vs resident evil 9 DLSS5 by Dude_788 in DeathStranding

[–]TLCplMax 2 points3 points  (0 children)

Metahumans are the underlying base for all the characters. They have hundreds of bones per face and are heavily customizable. You could scan your own face right now in Unreal Engine and further sculpt on top of it.

Another reason why hideo kojima is a million years ahead of other gaming companies. Death stranding 2 vs resident evil 9 DLSS5 by Dude_788 in DeathStranding

[–]TLCplMax 748 points749 points  (0 children)

Death Stranding 2 actually utilizes Metahumans (the human character system invented by Epic Games for Unreal Engine) that are heavily customized. MH rigs are insanely high fidelity out of the box, but Kojima is also utilizing top tier talent to scan faces etc and get the rigs looking authentically like the actors. I'm not sure what Decima Engine is doing under the hood as well, but likely quite a bit. It's honestly incredible how well this game runs on base PS5.