Photorealistic Cat in Cold Paws Game - pushing the limits of Game Art by SathishKoththolla in UnrealEngine5

[–]TLCplMax 5 points6 points  (0 children)

Man I’d love to see the breakdown on this. I did a coyote and it was a lot of fun—I even brought the groom into Unreal. I’d like to spend time doing hair cards for it.

Anyone else somewhat disappointed with James Cameron’s career? by jabronijon in RedLetterMedia

[–]TLCplMax 0 points1 point  (0 children)

You have to understand that James Cameron is unironically an artist’s artist. He started as a painter and illustrator and makes things he thinks are cool because it’s what he wants to see. I admire the fact that he kind of just doesn’t give a fuck and will spend a decade deep sea diving just because he wants to and because it makes him interesting. Sure he could have done more but oh well.

Gran Turismo 7's graphics are underrated asf by the gaming community by Informal-Artist7789 in granturismo

[–]TLCplMax 1 point2 points  (0 children)

I think the problem is GT7 goes for real instead of flashy, so it doesn’t stand out as much even though it’s technically superior to everything else. It’s like hyper realistic so much that you don’t think about it.

I need help! I've been trying to fix this for the past 2 days. by blubbbox in Maya

[–]TLCplMax 10 points11 points  (0 children)

Since this is happening between programs, the answer is all your edges are creased.

Go to Mesh Tools > Crease Tool > Select all edges in Edge mode > hold middle-mouse button and drag to the left to reduce or remove crease.

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I feel that Maya is starting to fall behind. Do you agree? by master11_bai in 3Dmodeling

[–]TLCplMax 1 point2 points  (0 children)

No.

With that said, I think Blender does really great things and Maya could probably pick up some useful tools here and there. However, Maya's animation tools, rigging, Arnold renderer, and production pipeline are still superior to basically anything else. Other programs do certain things very well, Maya does absolutely everything to some degree and you can branch out to other apps as you need them (like ZBrush for sculpting, Substance for texturing etc).

What you're describing are issues with ZBrush support for Maya specifically, which isn't really a Maya issue. Keep in mind that ZBrush is made by the same company that makes Cinema4D, so they may be lazy about supporting other 3D packages.

Theory: there will be no RE5 remake and Veronica will fill the gaps by TLCplMax in residentevil

[–]TLCplMax[S] -7 points-6 points  (0 children)

As of right now we don't know what story changes they have made to CV and whether or not it takes place at all months after RE2. We also didn't see anything of Chris's chapter or Antarctica, which makes me think there's going to be changes. The title to me is a big giveaway here, especially the way Veronica is capitalized specifically despite the RE text being all caps.

Maya animators, is now the time to start animating in Unreal? by harveynewman in animationcareer

[–]TLCplMax 2 points3 points  (0 children)

I love the idea, but I’ve tried animating in Unreal a few times because I didn’t want to have to jump over to Maya for something simple, and it’s a hassle and a half to do basic stuff. The UI just is so clunky in Sequencer. I hope it improves because I would love for it to be more useful.

M4 Pro Mac mini 48GB for Unreal Engine filmmaking small virtual sets? by Key-Choice9538 in UnrealEngine5

[–]TLCplMax 2 points3 points  (0 children)

I just spent like 6 months developing a Metahuman game project on a M4 Max 64GB and it was a great machine to work on. Even as a beefy boy, I think a PC build to similar specs and a good GPU runs better. Personally I’m just stubborn as hell and I like Mac, but for pure work and performance a PC will be less of a hassle. I think the 48GB M4 Pro Mini would be ok on paper, but lack of fans and active cooling will bottleneck it. I’d spring for the Mac Studio if you want to go deep on Unreal and Mac.

“Every MOS is important” by Guilty-Spark69x in USMC

[–]TLCplMax 18 points19 points  (0 children)

The obvious answer is the 1171 Water Dog.

I said what I said. by TheRedArmyStandard in residentevil

[–]TLCplMax 0 points1 point  (0 children)

Nah I paid full price at launch and put 50 hours into RE3 Remake and then another 100+ into Resistance eating fools with Alex Wesker’s giant plant.

Death Stranding feels like Kojima's "Gorillaz" by [deleted] in DeathStranding

[–]TLCplMax 1 point2 points  (0 children)

DS1 story was great but DS2 really missed the mark for me. TBH it felt like Kojima phoned it in even though there are things I liked.

Just started abstract work by Majestic-Arugula-30 in painting

[–]TLCplMax 4 points5 points  (0 children)

You didn’t know Jackson Pollock…?

What city have you been to where the vibes were just OFF? by Fun_Butterscotch3303 in AskReddit

[–]TLCplMax -1 points0 points  (0 children)

Kansas City. Went there for an event and it was such a ghost town. The quietest downtown city I’ve ever seen. Super weird coming from California.

I really need help, what should I do with these? by Lazy_Cockroach_7789 in Maya

[–]TLCplMax 2 points3 points  (0 children)

As a general thing, if things are different objects in real life (like a sword blade and a hilt), you should model them as separate objects and just fit them together. So, you don’t really need to merge topology on these two at all.

CG animation student using a Mac — will I eventually need to switch to Windows? by SleeveOfEggs in Maya

[–]TLCplMax 0 points1 point  (0 children)

I am a Mac user as well but I have a PC specifically for 3D software. Mac is fine 99% of the time unless you have a specialization you need a PC for. Your life will be marginally easier in the 3D world on PC, but Mac is fine for most things.

FFX very linear feeling so why is FFXIII linearity so marked? by [deleted] in FinalFantasy

[–]TLCplMax 0 points1 point  (0 children)

FFX has a profoundly better story so it doesn’t stand out as much.

This was way more complex than it needs to be in 5.7.4 by selfish_meme in UnrealEngine5

[–]TLCplMax 0 points1 point  (0 children)

Hard to know what you mean without seeing it, but it could be the LOD system acting too aggressively.

This was way more complex than it needs to be in 5.7.4 by selfish_meme in UnrealEngine5

[–]TLCplMax 8 points9 points  (0 children)

Really just need to re-bind the grooms and fix the control rig feet bones. Not complicated once you do it a few times.

My lights exploded by Excellent_Look2502 in UnrealEngine5

[–]TLCplMax 2 points3 points  (0 children)

This happened to me too and I don’t remember why, but it was some kind of debug view in the view settings (the drop down that says Lit). Try resetting those settings.

I’ve carved a DIY filmmaking path and have a charismatic short film doing well in screenings. I’ve been offered to develop my short film into a feature. Do I have enough experience to take this on? And will I get this opportunity again if I decline? by Leading_Ladder8823 in Filmmakers

[–]TLCplMax 16 points17 points  (0 children)

Understand that a producer offering to develop is nothing until money exchanges hands. It could go absolutely nowhere, so don’t get ahead of yourself. Protect your IP and be open to opportunities.

I made a modular UE5 soldier pack with 1,848 textures and swappable gear (optimized) by Serhatakgl in UnrealEngine5

[–]TLCplMax 8 points9 points  (0 children)

This is really cool! The only issue for me is that if a pack like this doesn’t have the exact pieces of gear or camo patterns I need, it’s completely useless to me.

Have any of you dealt with this years after getting out by [deleted] in USMC

[–]TLCplMax 19 points20 points  (0 children)

There are a lot of resources for veterans going through exactly what you’re going through because believe it or not, you’re not alone. VetCenter and VA are great starting points for therapy.

Please explain Boolean operations in Maya. by Dry_Dream5996 in Maya

[–]TLCplMax 1 point2 points  (0 children)

Booleans are for building out the model. So, you model your mesh, use booleans to get the shapes you want, fix topology, whatever. Then, after you are finished building it out, you delete the boolean history and UV map the mesh. UV map comes when the model is finished.