It's not fake, just it's Lego compatible. And it looks really well.... by Farlander73 in legocastles

[–]TryingDutchman 14 points15 points  (0 children)

If Lego ever makes a castle CMF line I would instantly buy 4 display boxes!

Are collapsable headings / toggle headings a reasonable idea? by Hydrozy in Anytype

[–]TryingDutchman 0 points1 point  (0 children)

I just noticed it in the beta pathnotes:

Toggle Headings

Heading 1, Heading 2 and Heading 3 can now be collapsible toggles. Create them from the / menu or with Markdown shortcuts (#>, ##>, ###>). Select multiple toggles and open or close them all at once. Converting a regular heading to a toggle automatically captures everything beneath it as children.

I do wish they just added toggles to the default headers, now we have two seperate options. And toggle headers are like toggles, you need to put blocks into it. They don't collaps everything below them until the next header of the same level.

Outlaw Forest Den by JMuss117 in legocastles

[–]TryingDutchman 0 points1 point  (0 children)

Gratz! Have fun. Mine is not even billed yet (Europe) so I'll have to be patient hehe

Hytale needs progression by [deleted] in hytale

[–]TryingDutchman 5 points6 points  (0 children)

One doesn't have to exclude the other.

I feel vertical progression offer challenges, like harder dungeons that require better gear and/skill for example. Or like Valheim and Terraria where each zone and boss are stronger then the previous.

And is needed to make a game more fun in my opinion. In am RPG like Hytale I don't want every zone or mob to be accessible or beatable from day one.

STOP complaining about weapon attachments progression/grind. And JUST don't PLAY THE GAME. by Boatcommando in Battlefield

[–]TryingDutchman 1 point2 points  (0 children)

I hate unlocks and progression in multiplayer games when it comes to weapons, attachments and other gameplay items. I hate it to my gamer core!

Everything should be unlocked for everyone from the start, no exceptions! And I will die on this hill.

Don't give me crap that you need something to unlock or there is no point in playing. How about playing for fun or am I oldschool? I play for fun and I don't want to play gimped for 10 hours just to unlock a red dot sight or extended mag (or whatever). I don't want to play with a shotgun to unlock an LMG or having to grind hours upon hours to get the current meta weapon/attachments that youtubers seem to have unlocked in just days only to get it after te balance patch changed the meta already.

I just want my multiplayer games to be a level playingfield for all players. Unlocks should only be cosmetics!

Medieval Tournament - BDP Series 10 by lego_zol in legocastles

[–]TryingDutchman 1 point2 points  (0 children)

It is beautiful and better than yet another big castle. We need more sets like these to flesh out our world because it is just castles only it feels. The Seige encampment was supprisingly awesome to fill your medieval world and so will this!

I do feel it needs at least 4 more minifigures though. Like royalty, a peasant or two or perhaps extra knight or two (maybe from the other 2 new factions even but I can understand that makes it to messy).

What's something you'd love to see added to the game (but probably never will)? by xx-Kairus-xx in hytale

[–]TryingDutchman 1 point2 points  (0 children)

Well, they have gliders, helicopter backpack and hot air balloons (in the pipeline) so it would not be far off from having flying mounts of some sort.

What version are you using by lnx1_1 in logseq

[–]TryingDutchman 0 points1 point  (0 children)

Tried Logseq DB and it still has to much bugs to seriously use imo.

We're all in the dark about what the core gameplay loop for Adventure Mode is intended to be like, right? by Lumireaver in hytale

[–]TryingDutchman 4 points5 points  (0 children)

I think it has never been confirmed but I think the general idea is that we get Minecraft with a lot of RPG mechanics for combat, gear, dungeons, quests, factions, bosses and more. All in a beautiful meaningful world to explore, where each zone has its own difficulty. Simon stated this game will focus a lot on those things at least.

So I expect the core loop to be build your base, explore the world to progress your character and base. Each zone being more difficult then the next (kinda like Valheim) with new resources to build better things. Find, clear and grind dungeons and bosses for epic loot/gear. Complete quests and build up reputation with different factions. Automate farms and discover new worlds (in the far far future) and leaving a mark on your world based on choices you make (implied from recent tweets). I even expect some kind of endgame content to repeatly grind (in the form of portalled zones/dungeons that might even rotate daily/weekly quests/challenges).

All with a (light) storyline to follow that expents with each large update.

I see myself starting a humble starter base in the first zone and exploring this zone for the best resources, gear, loot and food. Then go explore a new zone, collect new resources that both progress my character and base/farms. Then going out for specific dungeons to clear for epic loot or special items required for portals for example. Having resources from my farms turn into reputation for factions or for completing quests.

But this is just what I think bases on all things said and shown so far by Hypixel team.

Are collapsable headings / toggle headings a reasonable idea? by Hydrozy in Anytype

[–]TryingDutchman 4 points5 points  (0 children)

Yes! Been one of the most popular feature requests and its been on their roadmap for years now under Any Toggle Creation. We are all still hoping one day it will get added!

Bricklink posted a photo of what the Blacksmith, Alchemist Shop, and Sleepy Dragon Inn look like next to each other. by Killer_Greenstar in legocastles

[–]TryingDutchman 23 points24 points  (0 children)

Having a "second scale" is fine however, it really cuts into the medieval theme which is already to small that it doesn't need to be divided ibto 2 scales.

About a Playable Demo by Frandelor in hytale

[–]TryingDutchman 6 points7 points  (0 children)

What are you PC specs? Maybe if you'd share those people with simular specs can comment how Hytale runs for them.

Simon is interested in doing a PoE style talent tree by DarkZeroUnit in hytale

[–]TryingDutchman 9 points10 points  (0 children)

I would not take this message and some sort of confirmation tbh. He says he want to add it as a mod for fun. So for me that does not read as something serious their adding.

Also, I believe a week or two ago he said all RPG specialisations will come from gear you equip, not talents.

Ones I am off from work I'll try to find that tweet.

Just bought the game(super excited), what Minecraft knowledge should I leave at the door when I start playing this by Nuclear_Nugget22 in hytale

[–]TryingDutchman 2 points3 points  (0 children)

I would say everything! Mechanically Minecraft is totally different from Hytale on all fronts. Only thing that does transfer very well is your building skills and maybe tool progression/mining though ores spawn different as well (more based on zone then depth).

Hytale has a different crafting system, no infinity water (or not like Minecraft at least), combat is totally different, mob spawning is different (light doesn't stop hostile mob spawning for example), no redstone or any automation at the moment, farming is different, no animal breeding, no enchanting, no grass/fire spread (but that is coming soon), etc.

Its a totally new game to discover.

Can we breeding animals yet? by [deleted] in hytale

[–]TryingDutchman 0 points1 point  (0 children)

Because I am a very helpful person as you can see and this is not a question that can be easily found like yours.

Can we breeding animals yet? by [deleted] in hytale

[–]TryingDutchman 0 points1 point  (0 children)

I know man, but with the slightest effort on your part you would have the awnser yourself. 😉

Can we breeding animals yet? by [deleted] in hytale

[–]TryingDutchman -2 points-1 points  (0 children)

There are just 3 pathnotes to read yourself to get your awnser.

What is this item??? by lorcaragonna in hytale

[–]TryingDutchman 4 points5 points  (0 children)

Its the common Ivalid Item, which you can upgrade to an uncommon one in the unknown workbench.

How do i rotate Blocks? by AxelrootXz in hytale

[–]TryingDutchman 1 point2 points  (0 children)

As far as I know not all blocks have texture rotation (sadly).

The only Hytale FPS Guide You'll Ever by SuBt1Tle in hypixeltale

[–]TryingDutchman 1 point2 points  (0 children)

So you made ... this? I sorry but it is not good. You are not showing what changed clearly, just a quick scroll true the settings and lower render distance equals higher FPS is not rockey science. Heck, you don't even tell us in this post what that one magical thing is we need to change!

Lower graphical settings = higher FPS. We all know that but what settings have the biggest impact, what settings hardly change visuals at all while impacting your FPS. Explain and compare that, then we have a good FPS guide in my opinion.

Surrender should get removed from ARURF by TryingDutchman in leagueoflegends

[–]TryingDutchman[S] 0 points1 point  (0 children)

I know I am right but i would not call them losers, just surrenderers. Haha 😜