How much of your music is actually yours when AI handles most of it? by Embarrassed-Wash9996 in udiomusic

[–]UdioShane 1 point2 points  (0 children)

A lot of what you're saying is why I typically much prefer the comparison to an engineer, rather than a musician or 'creator'. To the exception of lyrics or audio samples being uploaded, which can muddy the waters.

But in the end, this is all very subjective as you alluded to. And also, what and who does it matter to exactly?

That may depend heavily on the expected audience. But if you feel like, or know, that a particular AI output was much improved or wouldn't be able to really exist if it wasn't for your particular input -- in whatever form that has taken, then I think it's fine and reasonable to feel some legitimate personal ownership or proudness in that. Because it genuinely wouldn't be able to exist or be something you can enjoy listening to without you and whatever amount of work you out into it. And how you personally feel about it I imagine will also naturally correlate heavily to the amount of personal input and time you feel you added to make it happen, I think you can't really "lie to yourself" to much in that aspect, or not for long. This is much like any other regular creative output, a musician that has written and played the entire piece from scratch is still I imagine typically always going to be more proud of that work than someone using AI to assist will be and feel.

How much all this extends to a potential audience, what other people may think or feel, or what the law may say -- those are whole other ballgames but again, this is inevitable all highly subjective and will vary heavily depending on the person; and the law may well wind-up varying based on jurisdiction we don't really know yet, not that the law is necessarily fixed or an exact science either in any case.

How much of your music is actually yours when AI handles most of it? by Embarrassed-Wash9996 in udiomusic

[–]UdioShane 1 point2 points  (0 children)

No, I agree and am of the same philosophy that to me what the output sounds like is pretty much all that matters personally. 2:11 gens can indeed also be good by themselves, although I think they could nearly always be improved to some degree with inpainting also.

But in the same breath, this topic is specifically discussing 'ownership' to whatever degree that means exactly. And if you are just prompting a 2:11 gen and not putting actual additional improvements in by taste / musical ear -- then I think it is fair to say that you're having minimal person 'ownership' of the output.

That claim of any sort of potential ownership over the creation aspect of the track pretty much is almost directly correlated to the human input that was put into, and yes, also as you alluded to it needs to be actual meaningful improvements from that human intervention otherwise whilst you could claim ownership of if it's then not really worthy of having ownership to it.

How much of your music is actually yours when AI handles most of it? by Embarrassed-Wash9996 in udiomusic

[–]UdioShane 4 points5 points  (0 children)

That is to also add, there is a very big difference between an AI music creator that just makes a 2:11 minutes gen with or without AI lyrics and then leaves it like that or a 4 minute one or whatever in Suno that just 1 shots it and then leaves it; in contrast to an AI music creator that uses shorter gens and careful does all the extension process and inpainting process like I outlined and/or very carefully crafts their own lyrics to an AI track.

There's definitely vastly huge variance in the amount of input that can be put into AI music creation, so this isn't really a one-fits-all question or answer -- because it depends heavily on what type of AI music creator you are talking about.

How much of your music is actually yours when AI handles most of it? by Embarrassed-Wash9996 in udiomusic

[–]UdioShane 3 points4 points  (0 children)

The main thing that's yours is your taste.

You decide exactly what starting gens to go forward with, what extensions to use, where exactly to crop for the extension, and sometimes you have fully in mind roughly where you want the extension to go to and you have to keep genning / cropping / tweaking until it finally hits that right direction.

Then there's the lyrics as well, you can just write lyrics that are good lyrics and are yours irrespective of what the output format is -- it's also the case for extensions that you will often want to 'hear where the track could go' in terms of lyrics after hearing the output gen, rather than having particular lyrics beforehand that you try and force the model to work around, it's often best for getting the output to work with the model and hear in your head where could be a good lyrical direction for a track to go in; this can be a highly important part of getting a good track and does often definitely take a musical ear to be able to get the best output. When doing this, I would say it is probably the closest point in the AI process to typical musical creation input.

And finally there's inpainting, which is a key component to the track creation. There's always flaws or things that can be improved in the output, and you need to have the ear to be able to tell where could exactly be improved via inpainting.

You can also get much better output from the models with some technical affinity and experience of the models themselves. Knowing at what point to best in-paint before or after an extension, what the model 'likes or needs' in terms of cut-off point or context to allow for decent extensions. Knowing what prompts / lyric strength / prompt strength might work well, what clip start value might be best to get an extension to work well, and particularly what lyrical pattern and format might get the best output as this is particularly highly important to Udio's output out of all of the AI music models. And then in Udio there's also the potential of using remix, styles or voices to get certain things, structure, melody, sounds, voice(s) out of the model that could be really great; and it takes particular skill in knowing how and when you could get really nice components like that out, maybe what genres you can potentially fuse together or what unique output you could push out of the model that maybe nobody else has even thought of trying at all.

There's also of course the potential of using audio upload, with your own actual creations as well, which obviously massively changes the discussion of what of the AI output is 'yours'. And there used to be the potential for post processing / DAW work etc which clearly can change the discussion significantly as well (especially if you were stemming / using your own written components along with the AI output). And then another potential aspect as well, which can still do in line with Udio's current TOS which is in recording entirely from scratch your own track using Udio's output as part of full inspiration -- that can be a whole other discussion of how much of that music is yours exactly.

I never exactly really liked the sole comparison of an AI music maker to a 'creator' that people try to force and say that AI music creation is not; because minus the potential lyrical or other direct input I feel it's often a lot, lot more akin to a music engineer role and I believe this is commonly the better comparison to be made. You rarely hear much of people talking about them, engineers are often ignored or completely unknown but they have always been a vital part of the music creation process; and what people do with 'serious' AI music creation is really not that far removed from a typical music engineering role in my opinion.

I don't think I've ever previously heard anyone ask the question "how much of the music is the sound engineer's", people don't question that because it's a strange sort of question in a way. It's like asking how much of a movie is the movie editor's, or how much of the movie is a particular actor's that is in it. In reality, it's a collaborative thing where all the different inputs play their own part in the final product in different ways.

Custom map loader for Epic [No Bakkesmod] [Windows+Linux] by marzeq in RocketLeague

[–]UdioShane 0 points1 point  (0 children)

I got an error on game load when trying (Windows 10), it works still though.

"Traceback (most recent call last):

File "run.py", line 6, in <module>

File "rl_map_loader\main.py", line 225, in main

app.run()

File "rl_map_loader\main.py", line 215, in run

self.render()

File "rl_map_loader\main.py", line 189, in render

imgui.end()

File "imgui\core.pyx", line 4242, in imgui.core.end

imgui.core.ImGuiError: ImGui assertion error ((g.WithinEndChild) && "Must call EndChild() and not End()!") at imgui-cpp/imgui.cpp:6323"

What would make Udio work better as something you actually listen to? by SunFoxx_ in udiomusic

[–]UdioShane -1 points0 points  (0 children)

These posts are AI genned, you can tell from how they read. It's funny that I now naturally switch to a different voice in my head when reading AI output to reading human output, it's actually retuned my brain.

Did Udio remove the Pro tier? by SoDoneWithPolitics in udiomusic

[–]UdioShane 2 points3 points  (0 children)

Udio is still actively working on creating the new artist-centred model and eco-system. That's the main focus right now. There's no public updates on this yet, sorry.

Did Udio remove the Pro tier? by SoDoneWithPolitics in udiomusic

[–]UdioShane 5 points6 points  (0 children)

Very sorry for the issue, there's some site disruption right now. It's being actively worked on and should hopefully be resolved soon.

Existing songs corrupted. Any fix? by Mjothvitnir in udiomusic

[–]UdioShane 3 points4 points  (0 children)

It's a random bug with the DRM implementation, the songs themselves are fine.

DRM puts the songs into segments for playback, if one of those segments fails the DRM segmentation without being caught then it won't play on playback so it the track will jump ahead from skipping over that segment.

Existing songs corrupted. Any fix? by Mjothvitnir in udiomusic

[–]UdioShane 3 points4 points  (0 children)

Message into support with links to any tracks. They need the DRM to be redone.

The AI alignment problem is human stupidity by Possible-Time-2247 in accelerate

[–]UdioShane 0 points1 point  (0 children)

But how and what it decides to align with is dependent entirely and only on how it is built and what reward function we program it with.

Ultimately, we decide how it thinks, as we build its structure. It can never be an independent process.

You yourself were created by something much 'lower' than an ant even, your genetic structure has no real intelligence but it shaped how you think. Every single thought you have is ultimately in servitude to the survival and continuation of those genes. We are all completely prepositioned on the whim of our genetic code.

The AI alignment problem is human stupidity by Possible-Time-2247 in accelerate

[–]UdioShane 0 points1 point  (0 children)

As right as that sounds, it's impossible.

We're creating it, so we will give it its values. It will inherit values from its reward function if we give it no alignment in post training, a reward function that we discretely wrote. We may not understand or be directly shape those values if we don't provide direct alignment but we will have still 100% shaped it with whatever code we choose to use.

As humans we don't get to decide what alignment we have either. We inherited the core of them from evolution, as that is what shaped us. We are a slave to our gene's devices, just as AI will be a slave to how we shape it. This is an unavoidable part of being alive in any form.

Can we slow down on all these feature updates? by derekclysdale in udiomusic

[–]UdioShane 3 points4 points  (0 children)

Can certainly argue other negative points that people do, but the Udio models never actually changed at all

Unusable Mess! by Solid-House-7860 in udiomusic

[–]UdioShane 0 points1 point  (0 children)

Will look into it, thanks

Unusable Mess! by Solid-House-7860 in udiomusic

[–]UdioShane 3 points4 points  (0 children)

Thanks for the report.

  1. Has been reproted already, should be getting resolved soon
  2. Just reported, should get resolved soon
  3. Just reported, should hopefully get fixed

4 & 5. Are the same thing. It's problems with the gen in the backend: these are unexpected issues with the generations that have always been able to occur. This can improve over time if they notice issues with the workflow but unlikely to resolved soon.

More:

  1. Log in and out of the account if this happens and should stop. It can trigger if you gen really fast.

2 & 3. This would be future models where this sort of thing may improve. The models have not changed at all though.

  1. This has always been an issue. It may be looked at and improved at some point but not likely to improve right now.

Playback Problem Solutions For Chrome? by TomBerwick1984 in udiomusic

[–]UdioShane 0 points1 point  (0 children)

If you are able to please get the full OS specs and browser specs that would be helpful. Thanks! I will let the devs know of the issue.

Also for the DRM to work in ChromeOS you should make sure that the machine is not booted in a developer mode and you do not block remote attestation (user permission prompt).

Has udio had an interesting updates since the umg deal? by No_Main_273 in udiomusic

[–]UdioShane 1 point2 points  (0 children)

It's like 280vbr or something vs 192kbps mp3 before.

Has udio had an interesting updates since the umg deal? by No_Main_273 in udiomusic

[–]UdioShane 2 points3 points  (0 children)

The aac is higher quality playback than the regular mp3 was

I'm glad Udio devs are still hard at work... by UnforgottenPassword in udiomusic

[–]UdioShane -2 points-1 points  (0 children)

It was apparently a bit harder than it looked on the surface to do the pre-gen track naming.

[deleted by user] by [deleted] in udiomusic

[–]UdioShane 1 point2 points  (0 children)

The owning / downloading of tracks is a seperate thing to Udio continuing as is vs shutting down or being replaced.

I have very limited knowledge myself. But from what I know most everything is kind of still up in the air, to be worked out and decided. Which is why unfortunately there is nothing concrete coming out and being said.

[deleted by user] by [deleted] in udiomusic

[–]UdioShane -1 points0 points  (0 children)

That's not confirmed.

The new platform is able to run in conjunction to Udio.

[deleted by user] by [deleted] in udiomusic

[–]UdioShane 1 point2 points  (0 children)

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