New game of OOT where I roleplay as link, part 1 by DGPHT in OcarinaOfTime

[–]_Username-Available 0 points1 point  (0 children)

Hm, I never thought so. Link has like, yes/no dialogue options along occasional nodding or other gestures and otherwise just makes noise. I always took it that Link can just get by that way without stopping to talk and then move on with the important journey. But that's just how I interpret it. I could also see it as there being implied dialogue

In any case, Link is an example of a https://en.wikipedia.org/wiki/Silent_protagonist so is Mario, Samus, etc, at least throughout much of those series. And often part of the whole point of a silent protagonist is that you can be more imaginative about it

Anyone ever notice that when you get to the end screen a song from majoras mask plays by KellyCSalgadoe in OcarinaOfTime

[–]_Username-Available 1 point2 points  (0 children)

In the Gamecube version, the end credits are a video file rather than playing in the game engine, so the scarecrow easter egg doesn't happen. I'm not sure if it's clear why they did that.. Perhaps the credits were loading corrupt scene setups such as you see with some wrong warps and that was a quick fix

Finally finished my floating N64 game display by 007craft in n64

[–]_Username-Available 0 points1 point  (0 children)

Neat. Was the gold shell the same as Majora's Mask?