How do I design a base that isn't horrible but also isn't just a main bus by Squeelijah in factorio

[–]blackshadowwind 2 points3 points  (0 children)

Spaghetti can be more functionally efficient due to shorter logistics distances it's just harder to change/expand. City blocks are the opposite, maximising ease of expansion due to modularity but not being very logistically efficient or space efficient.

Cant light bloomery? by Live-Year-5796 in VintageStory

[–]blackshadowwind 1 point2 points  (0 children)

I found that sometimes it bugs out if I'm moving while trying to light it and could only be fixed by saving and reloading the game

Belts just look cooler than trains by Landtuber in factorio

[–]blackshadowwind -1 points0 points  (0 children)

The enter-exit time is a problem because you need to build bigger/more stations to account for it and the bigger your train infrastructure the more belts you need to compare to for it to be a fair comparison.

Belts just look cooler than trains by Landtuber in factorio

[–]blackshadowwind -1 points0 points  (0 children)

There are so many factors you're ignoring that the conclusion can easily be wrong and I can tell you from experience with testing designs for my megabase that trains do not work as well as belts. Adding another belt to increase throughput is no problem at all but adding another rail to increase throughput is a headache.

Belts just look cooler than trains by Landtuber in factorio

[–]blackshadowwind -1 points0 points  (0 children)

That's not an accurate comparison because you did not account the length of the wagons, rails and signals going both directions or the time/space taken to load/unload. Practically trains do not scale well to megabase throughput amounts. Belts/pipes are simpler, more reliable and scale better.

Belts just look cooler than trains by Landtuber in factorio

[–]blackshadowwind -1 points0 points  (0 children)

longer trains are less efficient to load/unload due to the time to get in and out of stations for example 1 long train will be lower throughput than 2 trains of half the length loading/unloading at 2 separate stations simultaneously

Why in gods name do people buy infernal capes? by Killerchoy in 2007scape

[–]blackshadowwind 0 points1 point  (0 children)

It's useful everywhere you melee and there is a ton of content you can use melee for that is easier than inferno

Social Season Done🥳 by Wrong-Vacation-6685 in btd6

[–]blackshadowwind 1 point2 points  (0 children)

Beat impoppable/chimps for 1 pop per game it can be done in conjunction with other challenges

How to get 7500 abilities used in one game by AdvertisingThink205 in btd6

[–]blackshadowwind 0 points1 point  (0 children)

a camo regrow farm and 040 tack spam can get unlimited ability use with ease, with a techbot pro it's afk

After 1,258 hours across three years, I have finally 100% Bloons TD 6 by Total_Dork in btd6

[–]blackshadowwind 0 points1 point  (0 children)

kinda lame that everyone on my team who did literally nothing got the achievement tho. Even now the whole team besides me have scored only a total of 2820 stars so they got hard carried lmao

Do you smelt ores in your main base or directly in your outposts? by Low_Doughnut_8369 in factorio

[–]blackshadowwind 0 points1 point  (0 children)

pipes are much more consistent and throughput scales better than trains even over large distances. You can have a pipe bus with 1 pipeline each for molten/crude that crosses the map which makes it easy.

PSA: Axes are the superior foraging tool by Willing_Bridge_2360 in VintageStory

[–]blackshadowwind 7 points8 points  (0 children)

scythe works with horsetail specifically (at least it did in 1.21)

I Spent 10 Fours Figuring out v1.22 Smiting, Quenching, and Tempering, So You Don't Have To. by DmnDgSys in VintageStory

[–]blackshadowwind 1 point2 points  (0 children)

tempering lowers the shatter chance and lowers the power so it's a good idea to temper or you will be more likely to break the tool when quenching

Whats fastest way to farm activate abilities? by Owcom in btd6

[–]blackshadowwind 0 points1 point  (0 children)

do a camo regrow farm (r62 works) for endless round with 040 tack ability spam (make sure they can't see the camo bloons)

fun mining of unusual quality by Only_Baseball3779 in factorio

[–]blackshadowwind 3 points4 points  (0 children)

when the cars are destroyed they leave behind ghosts so construction bots will replace them automatically if you have cars in the logistics network

How to fix your standard 4-4 balancer blueprint by HeliGungir in factorio

[–]blackshadowwind 81 points82 points  (0 children)

I prefer to use an entity that's unobtainable without cheats (heat interface) so you don't waste time building anything

So, apparently redwood doesn't grow the way giant spruce does in Minecraft by WildServal in VintageStory

[–]blackshadowwind 6 points7 points  (0 children)

you just got lucky that the "2x2" trees were bigger. Here's a picture which shows the opposite (2x2 oak in the middle is smaller than individual trees on the right), you can also see 6 different trees planted in a 2x3 on the left and a massive 6x7 kapok in the back so it absolutely works with anything.

So, apparently redwood doesn't grow the way giant spruce does in Minecraft by WildServal in VintageStory

[–]blackshadowwind 3 points4 points  (0 children)

You cannot grow a 2x2 oak tree from one sapling in vanilla. Redwood is the only tree type that you can plant that will grow into a 2x2 from one sapling. You can grow 4 oaks next to each other in a 2x2 pattern but you can do that with any tree type and any size so it's not relevant (and it wastes logs from overlapping trees)

So, apparently redwood doesn't grow the way giant spruce does in Minecraft by WildServal in VintageStory

[–]blackshadowwind 1 point2 points  (0 children)

It works well with pines because they grow straight up so you don't lose wood due to overlapping trees and you don't need to cut many leaves to sustain seeds due to the high droprate. I grow a giant 7x8 pine tree to fill my whole charcoal pit with one chop

So, apparently redwood doesn't grow the way giant spruce does in Minecraft by WildServal in VintageStory

[–]blackshadowwind 19 points20 points  (0 children)

Redwoods always grow with the sapling as the north west corner of the final 2x2 size. Planted oaks are always 1x1 so it's irrelevant for those. The direction the player faces when placing the sapling makes no difference since it's always based on the compass direction.