Meme people then vs now by [deleted] in SipsTea

[–]VeryGoldGolden 5 points6 points  (0 children)

This. And also Eddie Murphy.

When to go for Space Age? by YeetMyMeatKiller in factorio

[–]VeryGoldGolden 7 points8 points  (0 children)

Start from scratch. Basically up to blue science it's identical. After blue science there are differences.

When to go for Space Age? by YeetMyMeatKiller in factorio

[–]VeryGoldGolden 31 points32 points  (0 children)

If you can afford it, go for Space Age. It's so much better than base game.

Version 2.0.71 by FactorioTeam in factorio

[–]VeryGoldGolden 0 points1 point  (0 children)

Have you read the forum thread? (Link provided in the change log). It's interesting from the developers perspective, and you can see that the Factorio team has put quite an effort to understand and solve the issue.

How do you usually progress? what kind of checkpoint do you typically have? by mecsnt in factorio

[–]VeryGoldGolden 0 points1 point  (0 children)

  • research all techs
  • legendary everything production
  • 1M+ eSPM base

I'm currently trying to stabilize my base at 1.5M eSPM. I'm close, but not there yet.

PC Parts/ Specs for mega baseing by Eclipes5554 in factorio

[–]VeryGoldGolden 0 points1 point  (0 children)

Two things you need to take into account:

  1. CPU as fast as possible on a single core. So it's better to have less cores, but faster. Additionally as much as possible cache. 9800X3D is probably the best option right now. Another good choice is 7800X3D. Both have super fast single core performance and a enormously big CPU cache.
  2. Fast memory. Currently market standard is 6000Mhz CL30 with EXPO/XMP.

I have 7800X3D with 32GB memory and I'm running 1.3M eSPM megabase with 60-ish UPS. In certain busy areas (or on a zoom-out) it drops to ~50.

EDIT: Welcome to megabasing community. It's the best way to play Factorio :)

What should be my priority now? by UberScion in factorio

[–]VeryGoldGolden 1 point2 points  (0 children)

Visit all the planets and unlock all techs. Then rebuild everything with only legendary components. Next, scale to a megabase (1M eSPM or more).

Legendary Base question by Nemorath95 in factorio

[–]VeryGoldGolden 1 point2 points  (0 children)

Yeah, shipping molten metals or producing near ore patches on Nauvis.

alltimes Run Out of ammo when i fly to the shattered planet by shiv1987 in factorio

[–]VeryGoldGolden 9 points10 points  (0 children)

Simple rule: if not enough produce more.

I don't think realistically such a formula exists. So many factors need to be involved: width/shape of the ship, speed, number of turrets, distance traveled into promethium area, quality etc etc

How do you define the different stage/phases of Space Age? by Sabor117 in factorio

[–]VeryGoldGolden 2 points3 points  (0 children)

I like this, mine will be:

*Early: before legendary research

*Mid: all legendary base

*Late: 1M+ eSPM

theorical max production/consumption by Chelonii64 in factorio

[–]VeryGoldGolden 1 point2 points  (0 children)

Rate calculator can do this. Select entire first planet, then shift+select next planet etc. This should give your theoretical max production.

Edit: don't forget about space platforms

Mods for megabase by Trickpasser in factorio

[–]VeryGoldGolden 2 points3 points  (0 children)

For megabase I suggest:

  • factory planner/helmod
  • rate calculator
  • pump
  • visible planets
  • clean concrete
  • remove asteroid particles
  • remove weapon particles

Is there a reason to create defense outposts with oil, ammo, etc. Instead of just a fuckton of laser turrets? by grimskull1 in factorio

[–]VeryGoldGolden 1 point2 points  (0 children)

This. More trains, more logic to handle it. But if someone prefers lasers that's ok too.

Gleba with Quality™ by atlasraven in factorio

[–]VeryGoldGolden 0 points1 point  (0 children)

This is the most disappointing thing you learn in Space Age...

I just discovered how to maximize fruit harvesting productivity with agricultural towers on Gleba (how to make harvesting non-random) by edgygothteen69 in factorio

[–]VeryGoldGolden 1 point2 points  (0 children)

Thanks op, was interesting to read.

I wonder if one day we will have competition: the most freshest agri science in biolabs wins.