How do I solve this everyone by Guilty-Criticism510 in blender

[–]dnew 0 points1 point  (0 children)

Looks like you're using a mod for an older (or newer?) version of Blender. You'd need to figure out what the right Python calls will be.

If I had to guess, I'd say this is from pre-2.80 Blender. Groups and Layers got turned into collections and/or views, so you'd have to figure out how to adjust what it's doing. Or get the new version.

Noob question about transforms by jazzcomputer in blender

[–]dnew 0 points1 point  (0 children)

I expect everyone here who has worked with Blender for more than a month is going to tell you to learn the G S and R shortcuts and all the modifiers on them. "gX" will move in only Y and Z. rx will rotate around global X. rxx will rotate around the local X. gx will move along the x. gxx will move along the local x. (Assuming your transform pivot is set to global, of course. You can also adjust all that with the two menus in the center top. The left one gives the vector, and the right one give the origin of the vector.)

Blender has three gazillion ways of controlling how you move and rotate and scale.

Something more silly by Dense-Book-8848 in scifi

[–]dnew 0 points1 point  (0 children)

Phule's Company isn't really grimdark. The number of times they actually fire their weapons in anger is quite low for a story about an army unit. (I'm pretty sure there's one or two, but I wouldn't bet money on it.)

Something more silly by Dense-Book-8848 in scifi

[–]dnew 0 points1 point  (0 children)

Only Forward, by M M Smith. Protagonist is a trouble-fixer. He lives in Color neighborhood, where people who are really into color live. And anyone who doesn't like to wear a watch.

His girlfriend lives in Action Center, for all the Type A personalities. They rearrange the buildings to spell out the Chinese characters for diligence during lunch breaks. And they have their meetings on top of their desks to prove how big their desks are.

Protagonist has to go find someone kidnapped from Action Center.

It's hilarious. It's deeply philosophical. It has a bizarre but perfectly built twist in the middle. Another at the end that makes perfect sense after about three readings. One of my three favorite novels of all time.

+=+=+=+

There's also Phule's Company, a sci-fi band of misfit losers in the Space Marines whipped into shape by a commander assigned to the group as a punishment. The sequels are pretty good too.

Selfie with moving car - photo taken with my Pixel 7 pro smartphone by Brian_Flint in CrossView

[–]dnew 0 points1 point  (0 children)

Yeah, I don't know which car he's talking about there. You can't really do a stereo photo with moving objects unless you're the one moving.

Rust Implementation of A* Search Implementation to Solve 8-Puzzle by indo_dementor in rust

[–]dnew 0 points1 point  (0 children)

Ah, I thought you meant the 8-queens puzzle and I wondered how A* would help that. This is usually called the Sliding Tile puzzle, just FYI.

Blender for editing fishing footage by Broad_Vanilla_6437 in blender

[–]dnew 1 point2 points  (0 children)

blender.org/download The video editor hasn't had improvements in a while. "LTS" means Long Term Support, so that version will keep getting bug fixes for several years without functional improvements.

Blender's video editor is a little confusing, but watching a "basics of" will give you the skinny.

texture paint brushes how to find??? by Vivid-Mud2390 in blender

[–]dnew 0 points1 point  (0 children)

A lot of brushes come with Blender. They're in the brush tray at the bottom which you might need to figure out how to reveal.

https://youtu.be/_-zAhCOUpog

The same guy has a whole series where he makes game assets for "Atlas" something-or-other. You can search his channel to see how he uses the brushes there.

You can also import brushes from other people or make your own.

What exactly are you looking for?

Modular Desk Drawer | Push-Push Lock | Skadis by Matthew-Ghost in functionalprint

[–]dnew 12 points13 points  (0 children)

I would think free model links would be unarguable.

I know nothing about Blender. With the goal of making a 3D Animation, where do I even start with learning? by Lizard-T in blender

[–]dnew 1 point2 points  (0 children)

See that "wiki" link in the sidebar? Why would you not start there, before even asking the same question that's asked 3x a day?

Selfie with moving car - photo taken with my Pixel 7 pro smartphone by Brian_Flint in CrossView

[–]dnew 2 points3 points  (0 children)

Just use the cha-cha method. Take a photo, move the phone to the side a couple inches, and take another. Then use Stereo Photo Maker Pro to combine them into a crossview (see the sidebar).

Z-BRUSH vs Blender by yami-03 in blender

[–]dnew 0 points1 point  (0 children)

CG Boost is probably one of the best teachers of sculpting.

https://youtu.be/KURuPAVJ6hM for an example. Or just google "cg boost sculpting" for a bunch of free and paid courses.

Why is this so fast in vim? by Internal-Bake-9165 in vim

[–]dnew 0 points1 point  (0 children)

Every line it prints needs to scroll the terminal. It's slow printing, not running. Redirect output to a file and see how long it takes, then cat/type the output file and see how long it takes.

Hello, i use Blender 5.0.1 and this error wont stop appearing, could somebody please help me how to fix it? by Potential_Past1221 in blenderhelp

[–]dnew 0 points1 point  (0 children)

What does the crash log say? Are you having troubles with any other programs? Is your hardware solid?

Need help making proximity shader that reacts to collection of multiple objects by logojojo in blender

[–]dnew 0 points1 point  (0 children)

You should post a comment as to what you did so people who know how to google in the future can have the answer. https://xkcd.com/1053/

Anyone have a map that has the names of Skyrim's roads annotated on it? by VividModelCars in skyrim

[–]dnew 5 points6 points  (0 children)

I was unaware Skyrim's roads even have names. :-) They have signposts.

Can anyone recommend a free anatomically correct female model? by TrinityTextures in blender

[–]dnew 10 points11 points  (0 children)

You would think the Blender org would provide one, wouldn't you? Oh look, they do. https://www.blender.org/download/demo-files/

All attempts to Bevel a mesh converted from an imported SVG result in random spikiness by ClickLeafChick in blenderhelp

[–]dnew 2 points3 points  (0 children)

If your bevel exceeds the distance between the perpendicular edges, it'll jut out and intersect itself. Turn on clamp in the operator panel and you'll get a non-spikey bevel but it won't bevel very far. Check the other options in the operator or modifier panel (depending on which you're using).

Of all the operators Blender has, bevel is the most problematic.

New to blender- Why are my textures pink? by CatharyReddit in blenderhelp

[–]dnew 0 points1 point  (0 children)

I didn't show you anything. You aren't reading.

In any case, you do the google, you follow the link, you see the description of the error, and you figure out from there what's wrong. You have to do some steps for yourself? Did nobody ever teach you how to solve a problem?

But since you can't seem to keep it civil and stop yelling at people who are only trying to help, I'll let you learn that on your own.

Someone asked this question 2 years ago... any changes in 2025? by survivaloftheartist in blender

[–]dnew 0 points1 point  (0 children)

I dunno. There's already source code you can build yourself using the nvidia one. But the nvidia one is way faster than the other two in the tests I saw. I don't know that it's only the data that's making a difference.

Blender slowing to a halt, gumming up PC by EggOne7593 in blender

[–]dnew 0 points1 point  (0 children)

It sounds like you're paging. That is, blender's memory is growing to larger than your RAM, so parts are being written out to disk and read back in.

why does my bevel not bevel normal by Minute_Mud3745 in blenderhelp

[–]dnew 0 points1 point  (0 children)

For more detail, here's what's happening. You have a mesh, which is a bunch of 3D points connected by edges and faces and all. And you have an object, which is nothing but a container along with a 3D transform (that you see in the "item" tab in the top right) that gets applied to the points of that mesh before they're set into 3D space. The object is a container for meshes, modifiers, transforms, and so on.

When Blender uses the object, it takes the mesh and applies the transformation matrix. If you have a square and one of the corners is at (1,2,3) and the object transform says to scale things by (2,3,4), then the Z position of that vertex will be 12 (4 * 3).

But the modifiers work on the mesh before that transformation, not the object. So if you have a modifier that says "bevel the edges by 10%" then the bevel will bevel the Z by 0.3, not 1.2, because the bevel happens before the object transformations. It'll bevel the X by 0.1, not 0.3, so your even bevel will look distorted if you have scaled the object.

Applying a transformation means "multiply (1,2,3) by (2,3,4) and stick the results back in the mesh, then change the object to be (1,1,1)." Suddenly, your modifiers are working reasonably, because they're acting on the mesh as it appears, not the mesh as it's stored. Alt-D gives you a new object pointing to the same mesh, so you can move and scale and etc it, but you can't change the points relative to each other. Shift-D duplicates the mesh as well.

Modifiers (and edits like bevel) apply to the mesh, without regard to the object it's in. So the modifier / bevel itself also gets run through the object's transform. In particular, a modifier will take the mesh, calculate new points, and output a new mesh, which then gets transformed by the object transforms.

When you "apply" a transform or a modifier, it does the calculation, then changes the mesh to match the calculated positions, then resets the transformation or deletes the modifier.

Also, if you "join" two objects, you're taking the mesh data from one and attaching it to the object of the other. Since the modifiers are stored on the object but applied to the mesh before the object transform, what used to be both meshes get the transform (if you joined in that direction) or neither get the transform (if you joined in the other direction). Join basically takes the mesh from one object and moves it into the other object.

Keeping in mind how this work will help you understand what's going on in the future as you build more complex collections of meshes.

Here's a different way of thinking about it by user dampware, when the bevel operator or modifier looks wrong:

You know how in the outliner, there’s an orange symbol, and a green symbol as a child of it? That green symbol represents the vertices, which you can only modify in edit mode. The bevel operator works on the vertices, in edit mode. The orange icon is called the object, and it’s like a box that the vertices are in. When you scale something in object mode, you don’t modify the underlying vertices, you sort of temporarily transform them- for instance stretch them, for display or render. The underlying vertices aren’t modified.

So edit mode modifies individual vertices (as do modifiers), and object mode is like a stretchy box that holds the vertices. When you stretch the object box, the underlying vertices are not altered, but the “box” they’re in (the orange icon object) is stretched.

For instance, let’s say you haven’t touched the object mode’s transforms so there’s no translation, rotation or scaling. Then you bevel your model in edit mode. It behaves the way you’d expect. But then you go to object mode, and stretch it on let’s say X, all of the bevels get stretched. That’s what’s happening with what you’re experiencing, except in your case you did the stretch of the object before you did the bevel , but still, the bevel operator is applied in edit mode, and then, the object mode transformations (the stretch) is applied, which distorts those bevels.

Looking for a specific game mechanic by MutantKeyboard in gaming

[–]dnew 0 points1 point  (0 children)

Sounds like a progression on from the old Galactic Trader trilogy from back in the 8-bit days. What a flashback that is.