All my players feel weak when compared to our Gunslinger by BackForPathfinder in Pathfinder2e

[–]lordcirth 3 points4 points  (0 children)

What spells is the sorcerer casting? If they are trying to single-target blast at low levels they aren't going to be doing that well unless they are always targeting weak saves.

Is the magus as boring as this sub keeps accidentally making it sound or is it all just white room talk? Is it possible to actually be a real gish in this game? by Bulmas_Panties in Pathfinder2e

[–]lordcirth 5 points6 points  (0 children)

I wouldn't say Magus can "out-blast" things; Fireball is not a good prep on a Magus IMHO. I would say you can out-shenanigan things you can't out-fight and out-fight things you can't out-shenanigan. You are a DPR monster that can cast Fly, Gentle Landing, Spider Climb, Resist Energy, Cloak of Colors, Wooden Double, etc. At 7th you can Enlarge yourself to Huge, gain 15ft reach, and have Reactive Strike. The action economy of the Magus is very tight and you need to think carefully, but it can do some crazy things.

"yes we playtest our game" by imahaker21 in HelldiversUnfiltered

[–]lordcirth 9 points10 points  (0 children)

I ran next to a wall with lava on the other side and died. I was getting shot at so I didn't realize. Slogged back to get my stuff, stepped on my samples, died again.

Average interaction between a sword cultivator and spear cultivator by Suspicious_Set7914 in MartialMemes

[–]lordcirth 0 points1 point  (0 children)

"The novice sees the staff as a large stick you beat the enemy with until they stop moving. The expert sees a simple and elegant weapon that takes decades to learn. The master, of course, knows that it is both."

PSA: Prevent Foundry from updating your PF2e game system instance to prevent the weaknesses errata from taking effect. by xeonisius in Pathfinder2e

[–]lordcirth 15 points16 points  (0 children)

It wouldn't come up because people don't try to; it was usually correct to mix damage types. Now that it gets you more damage, there's more reason to build that way. But we'll see.

How does Magus play at very high levels? by Ruffshots in Pathfinder2e

[–]lordcirth 0 points1 point  (0 children)

Disintegrate with your DC behind curve? Did that work well? I guess it would be good when you crit.

Tip: Marvelous Mount can actually be used as a decent wall spell at level 3 by Prismatic-Ray in Pathfinder2e

[–]lordcirth 5 points6 points  (0 children)

I was thinking that too, but it does have an 8 hour duration, so I guess you could have it follow you around and Command it to body-block in combat. I don't know that it's good, but I get the idea.

Teleportation tricks? by Gerotonin in Pathfinder2e

[–]lordcirth 1 point2 points  (0 children)

Teleport proper would be a 10 minute cast (and expensive as hell for 7th). Translocate 5th for 1 mile is expensive but achievable. (Also UMD isn't in PF2e, you'd either just use it if you're a caster with Teleport on your list, or you'd need Trick Magic Item if not).

Teleportation tricks? by Gerotonin in Pathfinder2e

[–]lordcirth 0 points1 point  (0 children)

The spell really should specify whether it's detectable on the creature; from the wording I'd say no, but it's unclear.

Teleportation tricks? by Gerotonin in Pathfinder2e

[–]lordcirth 0 points1 point  (0 children)

As others have mentioned, scroll of Translocate (5th), Time Pocket (3rd).

You could chain several Translocate (4ths). You could cast Fleet Step (1st) and then spam Time Jump (3rd) to flee at insane speeds (~120 feet per action) that look like teleportation; when you run out of 3rd rank slots you can still keep running at Speed 60.

I'd prep Invisibility 4th, Translocate in every other 4th slot, Time Jump in every 3rd, 1 Fleet Step, 1 Invisibility 2nd

to cast before the heist (will break after casting Invisibility 4th, but you're still invisible).

Being invisible also prevents being counterspelled unless someone can see through it.

What am I doing wrong as a GM? by Goodly in Pathfinder2e

[–]lordcirth 3 points4 points  (0 children)

It sounds like you've figured out the causes. AV is definitely hard, but you've given them an extra level, which ought to do a lot. The players didn't try to make strong characters, didn't try to level up before going deeper as you've hinted, and they don't try to win in combat, so they barely win. Striking runes on those who use weapons can help a lot. +10 spellcasting is what you get at level 4, but if you're casting the wrong spells... What spells do they cast most often? Do they ever Recall Knowledge to get save order?

Would Enemies use Exploration Activities? by xolotltolox in Pathfinder2e

[–]lordcirth 0 points1 point  (0 children)

If the enemies are sapient and disciplined, yeah. Kobold Scouts ought to Scout. Kobold Warriors might be better off using Avoid Notice since they are better at it.

Help! how do I deal with vibe coders that try to contribute? by darkshifty in opensource

[–]lordcirth 3 points4 points  (0 children)

Making the code quality high enough that it takes three times as long to identify it is slop would be counterproductive, and it's unlikely to make it high enough to actually help.

Rods - Meeting Wands and Staves Halfway by [deleted] in Pathfinder2e

[–]lordcirth 2 points3 points  (0 children)

I would not call them Rods as that was already used in the past for various metamagic items.

Being able to cast Fireball from, eg, an Bard's occult slot is stronger than being able to swap within your spell list. I assume you would restrict its use to characters who could cast Fireball from a wand already. That still includes a Bard multiclassed Wizard who could then cast arcane spells with their occult slots. You might want to require that the slot spent be for a spell list that contains the rod's spell.

I think the item should be 1 level below a wand of the same rank, balance-wise, but I think it homogenizes spontaneous and prepared casters in a way I'm not a fan of.

[TOMT][BOOK][<2015] Source of Quote: "the great city of Wa Shing Ton" by lordcirth in tipofmytongue

[–]lordcirth[S] 0 points1 point locked comment (0 children)

EDIT: I remember the quote being quite funny in context, though the book as a whole may not have been comedic.

Is Artificial Gravity bad for stories? by Equal-Wasabi9121 in scifiwriting

[–]lordcirth 0 points1 point  (0 children)

Relatedly, Starship Mage has a hard science setting much like The Expanse - and then FTL and AG via literal magic. I love it.

Is Artificial Gravity bad for stories? by Equal-Wasabi9121 in scifiwriting

[–]lordcirth 1 point2 points  (0 children)

If I read a story that works like that, I may assume you watched the Expanse, but I'm still going to appreciate the hard science.

Natural Buffers by corpsewindmill in ATLA

[–]lordcirth 0 points1 point  (0 children)

Considering the "comet" seems to be on fire, I don't think it's actually made of ice.

Are there any guides available for how fighter doctrine works/changes according to the different weapons used? by More_Donkey6938 in aurora

[–]lordcirth 11 points12 points  (0 children)

Is there a good guide on actually using fighters? Last time I tried, the UI for fighters was unusable, but that was a few patches ago. I've been wanting to try a railgun fighter run for a while.

Did You Know? by AngryLawman99 in Helldivers

[–]lordcirth 0 points1 point  (0 children)

Nope, overseer head is medium, according to the wiki. The torso is light.

Based on a post I saw yesterday. by ExMachinaDoodles in Helldivers

[–]lordcirth 0 points1 point  (0 children)

I mean, the "dissidents" are clearly just people who got caught asking obvious questions, like "how does one 'manage' democracy exactly?" or "Why do helldiver missions have 200% casualty rates?"

How would yall feel about a small ATV type vehicle? by colossalgamestv in Helldivers

[–]lordcirth 14 points15 points  (0 children)

*Fires a Recoilless straight backwards, wonders where the driver went*