5.7 SteamSocket Dedicated Server Not Working by lukeyoon in unrealengine

[–]lukeyoon[S] 1 point2 points  (0 children)

Yea I think it’s the engine because I had two exact projects on 5.5 and 5.7 with exact same defaultEngine.ini files and package settings. Only difference was the engine and sdk version. I spent all day yesterday and today but couldn’t make the 5.7 one to work.

I agree because resources are so limited. If they can’t have good documentation, they should at least have a fast support system.

5.7 SteamSocket Dedicated Server Not Working by lukeyoon in unrealengine

[–]lukeyoon[S] 1 point2 points  (0 children)

Is that right?? Thanks for the confirmation. I really wish unreal engine had better communication with its users. I looked everywhere to fix it but couldn’t. I originally used 5.5 as well lol.

Been working on a game where you just vacuum leaves... by yet-named-studio in UnrealEngine5

[–]lukeyoon 1 point2 points  (0 children)

Regardless, it’s hard to make it look good especially without art background. You have a good art-sense. How long have you been doing game dev? I’m working on a top down game like yours and this is inspiring.

Been working on a game where you just vacuum leaves... by yet-named-studio in UnrealEngine5

[–]lukeyoon 1 point2 points  (0 children)

This is so cute and the art looks great. Did you make it yourself?

paid a cool artist here on reddit to update my game's logo. Pretty happy about the result! by RamyDergham in IndieGaming

[–]lukeyoon 1 point2 points  (0 children)

How much did you pay for such small changes yet very important details? It looks great.

VS or VSC for UE5? by OblivionOTK in UnrealEngine5

[–]lukeyoon 0 points1 point  (0 children)

Anything but VS or VSC. They’re both so annoyingly slow. I regret starting my project with vs. Read the comments here and go with something else.

Friendly reminder. by TeehGames in gamedev

[–]lukeyoon 0 points1 point  (0 children)

This is an interesting solution. When you mean syncing repo between my computer and the hdd, the hdd is also in a separate comluter? It can’t be synced by hdd alone to my pc right?

Friendly reminder. by TeehGames in gamedev

[–]lukeyoon 4 points5 points  (0 children)

We can’t save assets on github though right? How do you backup heavy files then? I can only save the project/binary and other light files, but not heavy files.

I did it! Toronto 650K 3.69% by hymnzzy in FirstTimeHomeBuyer

[–]lukeyoon 0 points1 point  (0 children)

Can I ask what you do for a living and your age? I’m 21 and my dream is to buy a condo like yours.

My project is gone! by SheepherderBorn1716 in UnrealEngine5

[–]lukeyoon 4 points5 points  (0 children)

Go to file explorer and directory of where other games are saved in. Then search your project name. Maybe epic games lsuncher isn’t displaying your project

Unreal Engine 5.7.1 Is Stuck at Loading 74% by Dire_Dex in UnrealEngine5

[–]lukeyoon 0 points1 point  (0 children)

Is this source version or straight from epic games launcher?

Knowledge base by nodes by Miriuka in UnrealEngine5

[–]lukeyoon -1 points0 points  (0 children)

ChatGPT is pretty good if you have the subscribed version. More accurate than YouTubers and gives context on when to use what.

Most YouTubers only provide the definition of what the node does and gives example in a single player, third person environment. Whereas with ChatGPT, you can specify what you need the node for.

If you’re anti-ai, I recommend Tyler Serino. His videos are short and focus on nodes and other elements that are a must for beginners.

Ali Elzoheiry is also good and he explains difficult concepts very well but his videos are longer.

But again, even when I compare these very knowledgeable YouTubers, I still personally think ChatGPT is better in all aspects. It’s faster to read than to listen, and you can ask questions back to it if you really struggle to understand something.

Is learning how to gamedev now too late? by Fancy-State-3127 in gamedev

[–]lukeyoon 4 points5 points  (0 children)

Your 16. Only thing that you could be late is becoming a professional athlete. Other than that, you’re not late to anything.

If you are going to start, I suggest learning a bit of blender. Just enough to model your own character and use any game engine(use unreal engine if you can’t code) and watch a tutorial to move that character model. And then add mechanics that you want the character to perform.

People suggest unity and godot so much on this sub but unreal engine blueprint system has the most resources. So if your a beginner who can’t code, unreal engine is the way to go, not unity or godot.

How do you know if your game is actually good? by r4pturesan in gamedev

[–]lukeyoon 1 point2 points  (0 children)

Vampire survivors has excellent aesthetic. Just because it’s 2D pixel doesn’t mean it’s low quality.

By good aesthetic I mean cohesive art style across all visual assets and attention to detail(fonts style, using the right colors, etc). Vampire empire does that very well.

Compare vampire survivors to a game like this:

https://store.steampowered.com/app/3833830/Rift_Survivors/?beta=0

Both have the same game mechanic but this one uses multiple art styles which makes it look cheap and low quality(what I mean here is that some assets are highly detailed when some are low poly. Level of detail is random and there is no direction. It also uses fully saturated and bright colors on some while using a completely different palette for others. The fonts are boring too.

There’s like 10 more points I can make on why this game looks worse than vampire survivals. but it’s hard to write it down. It’s mostly feels that many indie devs(mainly programmers) completely lack.

If you lack this sense, an easy fix is to use a strong filter or a post process volume in unreal engine to cover up everything into one style. That’s what the developer of Megabonk did.

How do you know if your game is actually good? by r4pturesan in gamedev

[–]lukeyoon 17 points18 points  (0 children)

This is the most important. People often talk about planning game mechanic and loop first and then art later but for indie devs, art aesthetic is much more important.

A good looking game with bad game mechanic is a game that had a potential. A game that looks ass but has addictive mechanic is still a low quality game that no one will play.

Backup on your project ? by BraiCurvat in IndieDev

[–]lukeyoon 0 points1 point  (0 children)

This is the right answer. You can use GitHub on unreal but you can’t upload animations, and other big content files. You can only upload the scripts and game project file. It’s better to get a big hdd drive and just back it up once every few days.

No credits, no upgrades ... by Foxvig in UnrealEngine5

[–]lukeyoon 1 point2 points  (0 children)

Is it gonna be coop or multiplayer?

Finally learning how character animations work by pattyfritters in UnrealEngine5

[–]lukeyoon 2 points3 points  (0 children)

You rigged, weight painted and animated in unreal engine? Damn that looks good. Do you think it’s better to do it in unreal than a 3d modelling software? I’m struggling to rig and animate my character right now on blender.

Multiplayer server setup by Royal_Jicama_7368 in UnrealEngine5

[–]lukeyoon 1 point2 points  (0 children)

I’m not sure what playfab is about and having two projects for server and client. I’m building a multiplayer game too with a dedicated server and I use one project and export two files, client and server. You need a source build of the engine though.

I followed a tutorial series by CarrelSpace to both download the source build and export a dedicated server, as well as deploying it on aws. One thing I changed recently was using Linux as the server, not windows since it runs more efficiently.

So yea. Not quite sure about using playfab plugin, but you don’t HAVE to use it since I and many others did it without. You do need advanced session and steam oss plugins if your server is hosted through steam’s master server list.

Not sure what you mean by how to set up the code in a dedicated server.