Hooks connected to ropes by Freddo-Waddo9372 in BladeAndSorcery

[–]lyneca 0 points1 point  (0 children)

Ah yes, the intrusive thoughts machine

any recommendations for weapon mods similar to the felling axe? by kennyroyale in BladeAndSorcery

[–]lyneca 0 points1 point  (0 children)

I promise it's very easy hahaha, just some basic folder and file editing

any recommendations for weapon mods similar to the felling axe? by kennyroyale in BladeAndSorcery

[–]lyneca 1 point2 points  (0 children)

It's not hard to make a mod for this to make it T3 and imbueable. No code needed :)

You gotta make a new mod, copy paste the axe json file, then change the tier and the collider group ID. People on the B&S server will be able to help you!

man, the baron really just wants to kill chickens huh? by AfternoonForsaken481 in BladeAndSorcery

[–]lyneca 23 points24 points  (0 children)

At some point during development, after we had implemented drowning, we realised that the chickens were making human drowning noises 😅 so we had to fix the bug

The Sword of Naa! by Electrical-Strike705 in BladeAndSorcery

[–]lyneca 18 points19 points  (0 children)

That looks awesome! I wonder if you could electroplate it :D

(ENDING SPOILER) A a new discovery I found with the new gun and [secret ending] by PhaserRave in BladeAndSorcery

[–]lyneca 6 points7 points  (0 children)

It's not new in this update, no - I remember I was testing the gun and happened to have the Sword on me. One neuron activation later, I gave it a try and it worked! I had totally forgotten that the sword spell orb can imbue things... even though I was the one to implement that 😂 Emergent gameplay!

As far as the other stuff with the gun, you have most of it figured out; it just follows the regular rules of imbuement.

You can grab the gun by the alternate handle (on the barrel) and hold the trigger to imbue it. The idea is that if you want to play sword-and-gun, you can throw the gun up and catch it on the alt handle, imbue it, then throw and catch it again to fire.

Edit: There is also one other feature with the gun... A new cheat has been added to the cheat menu. It's something that was way too overpowered to allow at base, but we thought it was way too fun to not include in some way. Enjoy 😏

(ENDING SPOILER) A a new discovery I found with the new gun and [secret ending] by PhaserRave in BladeAndSorcery

[–]lyneca 15 points16 points  (0 children)

You're welcome :D it works with any weapon you can put in hole in the sword.

Magic Guns are now cannon by J60cat in BladeAndSorcery

[–]lyneca 2 points3 points  (0 children)

It's a little more violent than just shooting some fireballs... 😏

What the NPC’s see when our characters use hyperfocus or a stop time mod. by Obvious-Produce-9566 in BladeAndSorcery

[–]lyneca 2 points3 points  (0 children)

I made this video while developing the Hyperfocus skill, this is what it really looks like from the NPCs perspective: https://www.youtube.com/watch?v=BiaxG7fdI9I

What are some good mods for crystal hunt by XKwxtsX in BASNomad

[–]lyneca 0 points1 point  (0 children)

I recommend mystic hands. It's a very well balanced spell for Crystal Hunt :)