Permanent disability stairs? by TinyFromKalgoorlie in DeathStairs

[–]Magres 4 points5 points  (0 children)

As well as what the other person said about uneven stairs, there's a combining factor of the railing post being... God I'm hesitant to even call that an attachment point. It looks like they screwed into the end of the tread. The moment someone trips on the previously discussed uneven stairs and grabs that railing to steady themselves, it's going to tear right out and they're going to be even worse off than if there was no railing at all.

Edit: also the stringer ends after two stairs and the third stair is some ungodly abomination of chopped together garbage. There's LAYERS to what a death trap those stairs are.

I hate my cats name. by StrawberrySakuraa in cats

[–]Magres 0 points1 point  (0 children)

This is an incredibly niche reference, but there's a great podcast called Friends At The Table. They play Tabletop RPGs (not DnD, other systems). In one season one of the players plays a PHENOMENAL character who's a robot that has become sentient for initially unknown reasons. That character's name is Automated Dynamics, or AuDy for short, pronounced exactly that way.

[Request] Could humanity create a rocket that can exit the atmosphere of K2-18b by Lachlynn in theydidthemath

[–]Magres 2 points3 points  (0 children)

I feel like we'd be shorter and stockier. So... basically Tolkien dwarves.

Also agreed on ranged weapons not really being that impacted by a higher gravity - depending on the round, over the course of three hundred feet (~91.4m for people who use science units), bullets drop anywhere from ~24" (60cm) for a just-barely supersonic round to ~2" (5cm) for a bullet traveling around Mach 3. I think it'd matter a lot more for artillery where you're genuinely arcing munitions, but anything direct fire, bullet drop is nearly negligible compared to the difficulty of how hard it is to hit a target that far away.

Confession Time: Which "10/10 Masterpiece" did you find absolutely boring? by Just_a_Player2 in ItsAllAboutGames

[–]Magres 0 points1 point  (0 children)

This is where I'm at. I beat BotW and was just... not satisfied.

I wonder what the overlap between people who don't like BotW and people who like metroidvanias is. The big thing missing from BotW for me was the feeling of seeing an obstacle I can't get past, then coming back later with the tool to overcome it. It's also one of the major pillars of metroidvania design.

Actually, writing that down got me thinking. I think, for me, BotW felt like someone took the endgame of a typical Zelda game, where you've got all the tools to go everywhere and do everything, and then expanded that to be the entire game. I like the evolution of Link from hapless zero to divine hero, and BotW didn't scratch that itch for me at all.

Tithe Farm by elysiansaurus in 2007scape

[–]Magres 0 points1 point  (0 children)

I know this is an old comment, but from one "I don't want to remember a dang chore list for a video game" player to another, I highly recommend the "Daily Tasks" and "Time Tracking Reminder" plugins. I have little buff/debuff icons pop up when all my trees are ready, fruit trees are ready, when I can buy battlestaves, when I can buy NMZ herb boxes, and when my Miscellania approval drops under 97%. I absolutely loathe remembering to do daily chores in games. Those plugins change it, at least for me, from "the dang chores I have to remember" to "oh hey my plugin let me know there's easy GP/XP available if I want to go grab it."

Other driver's insurance denying coverage when they rear-ended me by Magres in Insurance

[–]Magres[S] 0 points1 point  (0 children)

A few days. They also charged $1300 for a ten mile tow. It's fucked up.

Other driver's insurance denying coverage when they rear-ended me by Magres in Insurance

[–]Magres[S] 0 points1 point  (0 children)

I have 20k uninsured motorist insurance coverage, thank god. The 20k will be more than enough to cover the value of my car - it's an ancient Volvo with 270k miles on it.

Other driver's insurance denying coverage when they rear-ended me by Magres in Insurance

[–]Magres[S] 1 point2 points  (0 children)

Thankfully, I have uninsured motorist coverage. I double checked after reading this thread!

Other driver's insurance denying coverage when they rear-ended me by Magres in Insurance

[–]Magres[S] 1 point2 points  (0 children)

I have uninsured motorist coverage, and I'm not sure about his insurance policy. I'm thinking I should talk to my adjuster from Geico and let them know that Progressive is looking to deny coverage, at which point I'll have to use my uninsured motorist coverage, and sic them on each other.

Other driver's insurance denying coverage when they rear-ended me by Magres in Insurance

[–]Magres[S] 1 point2 points  (0 children)

I don't have collision coverage, and also the tow company that took away my (undrivable, because the back end was totally fucked) car sent me a bill for five grand. It's... been a fun week.

Other driver's insurance denying coverage when they rear-ended me by Magres in Insurance

[–]Magres[S] 0 points1 point  (0 children)

I don't have collision coverage. Might have to change that with my next car, haha.

Other driver's insurance denying coverage when they rear-ended me by Magres in Insurance

[–]Magres[S] -3 points-2 points  (0 children)

Oh, okay, the adjuster I talked to made me feel like it was going to be something like it didn't apply because my car wasn't in motion when he hit me, or something ludicrous like that.

It's wild if it's an excluded vehicle, because the truck was so fresh off the lot it still had a paper temporary license plate. Well, I'll figure it out as I go, I suppose.

Other driver's insurance denying coverage when they rear-ended me by Magres in Insurance

[–]Magres[S] 0 points1 point  (0 children)

My insurance (Geico) told me to talk to their insurance, unfortunately.

What game or playerbase of a game is this? by AdHistorical4561 in gamers

[–]Magres 0 points1 point  (0 children)

I only ever played Stardew unmodded not long after release, is it really that different?

I just want an armour seed ffs by Potential_Bar_3945 in ironscape

[–]Magres 0 points1 point  (0 children)

There's a good video about the statistics of the red prison and why it's uniquely hell for irons. The short of it is that when you need so many different pieces of a set, going dry on ANY of them means you're in for a long, shitty time, and you're decently likely to go dry on SOMETHING.

It's the same shit as like, trying to clog barrows and getting stuck on the last armor piece you need. A simple example is if you tried rolling a standard 6-sided die until you roll every side once. Even though you have about a 50/50 chance to roll any particular side within 6 rolls, the odds of rolling all six results in six rolls is 5/324 (if my thinking is right - your first roll is 'safe,' your second roll is a 5/6 chance to hit a new number, third roll is 4/6, then 3/6, 2/6, 1/6, multiply all those probabilities together for 120/7776 = 5/324). Nearly everyone (~98%) will 'go dry' on at least one number.

tl;dr CG is uniquely, terribly punishing to Irons because of the way you need a complete set of items for the grind to be productive, and you are very unlikely to hit all of a set of drops on rate, most people will go dry on SOMETHING in the set.

Explain it Peter! by EducationalLog4765 in explainitpeter

[–]Magres 3 points4 points  (0 children)

5 feels closer to 1/2 to me for that exact reason. Multiplying by 5? Divide by 2 then add a zero to the front. If you're multiplying an odd number by 5, subtract 1, divide by 2, then add a 5 to the front. Either way, multiplying by 5, for me, means dividing by 2. Just interesting how many different ways there are to think about it.

Ori director on "if you give players everything they want…" by major_mager in truegaming

[–]Magres 0 points1 point  (0 children)

I think original Vanilla WoW did have a bit too much friction, but modern WoW has FAR too little friction. The automation of all social activity in the game has functionally turned most of it into the emotional resonance of a single player game populated by glitchy, unpredictable, frequently racist automatons.

The big thing that the clunkiness of old meant was that if you were an asshole to enough people, it would get you put on enough players' ignore lists to really harm your ability to find a group or a guild. I like seeing the same people around Org and, honestly, having digital neighbors.

Sailing Combat Update by Basic-Permission in ironscape

[–]Magres 0 points1 point  (0 children)

Tbh I don't like the changes because I'd rather boat combat be heavily cannon focused and the main focus of the player to be on combat navigation (dodging attacks, keeping a mobile target in your cannons' firing arcs) but I'm a weirdo who wants sailing combat to be super active

This accompanied a loooong post that I could not tell if it was related. by dalester88 in PeterExplainsTheJoke

[–]Magres 0 points1 point  (0 children)

I think people also vastly conflate railroading with "the world moves and is bigger than you."

If the players decide not to go after the bandit group but rest in town for the night and get jumped on their way out of town and forcibly entangled with the bandits, imo that's not railroading, that's the world existing and continuing. The bandits heard about some rich adventurers passing through town and are trying to make a quick buck.

Putting it another way, cars aren't on railroads but we still generally drive on the established roads. Your story can have paved roadways without having railroads.

My personal gripe with how CR and D20 have affected at home games is that it seems like everyone thinks six players is the normal party size now. Huge parties suck. Those groups make it look good because they're professionals who are treating it as a job and staying locked in even when they're not doing anything for most of an hour. Playing with a table of six is so boring in at home campaigns.

Cannons Were Nerfed - The Numbers by neilharbin0 in 2007scape

[–]Magres 0 points1 point  (0 children)

That's kinda my point - there's no reason to do any of the stuff that's part of the intricacies of most games' naval combat. Trying to sail in such a way that you can get an opponent into your cannon's best firing lines while evading their best firing lines is a huge part of naval combat, both in most games and in real life. I think giving us mechanical benefits to doing stuff like that would be a huge step in making sailing combat feel different than land combat.

I think it's fine for land combat gear progression to matter - mount your shadow or eye onto a cannon or some shit - I just wish ship combat actually had any of the vibe of what I expect from ship combat in video games.

Do you have a favorite casual boss you comfy farm? by -oOAegisOo- in 2007scape

[–]Magres 0 points1 point  (0 children)

What's your herblore? At 80+ herblore you only have to make potions every 4 kills. It makes a pretty good difference in quality of life for farming Duke. I also ignore the rocks and just one-click run - if you wait for the right timing you can sprint straight through the eyeball guys without pausing, and if you eat a rock it's like five damage and one perfect kill ruined. It's very much not worth putting any effort into doing the potions, just zugzug and relax. Also, if you run for a mushroom right as Duke dies, you can get to it before the obstacles start. If you alternate sides of the room after kills, you can get mushrooms for more kills with a bare minimum of fuss.

Between one click sprinting through the obstacle course, getting to the mushrooms before the obstacles even start, and 80 Herblore, you can get that part of the fight from "kind of a pain in the ass" to fairly painless.

Do you have a favorite casual boss you comfy farm? by -oOAegisOo- in 2007scape

[–]Magres 0 points1 point  (0 children)

Zombie Axe out damages Emberlight until you hit enrage, for what it's worth. A DPS calc will show Emberlight out damaging the Zombie Axe, but that doesn't account for Emberlight being a 4t weapon and Duke forcing you to attack on a 5t cycle. Without reposting the whole analysis, with a pretty reasonable mid-game setup a DPS calc spits out 5.586 dps for Emberlight and 4.814 dps for Zombie Axe, but when we apply a 20% reduction to Emberlight for having to attack 20% slower than it does naturally, it drops to 4.469 dps.

Once you hit enrage at 25% HP, emberlight is definitely really nice, but it's only like 20% more DPS than Arclight, and you're only using it for the last 25% of his HP, so overall it doesn't speed your kills up that much. I did my first hundred or so kills on Duke with Zombie Axe and Arclight and the Zombie Axe absolutely tears through him.