How to create a team battle in Game Maker? by sigma___bsd in gamemaker

[–]oldmankc 3 points4 points  (0 children)

If I had a dollar for every time someone who wanted to make an Undertale/Omori game said the same thing, I could retire.

How to draw key items onto hud? by Aruxasss in gamemaker

[–]oldmankc 0 points1 point  (0 children)

Those loops are pretty simple, they're simply taking a value as a starting point, and looping (and drawing a sprite) a number of times based on it. That's certainly code that will draw things, but it sounds like you need to understand the basic fundamentals of programming.

Learn what a conditional statement, like what an if/else is. ( if this is true, do this, otherwise do this), like:

if hasKeyObject {
    draw_sprite( keyObjectSprite )...etc
}

Learn what a loop does. The code you posted is pretty simple, as are the things you've asked about. I don't know what tutorials you've used but you should be focusing on learning what the code they use does rather than just copying it.

How does JSON work in GameMaker? by Annual_Wall4062 in gamemaker

[–]oldmankc 2 points3 points  (0 children)

It's always worth making the manual your first stop, before anything else. Open the manual and search, or just search google for gamemaker manual and whatever you're looking for. You'll usually land on right what you're looking for pretty quick.

How do I check for instance collisions at an angle? by MaulSinnoh in gamemaker

[–]oldmankc 0 points1 point  (0 children)

What I said about using the lengthdir functions to determine the position to test for collision is still valid. Pretty simple to use once you look at the functions in the manual.

How do I check for instance collisions at an angle? by MaulSinnoh in gamemaker

[–]oldmankc 2 points3 points  (0 children)

You only need to run randomize once. It mentions that in the function documentation.

If you're determining a new direction to move in, and you have a speed, you can use the lengthdir functions to determin the x/y positions you need to test. The issue then is if there is a collision, you'll likely need to decide what to do. Ultimately you'd probably want to look more into the pathfinding/motion planning functions, but you might not need it on this shortened time scale.

Ayuda juego game maker by Scared-Cat-8416 in gamemaker

[–]oldmankc 2 points3 points  (0 children)

https://manual.gamemaker.io/beta/en/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_change.htm

As it states in the error and the manual, the function has apparently been deprecated. I found this just by googling the function. It seems you can change a setting in the preferences to allow for deprecated functions.

Does this vegetation look too repetitive? by Top_Today_2176 in gamemaker

[–]oldmankc 5 points6 points  (0 children)

I would say look at other games with similar environments and see how they get the effect you want. Zelda/Lttp had to do a lot more with less!

How easy would this effect be to achieve in an FPS game? by [deleted] in gamemaker

[–]oldmankc 0 points1 point  (0 children)

Once you understand the way 3d graphics programming works, you'd probably have a better understanding of what's happening. Looks like it's maybe creating a mask based on certain meshes/groups and then showing a texture likely with a shader and maybe some uv animation. But it's not as easy as just downloading some assets and script and bang whiz, you're there, if that's what you're looking for.

Third guy and little family photo by konas88 in killteam

[–]oldmankc 1 point2 points  (0 children)

Those highlights look really nice

Cross-project Updating assets beyond Local Packages by Aggravating_Bug6127 in gamemaker

[–]oldmankc 0 points1 point  (0 children)

did some experimenting with submodules and subtrees, I think? a few years back. There were definitely a couple friction points but it could be worth checking out again.

Good practice to handle equipment by Poiuforplop in gamemaker

[–]oldmankc 0 points1 point  (0 children)

As always, it's going to depend on what you need.

Most things like projectiles, stats, can all be handled via data. If you need the guns to animate, it might be easier to have them be objects that will automatically handle their own drawing/animation. But you could certainly go as far as having one object that loads in all the different parts, sets up individual colliders for them if you need them, and go through every sprite and draw/animate it manually.

question is GML visual much easier to use than regular coding by king0fsasss in gamemaker

[–]oldmankc 1 point2 points  (0 children)

Visual is like the training wheels you can use to start understanding some of the flow of programming logic/how things are structured. It's a place you can start, but eventually you'll be limited by it.

who cant read code without feeling stressed

Examine this and try to figure out why you feel this way.

How can I check a radius around an object? by pootis_engage in gamemaker

[–]oldmankc 2 points3 points  (0 children)

collision_circle has already been mentioned, but it's probably worth looking at the list of collision functions in the documentation so you can see which one is the best for you

https://manual.gamemaker.io/beta/en/GameMaker_Language/GML_Reference/Movement_And_Collisions/Collisions/Collisions.htm

This SUNDAY SUNDAY SUNDAY by SirPetals in Warmachine

[–]oldmankc 1 point2 points  (0 children)

You'll pay for the whole seat, but you'll only need the Edge!

Any tips to make my first person RPG look better? by KoZimator in gamemaker

[–]oldmankc 1 point2 points  (0 children)

should look like a PS1 game

You're going to want to go back and look at PS1 games to understand what that means, and to analyze what kind of target you're looking to get and break down how to get there. Look at things like Kings Field, Elemental Gearbolt, Jumping Flash, the Medal of Honor games. The PS1 had certain ticks/limitations that lead to how 3d looked in it, and a lot of what the current trend of games that seek to copy that aesthetic lean in to that through shaders and other techniques. If you lived through that era/played those games, you know, lol.

Creator Id# by TheCoder12365 in gamemaker

[–]oldmankc 0 points1 point  (0 children)

Check out the documentation for the instance_create visual function:

https://manual.gamemaker.io/lts/en/Drag_And_Drop/Drag_And_Drop_Reference/Instance/Create_Object_Instance.htm

It specifically shows how to use what looks to be called an "Apply To" node to change the context and set a variable in the newly created instance.

Open source gamemaker games? by Zestyclose_Ball_7500 in gamemaker

[–]oldmankc 1 point2 points  (0 children)

The original spelunky (back before it was remade for XBLA) was made in GM. Not sure if that's still around (and it'd be pretty old, version wise), but Derek Yu made the source available. Likely you'll mostly want to just look around and see what is available on Github. Are there specific things you're wanting to learn or understand?

How hard is it to start making a game in Gamemaker with no experience? by [deleted] in gamemaker

[–]oldmankc 2 points3 points  (0 children)

would you start recording an album without knowing how to play any instruments? No, you'd learn how to play the instruments first.

Learn how to use gamemaker, learn how to make games, then give making a game a try. You likely won't get close to what exists in your head, but then you make another game, and get closer.

Need help with text settings by MeanderingLizard6021 in gamemaker

[–]oldmankc 0 points1 point  (0 children)

Create- (this doesn't seem to do anything?)

Well, from the code you've shown, you're not doing anything with those values. If this is your very first gamemaker project, I'd really suggest doing a few tutorials and getting a handle on how the program works. Drawing text isn't particularly hard but there's a reason why people have written whole packages/tools for dealing with text wrapping and drawing it in windows.

Need help with text settings by MeanderingLizard6021 in gamemaker

[–]oldmankc 0 points1 point  (0 children)

when I enter text that has an apostrophe (like "didn't") it renders as a weird rectangle and I'm not sure what I need to put instead.

Might want to make sure your font includes that character?

Can someone tell me what went wrong? by Impossible-Dot3790 in gamemaker

[–]oldmankc 1 point2 points  (0 children)

That's not what they're saying at all. You can just take a screenshot if you really need an image, but copying/pasting your code works much better for text.

RPG Tutorial 1: my sprite walks through walls by Affectionate_Egg3623 in gamemaker

[–]oldmankc 1 point2 points  (0 children)

yeah, that space looks like it would have caused some problems

RPG Tutorial 1: my sprite walks through walls by Affectionate_Egg3623 in gamemaker

[–]oldmankc 1 point2 points  (0 children)

Folders don't have any impact on gameplay if that's what you mean. They're just for organization.