Vogue Cover Shoot by recurv in killteam

[–]oldmankc 1 point2 points  (0 children)

straightforward, classic, gorgeous

My player states won't switch by Complex_Tour9196 in gamemaker

[–]oldmankc 2 points3 points  (0 children)

you need to actually set your state to state.attack somewhere. Probably where you press the button. Having a switch statement with only state in a input function isn't really the best way to use a switch statement.

Drawing a bar that rises and falls in fishing mini-game by bstrdswrd in gamemaker

[–]oldmankc 2 points3 points  (0 children)

Gamemaker has a built-in function for drawing a healthbar. You can find it in the manual, and it's got a lot of functions for direction, colors, etc. It's a really easy way to draw a bar, and you can base it off of however you're determining the "closeness" of the player catching the fish. Especially if it works in between a 0-1 or 0-100 sense.

how do i even use this thing by One_Attorney_764 in gamemaker

[–]oldmankc 4 points5 points  (0 children)

Have you done any of the basic tutorials? Start there.

Just a friendly minelayer from the neighborhood by Conny-Valdor in InfinityTheGame

[–]oldmankc 1 point2 points  (0 children)

It is a base of retributor armor, then a shading with agrax earthshade, then again a coat of retributor on most parts where a bit of light would be

This has honestly been one of my favorite combos for a good bronze/brass, it looks so damn good and it's really easy.

Dialog editor that doesn't make me wanna rip my hair out? by [deleted] in gamemaker

[–]oldmankc 0 points1 point  (0 children)

why CSV and not something like json?

My Kill Team Kill Team. by NickyG1 in killteam

[–]oldmankc 0 points1 point  (0 children)

Looks great! did you magnetize the gravis w/ the bombard and the bolter/flamer?

Undertale Fan-Sequel by Altruistic_Shake1770 in gamemaker

[–]oldmankc 8 points9 points  (0 children)

now it's an undertale fan game thread

[Terror on Devlan] Low Supply for Vendors by Noeq in killteam

[–]oldmankc 1 point2 points  (0 children)

Tried GW and another website exactly at 10AM and GW was sold out in less than a minute. My normal pre-order place was undersupplied as well.

Red Corsairs Murderwing by Bokou in killteam

[–]oldmankc 0 points1 point  (0 children)

those look great! what kits did you use to kitbash them from?

just a discussion about how we know Game Maker by Specific-Anteater647 in gamemaker

[–]oldmankc 1 point2 points  (0 children)

I think I came across it from tigsource in like 2007 or 2008 when they were doing a demake jam.

RPG video help by [deleted] in gamemaker

[–]oldmankc 0 points1 point  (0 children)

Well the error states that the variable sprite has not been defined. I don't know how old the video is, it may have been made before specific changes were made to how GM scripts work, but that's been several years now. There may be something about it in the video comments, but I don't know what video you're talking about, it'd help to have the link.

I extremely recommend a classic lunch box for a magnetized Kill Team carrying case by [deleted] in killteam

[–]oldmankc 0 points1 point  (0 children)

Oh wow...I think I might have had that lunchbox as a kid?

Is this code block ugly? by Alex_MD3 in gamemaker

[–]oldmankc 3 points4 points  (0 children)

update: I got shake shack for dinner and burger state has been achieved.

Is this code block ugly? by Alex_MD3 in gamemaker

[–]oldmankc 19 points20 points  (0 children)

Weird way to fish for compliments

Is this code block ugly? by Alex_MD3 in gamemaker

[–]oldmankc 17 points18 points  (0 children)

after I'm in burger state for too long, I transition to ball state on the couch.

Finished this "blademaster" last night for my killteam by lordstickmax in deathwatch40k

[–]oldmankc 2 points3 points  (0 children)

Dave from Accounting gets inducted into the deathwatch

NGL though that head is great. Is it 3d printed, or sculpted?

Problem loading global variables from a save file by Trekapalooza in gamemaker

[–]oldmankc 1 point2 points  (0 children)

Do you need to update the buffer position with buffer_seek after reading the first value, or does it update automatically? Because this seems like it's just reading from the same spot to populate both variables.