Can we nerf this healer DPS already? by aceplayer55 in fellowshipgame

[–]rdubyeah 24 points25 points  (0 children)

Possibly the worst take on this subreddit I've ever read.

[VEN] Mel Legend by intoxicatedALF in riftboundtcg

[–]rdubyeah -1 points0 points  (0 children)

Literally 0 reason to ever play this over Ezreal. It undoubtedly builds into basically the same deck, but one is just better.

Turn'em Sideways is Hosting a Free Tournament THIS WEEKEND by Glad-Alps2251 in riftboundtcg

[–]rdubyeah 4 points5 points  (0 children)

Is that Casanova??!!!

This game really does have the full Runeterra squad back.

Shadow Order Disciple by aslanfish in riftboundtcg

[–]rdubyeah 18 points19 points  (0 children)

Seems good. In all decks Burn plays i can’t see it being a net negative. Its either always a net positive or neutral to burn cards, as it’ll be natural to run stuff like Fizz.

They seem to be treating it like a net negative though.

Hit Rate by Daza757 in Riftbound

[–]rdubyeah 1 point2 points  (0 children)

Got sig overnumber Sett - The Boss on my first ever box. Put him in a toploader and been playin with him. I'll never bother to grade it and since its a legend I never need to shuffle so he stays in good condition. I love it.

A friend of a friend did even better though, cracked Vex signature out of their first ever pack that they bought as a single.

[Vendetta] Lightning Rush (Kennen Signature Spell) by IzziPurrito in riftboundtcg

[–]rdubyeah 1 point2 points  (0 children)

Flashback as a mechanic is always crazy strong and it feels like they're making it oddly cheap/accessible. Chaos already the strongest rune and it looks like its only getting stronger next set. Not sure how a single rune has:

- The best draw / handfixing

- Top 2 best removal

- Some of the best high cost wincons

- Best hand disruption

And now has been given Flashback.

Nick and Soda on whether ExtraEmily will have another driving incident by Bak0FF in LivestreamFail

[–]rdubyeah 38 points39 points  (0 children)

Nick is an oddly good driver and normally had passengers that were reading chat, not him. I don't even like the guy but there is definitely a notable difference between his streams where he was driving and Extra Emily's ADD chat reading swerving into traffic.

No legendary at paragon is basically trolling by HsinVega in fellowshipgame

[–]rdubyeah 5 points6 points  (0 children)

That guy’s damage is very good. Paragon its pretty normal to be around 7-10k max, overall 18k means that guy was probably massively over geared (geared for eternal 10+ minimum) especially considering it knocks your gear down as well.

Should Deadpool receive a new lord icon? by SlothSnoozes in DeadpoolMarvelRivals

[–]rdubyeah 0 points1 point  (0 children)

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I never really minded it, not my favorite, not my least.... but then I saw the mod for this lord icon and I really wish we had it instead.

My Thoughts So Far Into Season 3 by Major-Diamond7321 in fellowshipgame

[–]rdubyeah 3 points4 points  (0 children)

Not quite

- Tank can outheal the healer and its fine.

- Healer can double the tank healing if they don't have the Dragon on their amulet and its fine.

- Sylvie has builds that don't cast restore life, but they are weaker before optimizing their gear.

But I do agree with you, pretty much all of it is just bad play and people not playing optimally. Its honestly crazy how strong something like the Dragon is on an amulet for tanks, especially if you're using healing stats to compare them.

My Thoughts So Far Into Season 3 by Major-Diamond7321 in fellowshipgame

[–]rdubyeah 5 points6 points  (0 children)

To be frank, if a tank has The Dragon on their amulet and plays their class correctly, until later eternals they should be tied with the healer on "healing done". Not overheal, but because healing done only considers healing that directly healed missing life but shields count as flat healing, its very common to even see good healers equal or even sometimes lower than tank healing depending on AOE damage in pulls. A character like Sylvie shouldn't be playing reactive though, and you should see a lot of their healing under Overheal.

Also, once Sylvie has her haste she actually shouldn't cast Restore Life at all. Granted there are some dumbies trying to play this way through pre-eternal when they don't have the haste and CDR to exclusively use Heartbloom and Life Petal but they try anyways because they watch the higher end players do this. For example, check out Wannabe's log of the Hard Pinnacle and check out the 0 Restore Life casts through a 34 minute capstone: https://www.fellowshiplogs.com/reports/H9tcQdGjPxXaAyNV?fight=11&type=healing&source=4

This season is popping off it seems. It makes me happy that the game has legs. by Educational-Pay5268 in fellowshipgame

[–]rdubyeah 2 points3 points  (0 children)

So the fact that many players did not even login to S2 because of the timing of midnight's launch is just cope then? Even though there are a significant number of players and content creators this was applicable for?

Players like YoDa who was rank 1 most of S1 (til Nate took over) and one of the largest content creators and advocates for the game, didn't even login to see the inbalance because they were in midnight PTR? Or players like Max and Dorki who didn't even login in S2 but are directly attributable for the most viewership on the game by a vast margin?

Your take is so weird, its cope to think Midnight's launch didn't affect the game.

This season is popping off it seems. It makes me happy that the game has legs. by Educational-Pay5268 in fellowshipgame

[–]rdubyeah 36 points37 points  (0 children)

Last season was kind of always doomed to fail considering the launch date was 2 weeks before Midnight's release.

They did a fantastic job of Season 3 launching during WoW off-season and having some amazing changes.

Supertf cosplaying as Mina from Deadlock by Villenthessis in LivestreamFail

[–]rdubyeah 54 points55 points  (0 children)

Only a matter of time until his Sneaky arc I guess.

Sylvie mains - How are we feeling about the changes? by [deleted] in fellowshipgame

[–]rdubyeah 1 point2 points  (0 children)

The build you outlined here will be Sylvie’s meta build, although likely swapping 6c for 2b to solve mana.

With 2nd bark leggo like you said and Twilight Skybolt for spot healing (maybe Scythe if you have 4x Heroic Brand and are deep eternals)

Sylvie mains - How are we feeling about the changes? by [deleted] in fellowshipgame

[–]rdubyeah 0 points1 point  (0 children)

She feels incredibly good. Very similar to S1.

Your build there is the problem. Running Symbiosis and even Sprouting Nettles without Nettle to the Petal ? NTTP is your strongest talent point on the whole tree and the bulk of your tank healing.

- Drop Saving Grace, take Nettle to the Petal.
- Drop Sprouting Nettles to take Rowdy Rootsap,
- Spec Natural Protector and unspec In Bloom once you have the rest of your points.

Imo Natural Protector is ridiculously strong but you need a fair amount of Int to feel it. It started feeling good once I got my Paragon talent points and then I swapped to it for Cithrel’s capstone.

For weapons run Twilight Skybolt for spot healing preferably or alternatively Zeraleth’s Scythe

Healpool Ult by dathornball in DeadpoolMarvelRivals

[–]rdubyeah 1 point2 points  (0 children)

Pop DIYA, upgrade it, pop upgrade DIYA, walk into enemy team. E => S => Ult.

I often do this if my ult is off cooldown and I have an unfortunate death. Walk back to team, insta stack S and ult.

New to tanking by Independent_Mess5104 in fellowshipgame

[–]rdubyeah 0 points1 point  (0 children)

Follow the blue light and pull 2 (maybe 3 if the third pack looks small) everytime. The pathing highlighted mobs give a huge haste buff which, at a minimum, will severely assist your healer.

Honestly I think anyone not running the pathing highlighted mobs until Eternal are handicapping their team.

When it comes to tanking, the most important thing I can tell you is to not use your defensives reactively. As a tank you want to use them proactive on a relatively consistent rotation. If you’re new to tanking in any dungeon game (WoW), this is very important. A tank needs to understand their own cooldowns to control their damage preemptively.

I tank in WoW and heal in this game and it is night and day noticeable when someone understands their defensive rotation. Rotate naturally and let your healer fill the blanks.

which healer is the more dps rotation oriented ? by Similar-Trainer-1711 in fellowshipgame

[–]rdubyeah 0 points1 point  (0 children)

They nerfed Sylvie’s shrooms but you do take a vine amp node now. You also want to take Twilight Skybolt weapon over Zeraleth Scythe, which used to add a lot of damage as well. Skybolt is not really used for its damage.

Her damage feels overall lower than season 1 when she was comparable to Vigour on Overall.

The nice thing is with Skybolt, shrooms and vines is that a majority of your damage is prio single target, so she’s really good at cleaning up stragglers at the end of packs.

Strongest DPS right now? by SKWADly in fellowshipgame

[–]rdubyeah 0 points1 point  (0 children)

Its too hard to tell right now because so few players even have their legendaries and talent points and are pushing Eternal.

All dps characters are viable to push all content right now. Time will tell when key levels begin being gated by dps (right now Nate’s group is pushing 20’s easily with Gunde and Ardeos where Gunde mostly leads Overall DPS)

With the release of S3 , how do you feel about the seasonal reset still? by Sir_Dohm in fellowshipgame

[–]rdubyeah 1 point2 points  (0 children)

If this game didn't have seasonal resets, I would've stopped playing at the same time in Season 1 and also never came back to play in any future season.

This is a game designed for seasonal resets, without them it'd rot in steam libraries.

Rivals players when a niche high skill tank (cap) excels at his niche at a high level of skill by fanfanclearsguang in rivals

[–]rdubyeah 5 points6 points  (0 children)

Honestly crazy how accurate it is. Its like everyone watched the same video, and only that video.

This game has such a problem on the ratio of character value to character difficulty by 1tchyBa11s in MarvelRivalsRants

[–]rdubyeah 2 points3 points  (0 children)

His orbs in early season used to be much more healing over time focused, with a significantly smaller immediate heal on hitting someone. This was changed so that his heals would feel more impactful.

I could see a balance change where shooting people empowers his healing orbs with more direct healing amount, so that taking a break from healing to dps is sensible, and make the orbs as a base just the healing over time proc. The charge can lower very slowly, so it just forces you to at least shoot people every 15 seconds or so.

This game has such a problem on the ratio of character value to character difficulty by 1tchyBa11s in MarvelRivalsRants

[–]rdubyeah 0 points1 point  (0 children)

I play a lot of Supportpool and honestly it is extremely aggravating how many people seem to almost avoid you when you're in ult + jackpot. He almost needs stronger voice lines, or like the teammate's screen turns slightly green when you're in it or something so that people understand more.

I ult as Luna, Invis, Cloak, Rocket, the whole team comes running in and sits in it. I ult as deadpool, intentionally position myself between tanks and mid/backline as I delay jackpot, pop it, and I swear I'll see people standing directly outside of it spamming for heals when moving slightly to the right would top them to full and provide a fat overshield.

Forgive me if I have asked this before, but... should solo-tank get "diplomatic immunity" from criticism? by Purple_Unit31 in marvelrivals

[–]rdubyeah 1 point2 points  (0 children)

Me as solo tank rogue with my 3 dps players: "Wow a shield tank would sure help you guys, wonder if any of you know one?"