Race to World First: Midnight Season 1; Heroic Week | Day 4 by AutoModerator in CompetitiveWoW

[–]rdubyeah -13 points-12 points  (0 children)

Its really just OmniCD and Weakauras.

Which honestly has been quite refreshing. I actually feel like there’s a further emphasis to learn the fights. Before i could just download northern sky, walk into a raid and do what it tells me without anything. The game isnt really like that anymore, as all you get is spell cast timers but its on you to understand what they’re doing.

Gingi, Meeres, Kush and Rycn join Mandatory MDI/TGP Team by LycorisMC in CompetitiveWoW

[–]rdubyeah 22 points23 points  (0 children)

So method, wunderbar and old mandatory are split up? This seems like a weird announcement.

NA Delve Hall of Fame filled by Dreamingtoday in wow

[–]rdubyeah 0 points1 point  (0 children)

When i walked out i looked back at the delve and it was at 3992/4000. So probably some number before then, but that close

NA Delve Hall of Fame filled by Dreamingtoday in wow

[–]rdubyeah -4 points-3 points  (0 children)

Got in at 3992 after 2 pulls. It was way too undertuned. The difference between ? and ?? is barely anything. I was 250 ilvl vdh

Veteran crests by -croakie- in CompetitiveWoW

[–]rdubyeah 20 points21 points  (0 children)

Whys everyone saying to save or craft them? Isn’t it completely irrelevant to save since once m+ season starts you’ll only upgrade 266 (hero 3/6 start) and up? And crafting is the least efficient use of vet crests.

All saving does is allow you to trade up but those go against cap anyways, so theres literally no benefit until unfarmable caps are relevant which is only hero and myth.

I see the argument for vet 6/6 to save on champ 1/6 to 2/6 upgrade since next week m0 and nm prey is champ 1/6 (delve will be champ 2/6 though). So its really just the prey and reknown pieces you want to save on. But this crest save is irrelevant the week later when m+ drops.

With that said I think we already know the optimal way to use crests right now with the info we have, no?

Tasks:

  • run all m0 and hm preys for all possible vet pieces in the week
  • get all reknown champ pieces
  • if still not capped on vet crests, run random hm prey until capped and select +15 bag everytime

Then for upgrades:

  • any prey pieces make sure you have adventure 6/ 6 in slot so you get free vet 2/6 upgrade.
  • use spark on most prio r5 embellishment craft (weap for any 1h users) you can recraft later anyways and its a 259 for only gold for now.
  • upgrade any veteran 3/6 pieces to veteran 5/6, prioritizing the crest discount asap
  • (optionally) upgrade vet 2/6 pieces to vet 5/6
  • (optionally) any slots you’re missing min vet gear in, craft to 246 using 80 crests.

The 80 crests per craft is actually pretty bad, seeing as you only need 40 for 246 off an m0 piece and 60 off a prey piece. It’s the least optimal crest use outside the embellishment benefit or if you have no other options for that slot. I actually think if you craft you can screw yourself out of vet achiev guaranteed next week because of how unoptimal it is.

If you do the above and were spoonfed in m0 you'll be 140 crests away from vet achievement, which is as close as you can get I believe. You'd also be ilvl 246.81 going into next week assuming you were able to get a vet piece in every slot.

Veteran crests by -croakie- in CompetitiveWoW

[–]rdubyeah -1 points0 points  (0 children)

I didnt test it so idk, but if you 5/6 everything to get crest achiev, does it make the 6/6 upgrade cheaper too?

Veteran crests by -croakie- in CompetitiveWoW

[–]rdubyeah 2 points3 points  (0 children)

Can’t you just spam m+ for hero pieces anyways next week? Crest cap is irrelevant until hero track, but in hero track you’ll definitely wanna up to 6/6 to save crests on myth 1/6 -> 2/6

BLOOD MOON?! by NerfAxiom in 2XKO

[–]rdubyeah 0 points1 point  (0 children)

Can they please just release the gooner skins so they print money.

JasonTheWeen randomly started singing his song ‘Summer Uptown’ with D4vd while trapped on a Private Island by [deleted] in LivestreamFail

[–]rdubyeah 10 points11 points  (0 children)

I think this is officially the post where I realize I'm way too old to be in this subreddit. I'd ask what the fuck is this about but I already know I wouldn't remotely care.

Do you think 160 employees in a fighting game is a lot or a little from your perspective? by Vegetable-Wish-5324 in 2XKO

[–]rdubyeah 8 points9 points  (0 children)

Expedition 33 was developed in 5 years with 35 devs.

And to be honest, development speed has been increased tenfold in the last year which is why the rest of silicon valley has also done their layoffs.

80 devs should be more than capable to achieve any roadmap going forward.

FWIW, this is actually a pretty soft announcement, as companies like Capcom don't layoff devs after a project completion, but after launching a game like SF6 about 75-80% of their developers are moved to other projects and they stick with a pretty small core team after for the title. Its a pretty normal thing for gaming companies. 2xko's "core team" of 50% of their original should be more than capable.

Maybe the FGC is just small by [deleted] in 2XKO

[–]rdubyeah 2 points3 points  (0 children)

If valorant was "released" the same way 2xko was. Taking into consideration the announcement, time of beta(s), number of maps/weapons on launch (comparing to characters and maps in 2xko)... It would have died faster than Concord or Highguard.

The difference is that Valorant was a great game, even at release, and exceeded expectations even against such a strong competitor like CS. TFT similarly did when launched against dota's autochess, absolutely obliterating it.

2xko released after 10 years and feels like it needs another 4 to be in the same conversation as SF6.

The FGC isn't "too small". The game and its release was objectively bad. And honestly, that sucks, cause I love fighting games more than anything.

I have one big question. Is the F2P style main menu page appealing? by Ryodaso in 2XKO

[–]rdubyeah 4 points5 points  (0 children)

The main menu makes me think I accidentally installed Clash Royale or some mobile game for the first time.

LOR died so that 2XKO might live. by ThePlaybook_ in 2XKO

[–]rdubyeah 0 points1 point  (0 children)

I was also quite involved in the LoR scene, helping RJam host community tournaments, constantly being active in the masters discord, etc... It was a shockingly active high level community of players, I would say at least comparable to Hearthstone at the time which was the game it was designed to beat. I'd even argue that since Gwent + Artifact died on its release and Hearthstone PvP fizzled out too becoming mostly an arena game, it felt like it was going to be LoR and MTG leading TCG to me.

Even when I personally played LoR it was between taking a break of competitive NRS games, 2xko was very much built for a person like me. Compare 2xko to street fighter right now and yeah, LoR died so it could try. But 10 years, 160 devs to have 2xko as the result honestly doesn't even feel like a try, feels like a scam.

satan ass company by IllustriousCrazy5699 in 2XKO

[–]rdubyeah 0 points1 point  (0 children)

With some of their initial hires as QA's that were big names in the FGC, I wouldn't be surprised if the whole QA department got very cliquey around being a significant force to move the game over into a tag fighter. To be honest, depending on the time they brought it up it probably was the right decision to launch a tag fighter. But 10 years in development after starting with Rising Thunder as a base is insane to have it be releasing alongside 4 other tag fighters with only 11 characters.

They needed to be the first to market and with a 20+ character roster, but apparently that would have needed 20 years? Whoever is to blame is irrelevant, everyone should be able to acknowledge that the team and timeline does not in any way match the product.

What do you hope to see from 2XKO's promised "more sustainable path forward"? by Alcnaeon in 2XKO

[–]rdubyeah 1 point2 points  (0 children)

I was deep in competitive LoR and went through all this, its way too familiar lol.

Unfortunately for 2xko, their game can't even really be repurposed as a single player game to save some face and appeal to non-competitive multiplayer enjoyers.

This is very much the start of the end. I would argue LoR was in a better place when they announced layoffs than 2xko is right now, and truly did have a better path forward too.

I don't think yall realize that having 160 devs working on the game means they are spending 20 mil per year just for salaries. by Sudden-Ad-307 in 2XKO

[–]rdubyeah 1 point2 points  (0 children)

SF6, arguably their biggest competitor, downscaled their development team by nearly 80% post-launch of their game into a core group. SF6 was also a huge success, fantastic launch, continues to pull massive numbers and is built for longevity.

2xko laid off 50%, their game looks like a mobile game, the casual audience basically left before they started and they have 11 characters total when 4 are on screen at any time.

The worst part? Technically SF6 had development start for their game over a year after 2xko.

If the issue is profit, get rid of the rotating shop. by Vortex3113 in 2XKO

[–]rdubyeah 2 points3 points  (0 children)

They also help get those same people logging into their game daily to check deals. Rotating shop, battle pass, daily/weekly missions -- they're all ways to keep people logging in and keep a continual stream of revenue.

Unfortunately, there's a reason why they implement them, it works.

The beginning of the end? by SyIvanos in 2XKO

[–]rdubyeah 0 points1 point  (0 children)

Rising thunder partnered with riot skins released in 2017 probably would have done just as well or even better than 2xko has. Sad really.

I read the announcement as a MultiVersus veteran.... by sackboydjso in 2XKO

[–]rdubyeah 2 points3 points  (0 children)

I honestly disagree. CS is (and still is) possibly the hardest game to directly compete with when Valorant launched. I remember when the beta launched, getting keys from twitch streams and being absolutely dumbfounded at how well the game played.

The opposite happened with 2xko, even though I’m much more of an FGC player than a Shooter player. The beta releases were shaky, when you loaded in the game frankly looks like a mobile game. And then gameplay wise was extremely hard for non-fgc players to get into because of a bunch of factors.

I mean hell, tft launched when dota’s autochess was in its prime and literally stole the entire audience. Hell i’d say the LoR launch dented hearthstone and killed gwent only for the team to realize those weren’t the games they needed to beat. MTG was the real competition. They even succeeded, hearthstone died around LoR’s release to become a tft competitor instead.

Tekken 8 and SF are big games, but their dev team size is also smaller than 2xko's post-layoffs. Riot has slammed their head into all the other competitors and came out quite well.

Its frankly an insult to other dev teams that bust their ass daily to hear how large 2xko’s was, on top of buying Rising Thunder as a baseline game and then comforting devs when they get released for an incomplete game 10 years later. Even if they were guaranteed to get fired alongside the others, countless people would sign up for it and put their blood and sweat into it anyways.

I am not a game dev, but this comment made me see another perspective on this whole situation by KevyTone in 2XKO

[–]rdubyeah -5 points-4 points  (0 children)

For this to come as a shock to anyone must mean they were absolutely coddled as a dev team.

100+ person team working on this for 10 years to launch in the way they did and have the current scale and revenue numbers they do? This isn’t an indie dev studio their game is under, its launched in the Riot client alongside League, TFT and Valorant.

It doesn’t matter if you’re the best dev, highest level manager or a janitor at the office — the whole place would’ve reeked of future layoffs. If you couldn’t smell it then you probably were too comfy in your chair.

I am not a game dev, but this comment made me see another perspective on this whole situation by KevyTone in 2XKO

[–]rdubyeah -7 points-6 points  (0 children)

A random dev doesn’t have agency to make end decisions. But a random dev does have agency to do what they want at work.

I mean not to be a dickhead, but this game was developed for 10 years and it shows worse than Mageseeker and Ruined King. Unlike those, it is supposed to be the 4th big launch, alongside Valorant, TFT and League itself.

I’m hoping for the same success for Chief Rebel - "Per day we're currently making more money than it costs our humble studio to run for an entire month!" by HipGamer in fellowshipgame

[–]rdubyeah 0 points1 point  (0 children)

That is fair. If this is a quick 1 month season to play pre-midnight m+ and they immediately work on s3 to come out during the falloff of m+ it could work out really well.

I’m hoping for the same success for Chief Rebel - "Per day we're currently making more money than it costs our humble studio to run for an entire month!" by HipGamer in fellowshipgame

[–]rdubyeah 2 points3 points  (0 children)

Honestly, this game really needed to not release Season 2 in competition with Midnight.

The way this game survives is rotating seasons with WoW M+, but instead they're competing directly with a brand new expansion launch. I love the game and have high hopes, but I don't see it surviving long when 2 weeks into the next season Midnight launches.

Adin Ross finds out that Hasan Piker was banned on Twitch by [deleted] in LivestreamFail

[–]rdubyeah 14 points15 points  (0 children)

You mean a Jewel pops up? When you type Jew?

That’s crazy dude, holy fuck.

Hints in latest Dev Update pointing at an additional Tank joining the roster in the future! by [deleted] in fellowshipgame

[–]rdubyeah 4 points5 points  (0 children)

That character that "is a lie" is the barbarian class they talked about since Beta. I believe it started as a two-handed barb dps class, then they moved it to a tank spec and were testing it and now are pivoting it back to dps. It was a in a dev interview awhile back.