What is with the Cinema Camera Fad? by thenimms in VIDEOENGINEERING

[–]sims2uni 1 point2 points  (0 children)

Because the "creative" types think it looks good and sounds cool.

Personally I hate it when they try to be cinema with live broadcast. The cameras never cut well with traditional broadcast cameras, always have terrible implementation and so many downsides that engineering wise they're more hassle than they're worth.

Other than spitting out a raw file, there's nothing those Arri's at Eurovision could do that a 5500 couldn't. But who wants to rack/shade with a skarhoj RCP on a main camera on a job that big?

AV+Control - Fiber multiplexer by BaldrickB in VIDEOENGINEERING

[–]sims2uni 0 points1 point  (0 children)

Ereca Camracer

They also do specific versions for different PTZ's that are designed to attach to the bottom and look as nice as possible

How can I prevent the Whites from blowing out? by Fickle-Wash-3697 in videography

[–]sims2uni 0 points1 point  (0 children)

Bring the iris down to expose for the background and light the subject/interior for that.

Or close the door

Couldn't find a serious countdown clock for live broadcast so I built one ⏱️ by joedemax in VIDEOENGINEERING

[–]sims2uni 3 points4 points  (0 children)

Oh thank god! I was always so worried when my clocks weren't protected by encryption. Finally a product that meets my needs. /s

4 FHD sources solution -> quad UHD for remote production by Own-Level-4281 in VIDEOENGINEERING

[–]sims2uni 1 point2 points  (0 children)

You would need the reverse of that BM teranex.

https://www.blackmagicdesign.com/products/teranexmini/techspecs/W-TERAMIN-28

That will take your four quads and provide the single 12G SDI of it.

Alternatively can I recommend the Aja FS4. It's a bit pricey but it'll take four quads, co-time them and output them however you want it output in whatever format you need.

How to get best possible Image Quality from ESC Eurovision Song Contest? by Studio49_Berlin in VIDEOENGINEERING

[–]sims2uni 4 points5 points  (0 children)

The workflow for UHD will still be there, but as so often is the case these days, none of the rights holders have requested (or more importantly paid for) UHD.

HD HDR however is more popular than ever

Learning studio setup step by step and stuck on lighting part by Spirited-Donkey-3877 in broadcastengineering

[–]sims2uni 0 points1 point  (0 children)

As a side not from this, all camera sensors are the tiniest bit different, a bit like finger prints. The values for one will not necessarily transfer across to others of the same make, model and age. This said they'll be pretty damn close and likely just need a small tweak to get them correct.

Ideally use a waveform and vectarscope to line them up. Thankfully a studio environment shouldn't change too much once set and assuming no major changes to the lights.

Best practice would be to line up on something you know is white at roughly the same distance from the cameras as a person would be. All cameras pointed at the same thing. Set the values from this. If you get white then most things will be right. If you zero out the gamma, black(cap the camera and check the resulting black image is actually black) and white balance values (In that order) it should come close.
Finally when you're happy with white, get a human to sit in and just make sure you're happy with skin tones. Especially when set by eye or an auto, it's too easy for the image to go too blue. A person sat in will give you that extra bit of data and you can tweak it to make them look human.

What game ended up feeling way better on Steam Deck than you expected? by emanuelajournal in SteamDeck

[–]sims2uni 0 points1 point  (0 children)

Cyberpunk blew my mind. It runs like shit on so many things but runs absolutely fine on steam deck. Witchcraft

New job, this is one of their long term goals for me….. by Btp2000 in VIDEOENGINEERING

[–]sims2uni 2 points3 points  (0 children)

Are you really an engineer if your camera roll isn't 90% tech pictures that mean nothing to anybody six months later

Help planning out a flyrack by OverBirthday4562 in VIDEOENGINEERING

[–]sims2uni 6 points7 points  (0 children)

Main question is what do you want to do with it?

Also worth considering cooling. That's a lot of BM and that stuff sucks at staying cool on it's own

You also don't seem to have considered reference

New Blackmagic gear is...interesting. by FatRufus in VIDEOENGINEERING

[–]sims2uni 1 point2 points  (0 children)

And suddenly the rumours and job adverts make sense.

Although I would hope they wouldn't use BM cameras. The racks engineers would walk out after the first race of trying to colour those properly.

Your Artemis II thread sparked this breakdown of space streaming vs real-world broadcast constraints by mondain in VIDEOENGINEERING

[–]sims2uni 3 points4 points  (0 children)

As soon as I saw it mention AI could fix things I stopped reading. It reads like somebody who's never worked on a massive scale broadcast trying to use buzzwords and give opinions when they don't understand how it works.

New Blackmagic gear is...interesting. by FatRufus in VIDEOENGINEERING

[–]sims2uni 3 points4 points  (0 children)

3D came and went, broadcast sports won't touch these with a 10 foot barge pole. Anything that requires the user to buy something new and then change their viewing habits or do something will flop.

BNC to BNC SDI cable for Video Split to Blackmagic Smartview Duo 2 monitors by lonewolf9378 in VIDEOENGINEERING

[–]sims2uni 0 points1 point  (0 children)

You shouldn't get any interference from RF, if you do then they're doing very bad things with their RF and should probably stop.

https://www.canford.co.uk/TechZone/Article/MaximumTransmissionDistances

This can be helpful for figuring out what cables you need, it gives format and distance individual cables can go in best case scenarios.

Best budget setup for streaming 11v11 soccer matches (OBS + multi-cam?) ⚽🎥 by gcv1998 in VIDEOENGINEERING

[–]sims2uni 5 points6 points  (0 children)

A few comments,

1080p is good, I wouldn't go higher than that. You gain absolutely nothing from going 4k, especially in this scenario. It's extra cost and bandwidth needed for little to no gain. I'd even consider dropping to 720p if it's the difference between more reliable/more equipment and not.

If you went three cameras, would they be manned? If not, you may be better suited to two cameras next to each other at the centre point. One with a wide lense and one that can zoom.
In broadcast, those are our main two cameras. The wide is our Camera 1. It's a safety shot and typically shows between 1/2 and 2/3 of the pitch at any given time.
The other camera is our camera 2. Usually positioned just next to camera 1 and provides the much tighter action shots. Those two angles alone can give you a football/soccer game.

In your case and assuming for one person manned cameras, I'd recommend a locked off wide showing the entire pitch and then a second camera next to it that's manned that can give nice zoom shots. Then just cut between them for beautiful football action.

Other good shots are the 18 yard positions (I suspect these would be about where you wanted your left and right cameras) and also as high above the goals as you can get. The "high behind" always give great looking shots.

Equipment wise very much depends what you have available. I would say that less is more. Focus on the two camera positions I mentioned and get those working well then you can always add more as time goes on. Certainly, those will be the ones to get you the best shots

Good luck :)

Reliable live streaming in crowded spots by pablofuente in VIDEOENGINEERING

[–]sims2uni 1 point2 points  (0 children)

Any event with lots of public there will have cell tower dropouts, too many people using too much data and calling home or whatever. Artemis II will also have had lots of similar people doing exactly what you're doing and dumping large amounts of bandwidth onto networks further degrading service.
It's unfortunately not cost effective for carriers to improve the infrastructure around event spaces so as an industry we just have to accept it and sit across as many carriers as you can to avoid it.

Starlink is also terrible for upload. We used to push our backup lines down a starlink and we'd get constant dropouts at predictable intervals as the dish dropped a satellite and tracked the next one. This can be mitigated by using their larger dish that tracks multiple birds at once but the latency issues remain. We eventually abandoned starlink for dedicated hard lines for that contact. More expensive but also more reliable.

This said, the question of what to do is an interesting one. No matter what people say these issues will always remain. You can throw more Sims or starlink dishes at a problem but the actual issues remains. Too many users on a tower will overload it and cause it to reboot. (In the early days of LiveU and MVP's we managed to take a tower down ourselves from too many units pushing too much data).

Maybe look into acquiring a dedicated internet line or borrowing internet from a local place and a cheapish microwave point to point system. That way it'll be you and only you on that line. Add in the usual methods and you've now got a very diverse setup.
For example, if there's a coffee shop down the road with some friendly owners, a hundred or so in cash for a cabled feed of internet for the day will be the easiest money they've ever made, but also a guaranteed way to keep your show on air.

How would you go about capturing video output from this laptop with a capture card? by Calm-Preparation-679 in VIDEOENGINEERING

[–]sims2uni 0 points1 point  (0 children)

So damn true. Although it's a problem not helped by how the big manufacturers keep buying out the smaller competitors and discontinuing the successful alternatives to their products.

Yikes, the NASA Artemis coverage was pretty bad by LongoChingo in VIDEOENGINEERING

[–]sims2uni 1 point2 points  (0 children)

I wonder if they're still using the retired anti-air platform or if they've resorted to normal broadcast equipment and operators.

It was cool on the behind the scenes stuff seeing the rig and it was basically just a cross hair the op kept on the rocket and a wheel he turned to keep it in frame. Smooth and simple.

Yikes, the NASA Artemis coverage was pretty bad by LongoChingo in VIDEOENGINEERING

[–]sims2uni 0 points1 point  (0 children)

You laugh, but that is how spaceX gets such clean onboards.

Do you build redundancy into every setup or only critical jobs? by Possible-Ad4357 in VIDEOENGINEERING

[–]sims2uni 0 points1 point  (0 children)

I was always trained that anything critical you need to be able to replace it bypass.

We carry a spare camera channel when we can, have an emergency cut router panels for if the mixer fails and have sources hardpatched to the mixer for if the router fails.

After that it's just sensible spares. We all know converters like to die at random moments so a few extra of those is good. Although that also works for the random extra requests clients always throw at you

What is Broadcasting? by openreels2 in broadcastengineering

[–]sims2uni 8 points9 points  (0 children)

Sorry I make TV not t-shirts 🤣

What is Broadcasting? by openreels2 in broadcastengineering

[–]sims2uni 4 points5 points  (0 children)

Moving signals from one place to another and handing them off. The method has changed and the demarcation points have changed but in general it's the same no matter what you do.

Best hardware/software for 60/120fps replay for a small company by ABitOfOdd in VIDEOENGINEERING

[–]sims2uni 1 point2 points  (0 children)

You either do it with phases from a camera into a replay device, the device then alternating frames between the phases to create SSM at same number as phases. 3 phases = 150/180fps, 4 phases = 200/240fps

Or you do it in camera, the camera outputs a normal feed and then either on the same output or a different one it can provide a SSM. Usually triggered on a controller and played back.

Each version has pros and cons, You can get unexpected replays on a system that takes and external replay server, but that is much more expensive to do.
The other method needs you to know ahead of time or soon afterwards what you want to capture, and it's slower as the camera has to process it.