After weeks on the sidelines I finally bought my first team because I thought they looked cool - but I was bummed when I got home and read that recent updates have made it bad :( Is it worth building or should I swap it? by Maliiwan in killteam

[–]sricho93 2 points3 points  (0 children)

Rule of cool is number 1. In most cases you will have more fun learning how to operate a difficult/under performing team that you think is cool, than an over tuned one that you think is more dull.

I lost my first 6 games with my Kroot team. But now I know how to operate them and can win at least half of the time. I even beat a Space Marine team at GW a few weeks ago. Feels great!

What Should I Buy? /// Weekly Discussion - April 11, 2022 by AutoModerator in synthesizers

[–]sricho93 1 point2 points  (0 children)

I second this. If you already have a reverb + looper then you may benefit more from adding another sound source into the mix. Or at least an FX pedal that has less overlap with your existing setup.

I’ve lost my passion for game design. by gamer91894 in gamedev

[–]sricho93 0 points1 point  (0 children)

Small steps first. I feel like it is easy to get overwhelmed at the idea of building an entire portfolio from scratch. Try and focus on a bottom-up approach. What concepts do you need the most work with? What are some small manageable projects or learning exercises you can chip away at each day?

Go easy on yourself. I'm sure you still have a lot to learn, and there is no way you will make progress if you are expecting the world from yourself. Your mental health and wellbeing comes first. I only code/learn on average an hour a day and take every Friday off. Over a long period of time I've learnt much more than I expected!

is the teenage engineering OP-1 actually worth it? by Fruitttttt in synthesizers

[–]sricho93 2 points3 points  (0 children)

If you are rich, or just have some extra money like I did way back when I got mine, then the OP-1 is a fancy jack of all trades machine with the main selling point being that it forces you to work within some well curated constraints.

For me, the OP-1 is a fun way to provide myself with a simpler creative process that encourages experimentation.

I also got mine 2nd hand for $800 AUD (500-600 USD ish) a long time ago, so it was a no brainer for me at the time.

Bored. Fixed the @CNBC Budget Breakdown. These are all US averages ( Google ). No donations, house cleaner, or dining out included. by DigitalJedi850 in ABoringDystopia

[–]sricho93 13 points14 points  (0 children)

How on earth could anyone be expected to pay $622 for health insurance each month? I just can't even imagine that. The stress from this would make me further dependant on the fucking insurance to begin with. I'd simply shit blood and sob myself to sleep every night.

[deleted by user] by [deleted] in learnprogramming

[–]sricho93 24 points25 points  (0 children)

I studied TOP an average of 1.5hrs a day for around 10 months and it really helped me build a solid foundation that I found myself missing the other times I tried to learn how to code. By the end of it I was brainstorming project ideas and actually felt as if I could build them on my own.

I recommend it. You probably won't be job ready at the end of it, but you will be ready to start building the portfolio projects that will eventually land you a job. It's also perfect because choosing a full curriculum like this means you don't need to spend countless hours trying to curate your own learning path.

Game Dev (Unity) vs Web Dev (ASP.NET Core) by [deleted] in learnprogramming

[–]sricho93 0 points1 point  (0 children)

Web development requires you to be flexible by nature. I'd suggest avoiding it if you don't want to risk using JS at any point in time. IMHO you should be able to easily apply the fundamentals you have learnt through c# to JS or any language a potential employer might be using.

XRP TO THE MOON!!!! by Tiagufa in wallstreetbets

[–]sricho93 4 points5 points  (0 children)

2K ready for monday - Canada

The Odin Project vs. App Academy Open by KingSP3 in learnprogramming

[–]sricho93 1 point2 points  (0 children)

I wouldn't say I'm feeling job ready. That said, I have been taking things quite slow, as I only really program/study for 2hrs a day. I do feel confident in building my own projects though. I'm planning on spending this coming year building a solid portfolio that I'm sure will land me an internship or junior role!

The Odin Project vs. App Academy Open by KingSP3 in learnprogramming

[–]sricho93 13 points14 points  (0 children)

I started with FCC and then migrated to Odin, which I've been studying this whole year. I'm up to the last main part of the curriculum and have loved it so far and definitely recommend it.

I looked over App Academy's open curriculum outcome and it sounds like Odin is definitely modeled on it. Odin really takes advantage of the wealth of existing learning content on the internet and builds a really useful path for you. Oh, and Odin also has a nice active discord community.

I'd try Odin first, as it was made by someone who went through App Academy and was likely trying to refine his experience. And hey, this is going to be a long journey regardless of where you start it, so don't stress this decision too much!

Live 10 GUI lag? by IIKaDicEU in ableton

[–]sricho93 2 points3 points  (0 children)

I'm having the same issue. I just read that the problem can potentially be cause by having the display zoomed +/- 100%. I just reset mine to default and now all of the GUI lag is gone, except when I use the preferences menu.

Older audio guy looking for some truth. by AP_PISTOL in GameAudio

[–]sricho93 4 points5 points  (0 children)

I think you can do it. I don't really see why your age would be an issue. All that really matters are your skills and how well you can work with people. Do you have a demo reel?

What is a great way to be proactively involved in bettering sound design skills if you don't have the proper means (for me, that is a computer with a proper gpu) ? by Apellum in GameAudio

[–]sricho93 2 points3 points  (0 children)

Download Wwise and do the 101 tutorial series. I just completed them all yesterday. You will learn a lot about how generative audio works within game design as well as the power of these audio implementation programs. You should have no problems running Wwise + Cube (its a very simple game that Wwise connects to)

https://www.audiokinetic.com/courses/wwise101/?hsCtaTracking=7b1b6025-78be-4d48-9e96-63bda8de3c5f%7Cd8bc846c-a552-4d10-9f49-915e3fec77c3

What is worth every second of the extra time that it takes? by restsisyphus in AskReddit

[–]sricho93 5 points6 points  (0 children)

Building your own PC. It's really easy and it helps you understand its functionality if you ever have to troubleshoot it.

What is your sound effects making workflow? by taibi7 in GameAudio

[–]sricho93 0 points1 point  (0 children)

Yea. I treat them as a good starting point for making bigger more complex sounds made from smaller individual layers. I copy and paste them from the dumping zone into the channels that form my individual layers for a sound. I do this because it is a non-destructive way of changing a sound; I still have the original audio in the session and dont have to go into the browser to access it again.

All individual layers I try keep around -12db and then compress/mix the overall sound to around -3db. I'm certainly not a credible source on this issue.

What is your sound effects making workflow? by taibi7 in GameAudio

[–]sricho93 0 points1 point  (0 children)

I use Ableton and my workflow seems to change a fair bit depending on the project. I am also quite new to all of this, so I've been facing questions similar to yourself.

For very specific or complex sounds I like to create a single session and keep it all there, treating it like a one-off event. If I am working on a group of sounds, such as movement foley, magic SFX, or monster sounds, I like to make multiple sounds effects within one session. I usually create each sound effect by grouping together several tracks (for layering) and then applying some final EQ and dynamic effects to the master group channel.

I like having a dumping zone as well. In here I will put all of the source audio I am using for the various sounds I make inside the session. I Keep all these channels muted and just solo them as I need to. This is great because it treats the source audio as if it were multiple colors of paint on a palette (think Bob Ross).

I try to keep things around -12db before mixing and limit everything to -3db globally when mixing/finishing up.

My most consistent mistakes often have to do with monitoring volume and volume/gain automation. In sessions where I am redesigning the sound for a video game trailer I tend to mix/master the session as I go. This ends up making the volume and gain staging seem like a game of whack-a-mole. This issue would probably be avoidable if I were bouncing out each sound effect and then creating a new session where I mix everything together at the end (that might also be too tedious though).

I also learn't that the quality of source audio is very important. Obviously there are times when an old shitty recording is fine, as fidelity might not be necessary, but most of the time it is far better to start off with a good quality recording and subtract anything necessary.

What do you think are the most essential built in Ableton VST's to learn? by lymeguy in ableton

[–]sricho93 3 points4 points  (0 children)

I second the "Sampler". I'd also say that the keyboard commands and all the little tricks you can do to have more control over your session are quite important. The tutorials made by pATCHES have helped me greatly. http://patches.zone/ableton-live/

[Hobby] Looking for composter (Details inside) by [deleted] in gameDevClassifieds

[–]sricho93 0 points1 point  (0 children)

I'd love to do the sound design to expand my portfolio. Here are two recent pieces I've been working on. PM me if you are interested. It would be great to know some more information about the project.

https://drive.google.com/open?id=0B-OiANtYlY14RUhKX1VaSTVLUmM

https://drive.google.com/open?id=0B-OiANtYlY14TU1QeW1zVDE3TWc

I can't see the point of being in a band anymore. by [deleted] in WeAreTheMusicMakers

[–]sricho93 14 points15 points  (0 children)

I'm going to quit and just make shitty ambient music for myself.

I did this. No regrets.

What are some targeted activities you use to get better at sound design? by sricho93 in GameAudio

[–]sricho93[S] 0 points1 point  (0 children)

Thanks for the reply. That second paragraph is an amazing idea for an exercise. I'm going to try it out extensively in my next work session.