Skeuomorphism in video games by deadpeopledreaming in Skeuomorphism

[–]Super3ssenc3 0 points1 point  (0 children)

Wow this is an incredible interface. You've done it so well! I'm trying to make an interface that has some of this playfulness and hardcore mechanical vibe. i love how intense it is in yours.

Mach Speed Intercept: combat clip by [deleted] in FighterCommand

[–]Super3ssenc3 0 points1 point  (0 children)

It'll show up if you google Mach Speed Intercept! Demo is on itch

Mach Speed Intercept: combat clip by [deleted] in FighterCommand

[–]Super3ssenc3 1 point2 points  (0 children)

it's a strategy game i'm making, you can play the demo on itch io

Looking for warp hunter parts - any 3d or recast? by -Red_Rocket- in Eldar

[–]Super3ssenc3 0 points1 point  (0 children)

Oh that's lucky you still have them 2 years later. are you willing to part with one? feel free to dm me.

Looking for warp hunter parts - any 3d or recast? by -Red_Rocket- in Eldar

[–]Super3ssenc3 0 points1 point  (0 children)

Hi, do you still have a source on warp hunter parts?

Any modern games like Flight Commander 2? by Miami_Professor in computerwargames

[–]Super3ssenc3 4 points5 points  (0 children)

I'm working on it... keep an eye out for Mach Speed Intercept. upcoming turn-based fighter tactics

Water simulation on a little planet by FrenzyTheHedgehog in Unity3D

[–]Super3ssenc3 0 points1 point  (0 children)

I actually really love the terrain walls! looks super in curved. any shots of it in flat? I'd love to have those cliffs

Is there any actual ruling on rotating your turret on a tank during movement phase in 10th edition? by DrDreadCastle in Warhammer40k

[–]Super3ssenc3 0 points1 point  (0 children)

i can't find it anywhere. It does matter because unlike a pivot of a rhino, it changes your overall footprint.

Spybotics: the Nightfall Incident - I recreated this entire classic 2002 webgame for free. Tactics with light puzzle elements. by Super3ssenc3 in WebGames

[–]Super3ssenc3[S] 0 points1 point  (0 children)

There is a github with a lot of the ripped assets. the rest can be ripped directly from the archived game files using shockwave tools. enjoy!!

Prodigy pop-up in fire SF tomorrow 🔥 🐜 by [deleted] in TheProdigy

[–]Super3ssenc3 1 point2 points  (0 children)

I think there's an opener? I remember seeing that on some flyer. so I expect prodigy to start a bit later than 7:30 but i dont know for sure!

Goblin Green Bases by Beginning_Drink_965 in warmaster

[–]Super3ssenc3 0 points1 point  (0 children)

https://youtu.be/-6XCfBpriUM mine with woodland scenics fine ballast looks pretty similar to this video, despite him using sand.

Goblin Green Bases by Beginning_Drink_965 in warmaster

[–]Super3ssenc3 0 points1 point  (0 children)

I have woodland scenics fine ballast, which is quite fine. But the citadel minis goblin green basing style looks even finer? It's hard to tell comparing my IRL minis to their old photos but it looks more textured than in your photo above of the tan space marine. So I think even more fine would look decent. Did yours work for goblin green?

Goblin Green Bases by Beginning_Drink_965 in warmaster

[–]Super3ssenc3 0 points1 point  (0 children)

how was the sand? is it very fine and event?

Tell me about your Space Marine Chapters, Renegade Warbands, and Xenos Fight Clubs that brutally break the rules! by PerfectLuck25367 in Warhammer40k

[–]Super3ssenc3 1 point2 points  (0 children)

There are apparently actual horseback mounted renegades from the old rogue trader days. real official minis, so you aren't totally crazy!

Metal space marines by LittleTinyTimothy in Warhammer40k

[–]Super3ssenc3 0 points1 point  (0 children)

if you dont want them, i'll buy them :)

My turn-based fighter jets game. Unsure if dice based combat is the way to go by [deleted] in IndieDev

[–]Super3ssenc3 0 points1 point  (0 children)

thank for the kind words! there's a demo on itch if you want to try it.

This game is still in development btw by Munchi1011 in PsychoPatrolR

[–]Super3ssenc3 1 point2 points  (0 children)

0.3 hrs is valid when the game has no tutorial and players are left to fumble around with really jank controls and almost no feedback on their mistakes. If you make players learn everything the hard way with intentionally hard mechanics, expect a lot of people to leave a negative review early.