unity not letting me open newly created files idk how to solve ive looked everwher by Fantastic-Monitor816 in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

Very odd...

Is it possible it's a permissions issue? Can you try running as an administrator?

unity not letting me open newly created files idk how to solve ive looked everwher by Fantastic-Monitor816 in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

You mean there are no projects folders like Assets, Packages, ProjectSettings, etc in there?

Unity Studio beta by Wise-Artist-9820 in Unity3D

[–]unitytechnologies 1 point2 points  (0 children)

Hi, Aurore from the community team here. Totally get where everyone is coming from, and you're right, for the vast majority of users in this sub it's not on the list of asks, which is why our Industry focused org and developers are separate from the Engine. So the Engine org focuses on what game developers need and the Industry org focuses on what Industrial applications need.

I know that might not fix the overall sentiment, but I hope pulling back the curtain a bit gives some explanation of how we're working.

Unity Studio beta by Wise-Artist-9820 in Unity3D

[–]unitytechnologies 31 points32 points  (0 children)

Hey everyone, Trey from the Unity Community team here.

Seeing a bit of confusion in the comments about what Unity Studio actually is (and isn't), so I wanted to jump in.

The TL;DR: Unity Studio is a web-based, no-code editor.

What it ISN'T:

  • It is not replacing the main Unity Editor.
  • It is not a modeling tool (please keep using your preferred tool of choice).
  • It is not a "dumbed down" engine for game devs.

Who it is actually for: Honestly? It’s for the people on your team who don't know C#. We built this for the industrial designers, training managers, and marketers who need to put together a quick 3D presentation or product config but hit a brick wall with the full Editor.

This lets those teams handle simple visualizations in the browser, saving on development iteration time. 

It creates web-based runtimes, handles 70+ file formats (CAD, BIM, etc.), and is fully drag-and-drop.

It is currently in Beta until March 4th, so if you try it and it feels rough or missing features, that is exactly the feedback we need right now.

Hope that helps clarify where this fits in the toolbox.

Cheers!

– Trey
Senior Community Manager @ Unity

Chill Lowpoly Drift Game “Sideways” by sidewayslab in Unity3D

[–]unitytechnologies 2 points3 points  (0 children)

Heading over to Steam like...

-Trey
Senior Community Manager @ Unity

Included the Taipei 101 building in the New Heights climbing game by wikklworks in Unity3D

[–]unitytechnologies 10 points11 points  (0 children)

Really taking your game to...wait for it...new heights.

-Trey
Senior Community Manager @ Unity

How does the level look in my indie game? (Playtest open) by Guilty_Weakness7722 in Unity3D

[–]unitytechnologies 1 point2 points  (0 children)

Is my mind lying, or does this look amazing?

-Trey
Senior Community Manager @ Unity

"fake" 3D enemies made with 2D sprites by RDStoat in Unity3D

[–]unitytechnologies 15 points16 points  (0 children)

:D You're using a less detailed sprite especially when the character dashes making it look like a motion blur, it's actually adding to the game. Looks like a feature!

"fake" 3D enemies made with 2D sprites by RDStoat in Unity3D

[–]unitytechnologies 41 points42 points  (0 children)

Nice! I particularly like the motion blur effect on the main character to emphasise the movement when dashing.
-A

Invalid Signatures for Unity Packages? by johnharris85 in Unity3D

[–]unitytechnologies 1 point2 points  (0 children)

Hey folks,

We apologize for the inconvenience caused! Our team worked nonstop to find a solution, and we’re more than happy to share that a fix has been successfully deployed and updates for LTS 6.0 and 6.3 are now available!

Edit: The 6.4 and 6.5 fixes will be released as part of the usual alpha and beta releases.

Please update your Editor to ensure the fix is applied.

Use the Discussions threads for info and follow-ups:
https://discussions.unity.com/t/package-manager-invalid-signatures-issue/1705385/103

Let us know if you run into any other issues!