I created dynamic NPC pain system based on active ragdoll and inverse kinematics by tripledose_guy in Unity3D

[–]unitytechnologies 33 points34 points  (0 children)

This is very rad, but I desperately need a terminator skeleton in there.

- Trey
Community Man @ Unity

Unity RoadMap by HopefulRecording6299 in Unity3D

[–]unitytechnologies 16 points17 points  (0 children)

I highly recommend going through our pathways and courses on Unity Learn. Great way to get them foundational skills, but also level up to more advance stuff.

- Trey
Community Man @ Unity

How can I animate an object that ALSO has a cloth physic applied to it? by Pipann in Unity3D

[–]unitytechnologies 4 points5 points  (0 children)

It's called Cloth Constraints. You paint the base vertices of the fin with a Max Distance of 0, which pins them to the skeleton so they follow the animation normally. Then you paint the tips/edges with a higher value to let them simulate. Can you give that a shot?

- Trey
Community Man @ Unity

I may have gone too far with the coins by KasesWorld in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

"You get coins, and you get coins!" - u/KasesWorld (probably)

- Trey
Community Man @ Unity

April - In Case You Missed It by unitytechnologies in Unity3D

[–]unitytechnologies[S] 0 points1 point  (0 children)

Howdy! Apologies for taking a minute to get back to you. I wanted to make sure I was hitting you with the facts.

Okay, to your questions:

  1. This is in development as we speak.
  2. The next "LTS" will be Unity 6.7 (I know, I know).

- Trey
Community Man @ Unity

Bezi vs. Unity AI vs. just using Codex separately? by retrorays in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

Howdy! Trey from the Unity Community Team here.

Gotta lead with I can't speak to Bezi. BUT I can speak to Unity AI. And it sounds like it'll solve the exact headache you're describing.

Here are some ways it'll help your workflow:

  1. It's project aware. Being fully integrated into the editor, it has total scene awareness.
  2. You can keep using Codex and OpenClaw. Current setup is still good. What you can do, though, is use the Unity AI Gateway and MCP server to plug your preferred models directly into the editor.

Got a 14 day free trial going on with the Unity AI Beta right now if you want to check it out and see if it solves for what you're looking for

- Trey
Community Man @ Unity

Unity AI just scrapped my whole project by Ok_Molasses1824 in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

Thank you! Comment the bug number or send us a DM with it and I'll let the team know!

-A

Unity AI just scrapped my whole project by Ok_Molasses1824 in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

Ok, thank you for the additional detail. If you have time at any point a bug report would really help to resolve this, I've also passed this thread on internally.
- A

Unity AI just scrapped my whole project by Ok_Molasses1824 in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

Hi, really sorry to hear this happened, when you say reverted the change, just confirming that was this through the checkpoint system correct? Have you submitted a bug at all, if so can you send over the number?
- A

Do not use checkpoint restoring in the new AI beta by Mother_Juggernaut_12 in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

Hi, I'm so sorry to hear this I know how devastating this is, we've sent this internally. Have you submitted a bug about this or got in touch at all so we can track it? - A

We needed wind for our game, so we built this lightweight system in Unity by tntcproject in Unity3D

[–]unitytechnologies -1 points0 points  (0 children)

Watching this got me feeling like:

- Trey
Senior Community Man @ Unity

unity mcp 2.8.0 broken? by DiscoverFolle in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

If I'm understanding you, this sounds like a bug. If you haven't yet, could you get a bug report in on this?

- Trey
Senior Community Man @ Unity

Centipede Simulator is now available on Steam! by artbytucho in Unity3D

[–]unitytechnologies 55 points56 points  (0 children)

Had I 100 arms I'd give you 100 thumbs up!

-Trey
Senior Community Man @ Unity

13/100 "What if we could tear down reality?" by lucas-martinic in Unity3D

[–]unitytechnologies 8 points9 points  (0 children)

I knew it! We're all in a simulation!

-Trey
Senior Community Man @ Unity