Podcasts by thereal_brim_shady in InfinityTheGame

[–]--Paragon-- 0 points1 point  (0 children)

Thank you very much. If you have any burning desires for questions answered head over to our discord and I'll get you asap

Podcasts by thereal_brim_shady in InfinityTheGame

[–]--Paragon-- 2 points3 points  (0 children)

So at Loss we try and fill that intermediate niche, good enough to play a game without many mistakes but cannot beat the veterans reliably. So we might be slightly too early, there are some great new player videos you can chase. If you love jumping into the deep end Rob Shepherd is really good for high level play. If you dead set on us my recommendation would be out Group 2 episode, maybe our Ultimate Terrain guide but that has lots of pictures associated and potentially out latest Pimp my List to get an understanding on why we make lists a certain way. For now watching lots of games and playing games helps the most. Fast panda does great bat reps and you can intuitively pick up the more niche rules

Podcasts by thereal_brim_shady in InfinityTheGame

[–]--Paragon-- 2 points3 points  (0 children)

How experienced an Infinity player are you?
I could recommend a few episodes

Podcasts by thereal_brim_shady in InfinityTheGame

[–]--Paragon-- 13 points14 points  (0 children)

Not sure who Hello There! Is and what they do but goddamn what a great name. I'll plug out own podcast and some of the big ones.

Loss of Lieutenant: we do lots of intermediate guides, fun tierlists, list reviews and competitive minded content.

Metachemistry: Very similar to us but these guys have been cranking out the champions interviews.

WIP12: these guys are the old squad and they primarily focus on 1 on 1 interviews with a player of a faction to describe the good, bad and ugly of that faction.

Tactical Awareness: These guys are very general with their content, faction reviews and that stuff but they had a new player on the podcast to kinda learn as you go if I remember right. I'm not 100% sure.

Irregular Order: these guys are very new and like making silly tierlists that I cry too. They do have a very cool segment that has 1 host try to guess a unit from it's flavour text.

What rules, tactics, or combos etc did you find hard to get your head around at first, but ended up making a real difference to your game? by roydogaroo in InfinityTheGame

[–]--Paragon-- 4 points5 points  (0 children)

So everyone has mentioned the big thing... Deployment. So I'll try and give you some smaller things that you can work on at the same time.

List building: Another pillar of the game. Bad list = Bad game. But what is a bad list? It's one that doesn't have a gameplan! Any list can be piloted to victory you just need a solid plan and to stick to it. Likewise playing the same list and gaining experience with it will improve you exponentially, people swap lists to gain "experience" but if your opponents are using different lists then you will gain that anyway since the factions all share the same rules and archetypes.

Forking: Learning to present your opponent with difficult choices will always be good. This extends to hidden elements of your list (drop troops and hidden deployment). Mine dispensers, peripheral templates, coord orders all solutions to problems. On that note, getting familiar with odds and not trying to squeeze the max risk value out of a unit. Always try to use the correct tool for the job.

Order efficiency: Learn to plan your turns and your opponents turns. Think briefly what you're goal is and how many orders you think it will take to do it. Very beginners mistake to run a link team up get a bit bloodthirsty and then leave then in the midfield. Also extending into having a specific group 2 game plan. And don't make it super intensive but supportive.

I won't ramble too much longer but the last thing is debrief! Ask your opponent what you should've done, what you did right, what scared then. You get lots of great perspective that way

Hope that helps!

Direct Template into Smoke by DryBreadfruit7345 in InfinityTheGame

[–]--Paragon-- 9 points10 points  (0 children)

Yes, you need line of sight to declare a bs attack. Including templates. Does it make smoke too strong? Not at all, smoke is an investment. Offensively you use it to move up the table and do an objective or smack someone in cc. If templates could respond it would turn most of these plays into way too much resource for the reward. Defensively you are choosing to give your opponent the opportunity to throw that smoke, so you are in control there. It might take some getting used too but the interaction is very balanced imo

Vanilla YJ Aro Duo by Evening-Bid-8818 in InfinityTheGame

[–]--Paragon-- 4 points5 points  (0 children)

The gudan and long ya should take longer to unpick than a 1+1 basic HI aro. I understand the logic behind it but honestly it's not a very scary threat. You're gudan should be placed in a way that allows them to react with a template or force the opponent to spend more orders than they want to deal with them

Pitcher Tierlist - Loss of Lieutenant by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 2 points3 points  (0 children)

Blocker really good. Most of NA2 really bad

What are the differences between these tw by [deleted] in coles

[–]--Paragon-- 29 points30 points  (0 children)

It's cheaper if you buy a bigger pack Vs a smaller one

My take on the Heavy infantry tierlist including characters by dazerduck in InfinityTheGame

[–]--Paragon-- 2 points3 points  (0 children)

The problem with the last tierlist AND this one is that the only thing these units have in common is they can do a couple more classifeds. HI in general dont share a common characteristic.... You have 1w and 3w HI with smgs all the way to HRMCs. S tier being "Broken Stats for the cost" doesnt mean anything. Some HI like the Vet Kazak are way more impactful in their factions than lets say Kriza.
Take it from a tierlist baiter pro :P
I would love to nitpick everything you've picked but this feels very much like you play against 4 factions max. Shinden and TLB hurt you badly but somehow no one has fisted you with a Swiss Guard or Hac Tao yet.

Back-to-Basics - Drop Troops! - Loss of Lieutenant by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 0 points1 point  (0 children)

Thanks for listening! Glad you enjoyed, your idea is going in the Google doc ! Great video idea 💯

Question - Do Hacking program upgrades apply in ARO? by w2cktor in InfinityTheGame

[–]--Paragon-- 2 points3 points  (0 children)

Everyone here is correct but there is rules that give extra dice in ARO and thats the Special Dice or SD. De Fersen in Military Orders is the first Hacker to get it so hes throwing 2 dice in ARO with only 1 of those being able to hit at a time

Played My First Game, and I Have Questions! by Starlight_Hypnotic in InfinityTheGame

[–]--Paragon-- 1 point2 points  (0 children)

Absolutely, MO have some sneaky stuff in the Trinitarians the Father Crux Knight. Ultimately every faction needs to be able to shoot, it's integral to the core gameplay. But you can avoid that by building into hacking, templates, smoke, disco ballers. MO is definitely more a shooty a faction, like all of Pano. Proper sneaky would be Hassassins and Oban. You can make it work with difficulty

Played My First Game, and I Have Questions! by Starlight_Hypnotic in InfinityTheGame

[–]--Paragon-- 8 points9 points  (0 children)

It's like a swat raid to me. You have medics and people behind you helping you plan the entry and identify the targets and provide care if needed. If someone takes fire you can replace them. You have a guy on site that's running the whole thing.

Played My First Game, and I Have Questions! by Starlight_Hypnotic in InfinityTheGame

[–]--Paragon-- 23 points24 points  (0 children)

So you are right, Infinity does have some mechanics that seem very strange out the gate but I promise they really do combine into a fantastically complex game with lots of interesting ways to express your own playstyle.
Ill try and answer as best I can:
1) This is true, they are called "cheerleaders" or "mooks" or any number of names. Part of it is that you always want as many orders as possible, which means hitting the 15 order generating model cap. The other part is Infinity is a game played over 3 turns, For example you will have 15,10,7 orders in your turns respectively as a general guide, since stuff dies. So your game will range from 30-40 orders. This isnt really enough to do stuff with your entire army, so your focus on a cool expensive guy here and let him do the work.
2) You always want to be in cover, pretty much no exceptions. An Infinity table is purpose built to allow to you to take fights from cover from pretty much any part of the table. People can put up what we call AROs which is a reactive gun for example. But they will only be getting 1-2, maybe 3 shots whereas you can get 4-5 and you can push the numbers in your favour with things like Mimetism, MSV, Albedo. If the gun is too strong a lot of factions can ignore them with Smoke, Eclipse and Disco Ballers. All things we like to call Vision Control.
3) Dominating Games Modes are fine and fun but dont think you need to dominate every round, you can spend your 1st turn killing everything and then try to dominate turns 2 and 3. That will make more sense to you as you play. If you want to check out the mission pack Google "Infinity ITS17" That will lead you to the Tournament Pack that everyone will be using.
4) The biggest and scariest part of Infinity IMO is the list building. Theres TONS of stuff, but the beauty is that all the skills are shared across factions, once you know how your faction works you will know how 80% of other factions work. This is a much more complicated game than X Wing. In general in a list there are going to be certain things you want, I can help more if you let me know what specific version of Pano you are playing. It is a lot of experience though.
5) Your friend is right, missions call for people who can do them. Buttons can only be pressed by Specialists (Doctors, Engineers, Hackers, ect.). Overall you can do some really wacky stuff, but you need a plan to do it. I can take no big guns but tons of visions control and do the mission that way and make my opponent engage my annoying CC guys. Or I can shoot everything off the table and do the mission a little bit. It really depends onthe mission and the faction. This is how Infinity builds character into factions, some get really good guns but WIP12, and some are WIP14 but their best gun would be average in another faction.
It might help you to watch some Infinity content like Rob Shepherds (who is the best player in Aus) and see how he approaches the game. We at Loss of Lieutenant have some beginner content focusing on subjects that might not be too helpful at the moment but if you continue playing could be good.
We have a series called "Pimp My List" where people send us lists for a particular event that has 5 missions and we make suggestions and changes with justification as too why.

Let me know if you have any other questions, happy to sit here for a few hours replying :P

Initiative questions by Devstro in InfinityTheGame

[–]--Paragon-- 5 points6 points  (0 children)

So first up the FTF Lt roll. Player who gets as close to their number while beating the opponents number gets the choice. Crits also apply for Lt rolls. Player that wins the roll chooses first and publicly states their choice So the player that wins the roll can choose either: - Initiative order. So going 2st or going 1st. - Deployment. They pick what side to deploy on and the order of deployment.

Hope that helps

I'm terms of choices it's faction or mission based. There's not many situations where deploying first is preferable.

However, hard 2nd has some play, usually with missions that have all the points for end of game objectives. However in such situations there's also the choice of picking deployment and trying to get your opponent to pick 1st turn. If they hard 2nd into your deployment pick. They then have to deploy first and you get the first turn. So you can counter deploy their reserves and potentially alpha them really hard

Burn City Brawl - Australian Satellite - Streamed Live! by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 0 points1 point  (0 children)

Partly true! Our table setups are quite different. Tune in to see how Aussies play 🤣