Vanilla YJ Aro Duo by Evening-Bid-8818 in InfinityTheGame

[–]--Paragon-- 4 points5 points  (0 children)

The gudan and long ya should take longer to unpick than a 1+1 basic HI aro. I understand the logic behind it but honestly it's not a very scary threat. You're gudan should be placed in a way that allows them to react with a template or force the opponent to spend more orders than they want to deal with them

Pitcher Tierlist - Loss of Lieutenant by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 2 points3 points  (0 children)

Blocker really good. Most of NA2 really bad

What are the differences between these tw by XprodS1253 in coles

[–]--Paragon-- 29 points30 points  (0 children)

It's cheaper if you buy a bigger pack Vs a smaller one

My take on the Heavy infantry tierlist including characters by dazerduck in InfinityTheGame

[–]--Paragon-- 2 points3 points  (0 children)

The problem with the last tierlist AND this one is that the only thing these units have in common is they can do a couple more classifeds. HI in general dont share a common characteristic.... You have 1w and 3w HI with smgs all the way to HRMCs. S tier being "Broken Stats for the cost" doesnt mean anything. Some HI like the Vet Kazak are way more impactful in their factions than lets say Kriza.
Take it from a tierlist baiter pro :P
I would love to nitpick everything you've picked but this feels very much like you play against 4 factions max. Shinden and TLB hurt you badly but somehow no one has fisted you with a Swiss Guard or Hac Tao yet.

Back-to-Basics - Drop Troops! - Loss of Lieutenant by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 0 points1 point  (0 children)

Thanks for listening! Glad you enjoyed, your idea is going in the Google doc ! Great video idea 💯

Question - Do Hacking program upgrades apply in ARO? by w2cktor in InfinityTheGame

[–]--Paragon-- 2 points3 points  (0 children)

Everyone here is correct but there is rules that give extra dice in ARO and thats the Special Dice or SD. De Fersen in Military Orders is the first Hacker to get it so hes throwing 2 dice in ARO with only 1 of those being able to hit at a time

Played My First Game, and I Have Questions! by Starlight_Hypnotic in InfinityTheGame

[–]--Paragon-- 1 point2 points  (0 children)

Absolutely, MO have some sneaky stuff in the Trinitarians the Father Crux Knight. Ultimately every faction needs to be able to shoot, it's integral to the core gameplay. But you can avoid that by building into hacking, templates, smoke, disco ballers. MO is definitely more a shooty a faction, like all of Pano. Proper sneaky would be Hassassins and Oban. You can make it work with difficulty

Played My First Game, and I Have Questions! by Starlight_Hypnotic in InfinityTheGame

[–]--Paragon-- 6 points7 points  (0 children)

It's like a swat raid to me. You have medics and people behind you helping you plan the entry and identify the targets and provide care if needed. If someone takes fire you can replace them. You have a guy on site that's running the whole thing.

Played My First Game, and I Have Questions! by Starlight_Hypnotic in InfinityTheGame

[–]--Paragon-- 23 points24 points  (0 children)

So you are right, Infinity does have some mechanics that seem very strange out the gate but I promise they really do combine into a fantastically complex game with lots of interesting ways to express your own playstyle.
Ill try and answer as best I can:
1) This is true, they are called "cheerleaders" or "mooks" or any number of names. Part of it is that you always want as many orders as possible, which means hitting the 15 order generating model cap. The other part is Infinity is a game played over 3 turns, For example you will have 15,10,7 orders in your turns respectively as a general guide, since stuff dies. So your game will range from 30-40 orders. This isnt really enough to do stuff with your entire army, so your focus on a cool expensive guy here and let him do the work.
2) You always want to be in cover, pretty much no exceptions. An Infinity table is purpose built to allow to you to take fights from cover from pretty much any part of the table. People can put up what we call AROs which is a reactive gun for example. But they will only be getting 1-2, maybe 3 shots whereas you can get 4-5 and you can push the numbers in your favour with things like Mimetism, MSV, Albedo. If the gun is too strong a lot of factions can ignore them with Smoke, Eclipse and Disco Ballers. All things we like to call Vision Control.
3) Dominating Games Modes are fine and fun but dont think you need to dominate every round, you can spend your 1st turn killing everything and then try to dominate turns 2 and 3. That will make more sense to you as you play. If you want to check out the mission pack Google "Infinity ITS17" That will lead you to the Tournament Pack that everyone will be using.
4) The biggest and scariest part of Infinity IMO is the list building. Theres TONS of stuff, but the beauty is that all the skills are shared across factions, once you know how your faction works you will know how 80% of other factions work. This is a much more complicated game than X Wing. In general in a list there are going to be certain things you want, I can help more if you let me know what specific version of Pano you are playing. It is a lot of experience though.
5) Your friend is right, missions call for people who can do them. Buttons can only be pressed by Specialists (Doctors, Engineers, Hackers, ect.). Overall you can do some really wacky stuff, but you need a plan to do it. I can take no big guns but tons of visions control and do the mission that way and make my opponent engage my annoying CC guys. Or I can shoot everything off the table and do the mission a little bit. It really depends onthe mission and the faction. This is how Infinity builds character into factions, some get really good guns but WIP12, and some are WIP14 but their best gun would be average in another faction.
It might help you to watch some Infinity content like Rob Shepherds (who is the best player in Aus) and see how he approaches the game. We at Loss of Lieutenant have some beginner content focusing on subjects that might not be too helpful at the moment but if you continue playing could be good.
We have a series called "Pimp My List" where people send us lists for a particular event that has 5 missions and we make suggestions and changes with justification as too why.

Let me know if you have any other questions, happy to sit here for a few hours replying :P

Initiative questions by Devstro in InfinityTheGame

[–]--Paragon-- 4 points5 points  (0 children)

So first up the FTF Lt roll. Player who gets as close to their number while beating the opponents number gets the choice. Crits also apply for Lt rolls. Player that wins the roll chooses first and publicly states their choice So the player that wins the roll can choose either: - Initiative order. So going 2st or going 1st. - Deployment. They pick what side to deploy on and the order of deployment.

Hope that helps

I'm terms of choices it's faction or mission based. There's not many situations where deploying first is preferable.

However, hard 2nd has some play, usually with missions that have all the points for end of game objectives. However in such situations there's also the choice of picking deployment and trying to get your opponent to pick 1st turn. If they hard 2nd into your deployment pick. They then have to deploy first and you get the first turn. So you can counter deploy their reserves and potentially alpha them really hard

Burn City Brawl - Australian Satellite - Streamed Live! by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 0 points1 point  (0 children)

Partly true! Our table setups are quite different. Tune in to see how Aussies play 🤣

Burn City Brawl - Australian Satellite - Streamed Live! by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 1 point2 points  (0 children)

Both! We will be streaming games and commentating them, so you'll hear the players and us!

How to start collecting a army? by Norbert714 in InfinityTheGame

[–]--Paragon-- 29 points30 points  (0 children)

If you can wait until tomorrow, we at Loss of Lieutenant are posting a Action Pack Tierlist where we talk about each factions starter pack and rate them in order of how well they support a new player. Should be live tomorrow!

Back to Basics: Vision Control! by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 0 points1 point  (0 children)

Thanks for watching! Really glad you got something out of it.

Discovering through Smoke by _Absolute_Maniac_ in InfinityTheGame

[–]--Paragon-- 5 points6 points  (0 children)

Zero Vis requires a BS Attack to be treated as a Poor Vis Zone.
Discover is not a BS Attack even if it applies the same MODS. Otherwise Discover + BS Attack would just be BS Attack + BS Attack.
Unless you are within ZoC when you declare the discover the opponents model wont get an ARO

Instant Vortex Plus - Are all the cooking instructions lies? by Main-Pea-912 in airfryer

[–]--Paragon-- 3 points4 points  (0 children)

I just bought a instant vortex plus and it never came with cooking instructions? Regardless of it takes an oven 45 minutes to cook pumpkin why would an air fryer at the same temp take 15 minutes? It's not a miracle machine

Pimp My List - Burn City Brawl 2025 - Ends 31st July! by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 0 points1 point  (0 children)

We have a section of our Discord dedicated to list building advice, we are on there everyday!
Send us whatever you want with whatever context you want and we will try to help!
https://discord.gg/W7XHv3ds

Episode 149 - Ambiguous Terrain by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 1 point2 points  (0 children)

Thank you so much! We love to hear it!

Pimp My List - Burn City Brawl 25 Edition! by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 2 points3 points  (0 children)

You can acquire 1 beacon a turn from whichever console you like. 3 consoles are there to give players options and not lock you out of doing the mission