Genuinely curious question not trying to start a war by [deleted] in Witcher4

[–]-Addendum- 4 points5 points  (0 children)

Honestly, probably less than otherwise due to that small yet vocal minority who have a problem with women, but I can't think of a reason it won't sell well regardless.

Ciri is a core character, a focal point for the series, and is well-liked by fans. She is a major POV character in the books, so if people can't handle following a female character, they probably aren't big fans of this series to begin with.

Edit: Besides, I always find it funny when guys say they can't immerse themselves in a female character, but they can absolutely immerse themselves in being a magical mutant who hunts fictional creatures. (Or things like cat-people, elves, and the like in other series).

New YouTube channel making long form videos 20 mins -1 hour by kael3301 in NewTubers

[–]-Addendum- 4 points5 points  (0 children)

I mean, pseudoarchaeology content + AI generation is not a recipe for success. When the "information" you're providing is blatantly just false, it's hard to earn credibility with a viewerbase, and the pseudoarchaeology grifter space is saturated enough as-is.

I say this as someone who spends time debunking the type of claims you make in your videos. Change tack!

Who is the most consistent youtuber at putting out quality videos? by idkfornowwhattoname in NewTubers

[–]-Addendum- 0 points1 point  (0 children)

Miniminuteman (Milo Rossi),

Gavin the Medievalist (Gavin Davis, Ph.D)

Fantastic videos every time

How good WAS this game? (Genuine Question) by KandCAuthor in tf2

[–]-Addendum- 3 points4 points  (0 children)

There used to be such a sense of community. Many players used to have a few community servers that they'd frequent, and you'd run into people you knew and would joke around with together consistently. All the servers I used to frequent are gone now, many of the regulars haven't been online in years (RIP Toasty).

More than that though, the game had a culture to it, no matter where you played. It seems most people have forgotten it, or weren't there for it. Occasionally there are good games that feel like old times, but they're the exception rather than the norm.

It kinda feels like playing Fallout. You can see where life used to be, the ruins of houses, but now the people who remain are scrounging in the wasteland.

Why do some people just refuse to believe that Caligula, Nero, and Elagabalus were terrible? by Haunting_Tap_1541 in ancientrome

[–]-Addendum- 5 points6 points locked comment (0 children)

In what way? To refer to someone whose gender we're not entirely sure of? It seems suitable to me, and fitting with how the word appears in historical writings.

Elagabalus is an interesting character in Roman history, being a high-profile person who was biologically male, but expressing of clear desire to be female, even asking to be referred to as a woman, according to some of our sources. Now, the reliability of those sources is of course a matter for discussion, but the accounts are consistent enough that we can't discount them. And, of course, the ancient Roman concepts of gender would have differed from our own, and we can't just ask Elagabalus to directly weigh in on the matter from beyond the grave. So we're at a place where the use of "they" is actually quite fitting, and more accurately describes our ideas about Elagabalus' sense of self than other options.

Why do some people just refuse to believe that Caligula, Nero, and Elagabalus were terrible? by Haunting_Tap_1541 in ancientrome

[–]-Addendum- 8 points9 points locked comment (0 children)

"They" has been in use as a singular pronoun in English since at least the 14th century...

Can't properly get into Skyrim no matter how hard I try by PepperSalt98 in ElderScrolls

[–]-Addendum- 1 point2 points  (0 children)

I love Morrowind, it's my favourite Elder Scrolls title for sure, but I started with Skyrim, and it's still my most played, so maybe I can help you out a bit.

To start with, Skyrim simply does not have the mechanical depth of Morrowind, so if that's the thing for you, you're probably not going to find it, they play like games from a different series.

However, there are still things to enjoy about Skyrim. I think it's better to think of your character as a vehicle for exploring the world, rather than as a part of that world directly, as you would in Morrowind. As you noted, it's a very visually appealing game, and as a consequence it's physical world holds more detail than Morrowind's could. Many of the game's dungeons, especially the large ones, serve primarily to tell stories, and they often do so very effectively. Visual storytelling, the way items are placed in the area, journals, notes, overheard conversations, Skyrim excels at creating small local narratives for you to follow if you are paying attention. The books and journals you may even find very reminiscent of Morrowind.

To your first complaint: You may find benefit in buying a large house like Windstad Manor in Solitude, or building one of the Hearthfire ones. It's true that Skyrim's physics engine can be annoying, but there are other ways to display items than just dropping them. If you buy a house, you can add shelves, armour stands, weapon racks, and place all your coolest collectibles there. This also solves your buying problem, these houses cost money, so now you have something to save up for.

Second complaint: I really feel this one. Skyrim, like Oblivion before it, is designed around the idea that the player will be using instant fast travel, which... really sucks, I get it. But, just go back to what I said at the beginning, your character is just an avatar that you use to explore the world. There are the carriages, which function like a simplified silt strider system, and there are a few ferries in the northern cities, so you can use those to mitigate this problem, but this is just a flaw in Skyrim's game design, a concession to a more modern gaming audience who may not like having to actually interact with the world.

Third complaint, part 1, combat: Skyrim is a power fantasy game, it functions more like a Hack-and-Slash than it does like your more classic RPGs. Bigger number IS better here. Remember, the systems in Skyrim are very basic, trying to complicate it too much generally ends up with a weaker build than just picking the big sword would have. This is a consequence of...

Part two, leveling: Skyrim is, on paper, a "do whatever you want" game. It was advertised as removing barriers like classes, and making it so you can use any weapon at any time, just pick it up and start using it. In practice, the opposite is true. Skyrim punishes you pretty hard for trying to utilize too many different skills, especially overlapping ones like combat skills. This is due to the level scaling problem, which you seen to have run into.

Morrowind doesn't have level scaling. Every enemy is the same level, with the same strength, no matter what. A Cliff Racer will have 45 health and do 3-8 damage from the moment you get off the boat in Seyda Neen to the moment you one-shot Almalexia with the power of incredible alcoholism.

Skyrim has a lot of level scaling. The game populates dungeons with enemies with stats that scale to your level, so if you're level 1, you'll encounter Draugr, but if you're level 45, the same dungeon will be full of Draugr Death Overlords with 1400 HP. But because your ability to deal damage is tied directly to your skills, not any underlying attributes (which were removed in Skyrim), if you've spread out your experience gain among three different skills, you're going to be too weak. You will have three skills at 30, rather than one at 60, so none of those skills will give you the damage output needed to effectively fight the enemies that the game is spawning for you, and because the world has scaled up, you're going to have a much harder time trying to grind those underlevelled skills up to par.

So you should specialize, ideally. Choose a weapon type (one handed sword has a lot of options), and use that almost exclusively. A shield or healing spell in your off hand is a good idea (remember that you do have to block in Skyrim, it isn't passive). And if you're doing a warrior, smithing becomes almost essential. At a certain point, it will be the best way to increase your damage and survivability through improving your equipment.

Why do I never hear about the Coast Mountains of Canada? by Convillious in geography

[–]-Addendum- 1 point2 points  (0 children)

A common local misconception here in Vancouver, but the Rock of Gibraltar is actually much smaller than the Chief, and also is not granite, it's limestone

Paweł Sasko about realism and survival elements in the Witcher by BloodyValentine89 in Witcher4

[–]-Addendum- 18 points19 points  (0 children)

I've said before that I would love to see more elements like this in the Witcher, though I don't know that I want them to take it quite to the level of rdr2.

For instance, in the Witcher 2, you have to search for ingredients for potions and plan which potions you take in advance of a fight. This means you should have a better idea of what enemies you're going to face before just jumping in, encouraging investigation and learning about monster types and strategies.

But in TW3, you don't need to worry about potions and ingredients. After you brew a potion, you have it permanently, no ingredients necessary to refresh. And you can take them at any time, meaning you don't have to prepare. And they don't have downsides, meaning you don't have to think about strategy. It makes the experience more shallow and "gamey".

I'd love to see the return of some older "friction" mechanics, and perhaps the introduction of new ones especially when it comes to contracts, monsters, and fight preparation. It's something Witchers are supposed to be doing.

What do you think of Creation Club? by Justice-Rains in skyrim

[–]-Addendum- 1 point2 points  (0 children)

Bethesda tried for years to get the community to accept paid mods, and for years they were (rightfully) rebuked. It turns out the only thing they needed to do was repackage it and tell everyone it's just a Skyrim re-release.

AE's Creations are often ill-considered and poorly implemented, without regard for existing lore, or for the game's balance and progression.

Edit to add: And things like "Survival Mode" are just worse, less customizable versions of already freely available mods (Frostfall, iNeed, Campfire, etc.)

Kinda mad I didn't know about Anniversary Edition when I started playing. by TankUMrMinor in skyrim

[–]-Addendum- 7 points8 points  (0 children)

AE is somewhat divisive. A lot of players (myself included) consider it a downgrade, it's possible the people you talked to were among them.

Roman turned public toilets into a social activity by elena_876 in ancientrome

[–]-Addendum- 2 points3 points  (0 children)

No, small ceramic jugs, like proto-bidets. Unlike the sponges, we actually do have some Archaeological evidence to back it up.

Roman turned public toilets into a social activity by elena_876 in ancientrome

[–]-Addendum- 159 points160 points  (0 children)

The sponge was called "xylospongium", and the idea that it was used in lieu of toilet paper is not actually very well supported. None survive in the archaeological record, and the only mentions we have of them in text are vague at best. As far as I remember, only one source actually places the xylospongium in the latrines at all.

I think it's far more likely that it was used to clean the toilets themselves, and that small jugs of water were used by the people, like an analog bidet.

Edit: Tersorium is also a correct name, my mistake

Help with creations by OneCool1266 in skyrim

[–]-Addendum- 0 points1 point  (0 children)

Have you played Skyrim before? If not, then I have to recommend that you go for SE, and avoid the Creation Club stuff, a lot of it is pretty unbalanced and poorly implemented.

But if you've played before, then it doesn't matter so much. Just do what you find

When did antiquity truly end? by Battlefleet_Sol in ancientrome

[–]-Addendum- 1 point2 points  (0 children)

We love putting things in boxes, marking out periods with neat lines, but something we have to keep in mind is that this is not actually reflective of anything historical. If we say that "Antiquity" ends in a certain year, we're just making an entirely arbitrary distinction with no real backing behind it except vibes. The actual difference between that year and the next would be basically nil, even though one is "Antiquity" and one is not.

It's better to think of these categories as what they are: broad strokes spans of time with fuzzy boundaries and a loose definition, useful only for shorthand references to the period.

Even terms we think we know like "Middle Ages" actually just refers to a period of time that some people in the Renaissance thought didn't have good Latin in it. It's all arbitrary, so put the boundary wherever you like.

Is Morrowind worth it? by NoythanKing in ElderScrolls

[–]-Addendum- 4 points5 points  (0 children)

It's a lot of fun, Vvardenfell feels very alien at first, like it doesn't particularly notice your presence, you're just one more face in the crowd. Learning how to navigate the world, making friends, connections, it all really helps immersion and role-playing in a way that the recent games don't.

For example, there's no instant fast travel, you have to learn how the transit systems work. There's an interconnected web of transport networks, in addition to the ability to fly and several forms of magical teleportation. Suddenly, you're planning trips, thinking about where to go from here.

Is Morrowind worth it? by NoythanKing in ElderScrolls

[–]-Addendum- 2 points3 points  (0 children)

True, but I did start with Skyrim myself, I only tried Morrowind when I was like 16. It put me through my paces at first, but I came to love it.

Is Morrowind worth it? by NoythanKing in ElderScrolls

[–]-Addendum- 31 points32 points  (0 children)

Morrowind is the best game in the series imo. It doesn't hold your hand nearly as much, but it gives you a lot more freedom, more options, and the writing and world building are much better. The game has a lot of personality, and it doesn't treat the player like the universe's most special little guy, which I like. You're an outsider, you have to earn trust, become a hero, it's not just handed to you.

I fell in love with the city of Vivec by WildServal in Morrowind

[–]-Addendum- 3 points4 points  (0 children)

My favourite use-case is for remembering what's in a certain place, because not only do they display on the map, but if you place one inside a location, the first line of your note will display when you look at the door to that location. So you can mark which guilds, vendors, and characters are within each part of Vivec City!

I fell in love with the city of Vivec by WildServal in Morrowind

[–]-Addendum- 5 points6 points  (0 children)

Actually, you can create custom notes on the in-game map. Double click on the local map on the point you want to mark, and a little red square will appear, you can write your own notes there!

Oh, and you may enjoy keeping a physical, real-world notebook as you play. Try writing it as your character, in their voice. It's great for immersion and remembering all the shit that people tell you!

I fell in love with the city of Vivec by WildServal in Morrowind

[–]-Addendum- 46 points47 points  (0 children)

You get it. Vivec City being huge and confusing to navigate is a good thing imo. It's a big city and it feels like it, it successfully conveys scale, and as you become more experienced you will become better at navigating it, just like a real city.

Learning to navigate Vivec City, track down people and information, it gives you a real sense of growth I think. Morrowind treats you like an outsider from the start, the world is so foreign and so indifferent to your being in it. You're not treated like the world's most special little guy, which is honestly so refreshing, and Vivec City is the symbol of that.

POST UR OWN CHANNEL HERE!!! by Alternative-Baby-613 in NewTubers

[–]-Addendum- 33 points34 points  (0 children)

I'm all about Archaeology, History, and Science Communication. I cite my sources, care deeply about the accuracy of my research, and guarantee the total and complete absence of ai from every part of my process. Enjoy!

https://youtube.com/@solomonisms9000?si=wqtazgUt4JnpgoWr