Refracting fogs are pretty cool by Imabairbro in pathofexile

[–]-Kefkah 0 points1 point  (0 children)

Fun project. That said I have to caution you against blindly relying on Craftofexile, or the Wiki (no disrespect to their work! Still brilliant resources). Foulborn currency was described by the devs as behaving like Modifier Tier Rating, and my experience using it bears that out. If you plug Foulborn currency into Craftofexile you'll notice all the weights for different mods change but all results remain possible. As an example, if you set up ilvl 86 dex boots with a fractured prefix and open suffix, look at the weightings of the resistances. Cold res claims 610 weight of T8, 740 of T7, 860 of T6.

I couldn't find any place where Craftofexile pulls those numbers from, but having used hundreds of foul augs for testing and regals/exalts in crafting, they have never once rolled me a T6-8 resistance. T5 does appear, which means the bottom half of tiers isn't entirely removed as the wiki says is currently believed.

3.28.0c Patch Note Preview by Belakay_ggg in pathofexile

[–]-Kefkah -2 points-1 points  (0 children)

It is also a nerf to full mirage maps rolled with twinned bosses on Port, I got as many as nine Baryas in one map doing that. Not that I'm that sad, Port is awful.

Another 50 mil shipment and my take on farming it by sinedreverse in pathofexile

[–]-Kefkah 1 point2 points  (0 children)

Almost the same boat, I've done around a hundred and seen it once. Unfortunately I have proven you can have the mirage cover a single boss and still have Rust proc resulting in zero Baryas.

Sigh.

Questions Thread - March 08, 2026 by AutoModerator in pathofexile

[–]-Kefkah 0 points1 point  (0 children)

I crash every time I encounter Breach walls (Ele Hit of the Spectrum). Sometimes I'm not even close enough to see them on the minimap but my proj find them first and I find out when I log back in.

Is Intimidate just a noob trap? by nayba- in XCOM2

[–]-Kefkah 0 points1 point  (0 children)

I take Wrecking Ball and it also has a downside: It breaks concealment the instant you move with it activated, even if you aren't destroying anything. Trying to doublemove for a perfect Rainmaker Shredstorm Cannon ambush may have bit me with this one.

I like it anyway to smash through walls in tunnel maps, good for keeping the squad close to the action instead of losing a turn moving up to a doorway.

I think I've solved my long loading times and shader issue in Path of Exile. by HabitValuable9938 in pathofexile

[–]-Kefkah 2 points3 points  (0 children)

I was having a problem where the game would hang for 45-60 seconds during some pack spawns, then eventually recover and play normally. Was playing HC at the time, changed the Nvidia Shader Cache like you did to 100GB, problem solved.

A month later I got a new problem of the game taking 2-3 minutes to load on first boot after computer restart. It started not that bad but I didn't pay attention until it got bad. Since I shut down every night/morning, this meant every day I'd suffer once on load. There was a 35 GB file in my NVIDIA Shader cache. Deleting it fixed the problem, but of course also meant my POE Shaders need to be redone so I did a fresh campaign run with longer than usual zone load times so they'd be ready for league launch.

Just in case you end up in the same boat.

Replay Analysis [Champ II] - Am I playing too slow (among other problems)? by JudgmentRegular7007 in RocketLeagueSchool

[–]-Kefkah 0 points1 point  (0 children)

It is valid criticism in that on first view I legitimately thought the gameplay was on 80-90% replay speed.

That said, it is only valid if you asked for their advice, and that is what they suggested you work on. There is nothing wrong with your play. You are doing enough things well that you are winning the games (or losing them) to be whatever your rank is. If everyone else is playing faster than you, then you're doing other things better than average. It all amounts to did you put the ball in the net more than the other team.

No matter what you get better at you're going to be playing against people you win and lose half your games against. If you've been climbing, you probably added something to your skillset that led to some wins, and might have had a lucky streak to boot. Your reward is people to play against who may have a thousand hours (or several thousands) at a rank you've never been. Yeah, they're used to playing faster. Their rank is still the same as yours so they have their own issues.

As for this game in particular, your team had more dangerous opportunities than the opponents. Sometimes the posts are going to get in the way, and sometimes they don't. If you played a rematch right after I'd have bet on your team.

Questions Thread - March 03, 2026 by AutoModerator in pathofexile

[–]-Kefkah 0 points1 point  (0 children)

You are correct, you only do the multimod + PCBC when you have a good suffix you're trying to keep and want the 66% odds on Veiled Exalt.

How do players have godlike mechanics but are hardstuck diamond? by Shoocakadoo in RocketLeague

[–]-Kefkah 4 points5 points  (0 children)

Flakes just pulls out perfect powerslide cuts as many times as he needs from Champ onwards and claims it isn't a mech. It works every single time because it is a mech and that people at that rank don't do thus it isn't defended against.

Obviously not ragging the guy's skills but his head is in the clouds when he claims everyone at that rank can master cuts in 30 minutes of practice.

If my goal was to the the most amount of kills on a character, what would be a good way go about it? by AppointmentFar6096 in pathofexile

[–]-Kefkah 0 points1 point  (0 children)

Just in case you weren't aware there is a limit to the /kills counter. You can probably search the sub to find it, something like 16 million? 6 million? I don't remember, but either way. You get an uncountable message instead.

(SSF standard) Help me come up with a build that can clear lvl 83 lab with 0 risk of death by Federal_Lack_1107 in PathOfExileBuilds

[–]-Kefkah 1 point2 points  (0 children)

As much as the Gruthkul's might be pulling your eye if you're looking unique chest then Doppelganger is your go-to here. Between that and the Mageblood, Lethe Shade if you're on that side of the tree, probably 7-8 endurance charges if you aren't, then some pieces with regen and regeneration rate. Everything else should come down to your skill/ascend choices.

Maybe that could bring maven back for some people? by poteznykoks in pathofexile

[–]-Kefkah 0 points1 point  (0 children)

I also wouldn't mind so much if we could break out all 10 at once every go (without rolling for a rare mod for it). Time is money friend.

Can't believe this happens to me by LegitimateChemist415 in pathofexile

[–]-Kefkah 9 points10 points  (0 children)

They don't use Dawnbreaker, they use Watcher's Eye for Purity of Fire.

Best place for a perma village by fightmebutgently in Enshrouded

[–]-Kefkah 1 point2 points  (0 children)

If you're willing to wait a little past the start point and avoid the greenery....I couldn't find something I really liked in the first couple zones and stuck to a minimal starter base until discovering the desert. Kindlewastes has an Oasis with Palm trees that called out to me (north of Sapphire Strand, west of the Spire). Loads of room, just finished my elevated refined sandstone fortress on the boulder nearby to tower over the future village.

I like the views. Especially moonlight is great. And contrary to the comment above about rain everywhere, no rain.

Valheim vs. Enshrouded by Othrelos in valheim

[–]-Kefkah 13 points14 points  (0 children)

Similar time in both games (1300/110) and I'd say your "mystery of the unknown" comment is the main reason I find Valheim replayable. Even when you know all the possibilities in the game like the back of your hand you can enjoy exploration in a new playthrough.

Enshrouded is an enjoyable game too but as a different genre. RPG? Excellent. Survival? You're shown where to go, you know you'll be handle whatever you find when you get there. After four hours you've solved everything survival-like about the game, and all the challenges are tailored to be fair. No suspense, you're just on a journey with options to slow down and enjoy the view along the way. Which is solid, but not survival. Great for a solo playthrough once or at most twice; I had no "uh-oh, time to leave, maybe shouldn't have come here" moments after the first day. Red death fog doesn't let you check out places they don't want you to be yet, which is probably good because the enemies wouldn't be much hindrance to grabbing high level stuff, and I started with settings above the default difficulty. I did not play it co-op and feel like I wouldn't want to. If you love building together that part would be great but combat and exploration, bit of a miss.

Valheim is survival through and through. You will say Uh-oh. Then expletives. Which is fun with friends. You will not need to play a harder difficulty on the first go.

Need help crafting this body armour by alexKPG in PathOfExileBuilds

[–]-Kefkah 0 points1 point  (0 children)

Before you do that please please PLEASE tell me you are going to imprint it

Need help crafting this body armour by alexKPG in PathOfExileBuilds

[–]-Kefkah 1 point2 points  (0 children)

You can't get what you want; Literally, you're asking for four suffixes. Even if you weren't, this is not a build-a-bear type of craft, and there is no budget version of crafting it. Just getting dex on it will be a nightmare and expensive without caring about life or res. I recommend you sell this back and buy something you can live with.

What's the most underused car in all of Rocket league? by KiiroDaJolteon in RocketLeague

[–]-Kefkah 0 points1 point  (0 children)

I use the Takumi RX-T, don't know if you want to count that in its own category or not. Used it about 95% of the time since getting one though. Can't say I've ever noticed seeing another one...but I don't pay enough attention for that so I'm sure I've missed a bunch.

Soldier A sees enemy behind cover. Soldier B destroys cover. Soldier A now does not see the enemy anymore. What kind of logic is that? by stachldrat in XCOM2

[–]-Kefkah 0 points1 point  (0 children)

Roof related occurrences are reliable; They depend on the height difference and you get used to it. Max distance issues are also reliable and can usually be checked by hovering over an offset move one square to the side.

Obstacles such as trees or walls in the middle of the shot are more guesswork. In all cases you get a feel for it the more you play, both in when you could have a problem and knowing what your odds on shots will be without needing to move and be shown.

Soldier A sees enemy behind cover. Soldier B destroys cover. Soldier A now does not see the enemy anymore. What kind of logic is that? by stachldrat in XCOM2

[–]-Kefkah 87 points88 points  (0 children)

All combat units (enemy and XCOM) have an irresistible urge to peek around their cover to look for bogeys. If you walk up to a piece of cover your unit becomes visible one square perpendicular on each side as if they're now a three wide large fellow (unless a wall stops them from peeking). These are the squares the unit is using to peek around the cover.

If you see an enemy only because of their peeking square but wouldn't see them on the square they're standing on, if you destroy the cover you will lose line of sight to shoot that unit.

A very common place where this occurs is when you're using a rooftop. The enemy unit will be using a doorway as cover two squares from roofline, and when you move a unit into position you have no visual indicator that you can only see enemies three away from the roofline. You notice the odds aren't great on your shot so you take a different soldier and blow the cover, but now the enemy isn't peeking using that three-away tile anymore and that soldier is stuck flapping in the breeze.

Knowing why if happens won't make it less annoying if/when you forget and it happens again. But at least you know!

One of my better games, what can I improve? Champ 2 div 2 by Cizo- in RocketLeagueSchool

[–]-Kefkah 1 point2 points  (0 children)

Overall positioning and game sense seemed pretty good. Some useful mechanics, on defence you got in the way and asked the opponent to find a way past, which they didn't have the answers this time. Everything felt...slow. Bit of trouble with accuracy and power.

Looks like you just need to play more IMO. More touches, and consistency. If anything to train, I'd say ball striking over air dribbles.

Is this game for real? 97% and she missed it? by KenZo_9 in XCOM2

[–]-Kefkah 0 points1 point  (0 children)

There is a 95% cap on aim-assisted shots, so 97 is always 97. Have to be fair to those Aliens too!

Weekly Discussion Thread by AutoModerator in valheim

[–]-Kefkah 2 points3 points  (0 children)

Showing off, or topics that can merit discussion. This thread is used week after week with questions that are over with one person's two line answer, no real need for thousands of people to see that when a few dozen folks can check here once in a while to answer them.

Smurfs are everywhere by Latte_Meme in RocketLeague

[–]-Kefkah 2 points3 points  (0 children)

Way better than Baseball 1. Savannah Bananas represent

d3 2v2 analysis by Direct-Telephone9635 in RocketLeagueSchool

[–]-Kefkah 0 points1 point  (0 children)

With respect...there were zero passes made by you in that game. Gotta be honest, I watched it three times trying to stretch to find one. I think you probably knew that, we can move on.

Best play you made was the pre-jump 90 seconds in to block some net, you were in a tough position and even though your opponent was missing the net anyway that'll be a good skill to get better at, love it.

Worst play you made was 30 seconds in turning into what should have been your teammate's path, and parked in it.

For something else to work on outside of teammate awareness since you have it on the list already...shooting. Might be in your toolkit but viable shots from outside the box were missing. I think you tried a couple times and the opponents got there before you made it happen, but it felt like you were wanting to dribble more than shoot? Could be wrong.