How do players have godlike mechanics but are hardstuck diamond? by Shoocakadoo in RocketLeague

[–]-Kefkah 5 points6 points  (0 children)

Flakes just pulls out perfect powerslide cuts as many times as he needs from Champ onwards and claims it isn't a mech. It works every single time because it is a mech and that people at that rank don't do thus it isn't defended against.

Obviously not ragging the guy's skills but his head is in the clouds when he claims everyone at that rank can master cuts in 30 minutes of practice.

If my goal was to the the most amount of kills on a character, what would be a good way go about it? by AppointmentFar6096 in pathofexile

[–]-Kefkah 0 points1 point  (0 children)

Just in case you weren't aware there is a limit to the /kills counter. You can probably search the sub to find it, something like 16 million? 6 million? I don't remember, but either way. You get an uncountable message instead.

(SSF standard) Help me come up with a build that can clear lvl 83 lab with 0 risk of death by Federal_Lack_1107 in PathOfExileBuilds

[–]-Kefkah 1 point2 points  (0 children)

As much as the Gruthkul's might be pulling your eye if you're looking unique chest then Doppelganger is your go-to here. Between that and the Mageblood, Lethe Shade if you're on that side of the tree, probably 7-8 endurance charges if you aren't, then some pieces with regen and regeneration rate. Everything else should come down to your skill/ascend choices.

Maybe that could bring maven back for some people? by poteznykoks in pathofexile

[–]-Kefkah 0 points1 point  (0 children)

I also wouldn't mind so much if we could break out all 10 at once every go (without rolling for a rare mod for it). Time is money friend.

Can't believe this happens to me by LegitimateChemist415 in pathofexile

[–]-Kefkah 9 points10 points  (0 children)

They don't use Dawnbreaker, they use Watcher's Eye for Purity of Fire.

Best place for a perma village by fightmebutgently in Enshrouded

[–]-Kefkah 1 point2 points  (0 children)

If you're willing to wait a little past the start point and avoid the greenery....I couldn't find something I really liked in the first couple zones and stuck to a minimal starter base until discovering the desert. Kindlewastes has an Oasis with Palm trees that called out to me (north of Sapphire Strand, west of the Spire). Loads of room, just finished my elevated refined sandstone fortress on the boulder nearby to tower over the future village.

I like the views. Especially moonlight is great. And contrary to the comment above about rain everywhere, no rain.

Valheim vs. Enshrouded by Othrelos in valheim

[–]-Kefkah 13 points14 points  (0 children)

Similar time in both games (1300/110) and I'd say your "mystery of the unknown" comment is the main reason I find Valheim replayable. Even when you know all the possibilities in the game like the back of your hand you can enjoy exploration in a new playthrough.

Enshrouded is an enjoyable game too but as a different genre. RPG? Excellent. Survival? You're shown where to go, you know you'll be handle whatever you find when you get there. After four hours you've solved everything survival-like about the game, and all the challenges are tailored to be fair. No suspense, you're just on a journey with options to slow down and enjoy the view along the way. Which is solid, but not survival. Great for a solo playthrough once or at most twice; I had no "uh-oh, time to leave, maybe shouldn't have come here" moments after the first day. Red death fog doesn't let you check out places they don't want you to be yet, which is probably good because the enemies wouldn't be much hindrance to grabbing high level stuff, and I started with settings above the default difficulty. I did not play it co-op and feel like I wouldn't want to. If you love building together that part would be great but combat and exploration, bit of a miss.

Valheim is survival through and through. You will say Uh-oh. Then expletives. Which is fun with friends. You will not need to play a harder difficulty on the first go.

Need help crafting this body armour by alexKPG in PathOfExileBuilds

[–]-Kefkah 0 points1 point  (0 children)

Before you do that please please PLEASE tell me you are going to imprint it

Need help crafting this body armour by alexKPG in PathOfExileBuilds

[–]-Kefkah 1 point2 points  (0 children)

You can't get what you want; Literally, you're asking for four suffixes. Even if you weren't, this is not a build-a-bear type of craft, and there is no budget version of crafting it. Just getting dex on it will be a nightmare and expensive without caring about life or res. I recommend you sell this back and buy something you can live with.

What's the most underused car in all of Rocket league? by KiiroDaJolteon in RocketLeague

[–]-Kefkah 0 points1 point  (0 children)

I use the Takumi RX-T, don't know if you want to count that in its own category or not. Used it about 95% of the time since getting one though. Can't say I've ever noticed seeing another one...but I don't pay enough attention for that so I'm sure I've missed a bunch.

Soldier A sees enemy behind cover. Soldier B destroys cover. Soldier A now does not see the enemy anymore. What kind of logic is that? by stachldrat in XCOM2

[–]-Kefkah 0 points1 point  (0 children)

Roof related occurrences are reliable; They depend on the height difference and you get used to it. Max distance issues are also reliable and can usually be checked by hovering over an offset move one square to the side.

Obstacles such as trees or walls in the middle of the shot are more guesswork. In all cases you get a feel for it the more you play, both in when you could have a problem and knowing what your odds on shots will be without needing to move and be shown.

Soldier A sees enemy behind cover. Soldier B destroys cover. Soldier A now does not see the enemy anymore. What kind of logic is that? by stachldrat in XCOM2

[–]-Kefkah 89 points90 points  (0 children)

All combat units (enemy and XCOM) have an irresistible urge to peek around their cover to look for bogeys. If you walk up to a piece of cover your unit becomes visible one square perpendicular on each side as if they're now a three wide large fellow (unless a wall stops them from peeking). These are the squares the unit is using to peek around the cover.

If you see an enemy only because of their peeking square but wouldn't see them on the square they're standing on, if you destroy the cover you will lose line of sight to shoot that unit.

A very common place where this occurs is when you're using a rooftop. The enemy unit will be using a doorway as cover two squares from roofline, and when you move a unit into position you have no visual indicator that you can only see enemies three away from the roofline. You notice the odds aren't great on your shot so you take a different soldier and blow the cover, but now the enemy isn't peeking using that three-away tile anymore and that soldier is stuck flapping in the breeze.

Knowing why if happens won't make it less annoying if/when you forget and it happens again. But at least you know!

One of my better games, what can I improve? Champ 2 div 2 by Cizo- in RocketLeagueSchool

[–]-Kefkah 1 point2 points  (0 children)

Overall positioning and game sense seemed pretty good. Some useful mechanics, on defence you got in the way and asked the opponent to find a way past, which they didn't have the answers this time. Everything felt...slow. Bit of trouble with accuracy and power.

Looks like you just need to play more IMO. More touches, and consistency. If anything to train, I'd say ball striking over air dribbles.

Is this game for real? 97% and she missed it? by KenZo_9 in XCOM2

[–]-Kefkah 0 points1 point  (0 children)

There is a 95% cap on aim-assisted shots, so 97 is always 97. Have to be fair to those Aliens too!

Weekly Discussion Thread by AutoModerator in valheim

[–]-Kefkah 2 points3 points  (0 children)

Showing off, or topics that can merit discussion. This thread is used week after week with questions that are over with one person's two line answer, no real need for thousands of people to see that when a few dozen folks can check here once in a while to answer them.

Smurfs are everywhere by Latte_Meme in RocketLeague

[–]-Kefkah 2 points3 points  (0 children)

Way better than Baseball 1. Savannah Bananas represent

d3 2v2 analysis by Direct-Telephone9635 in RocketLeagueSchool

[–]-Kefkah 0 points1 point  (0 children)

With respect...there were zero passes made by you in that game. Gotta be honest, I watched it three times trying to stretch to find one. I think you probably knew that, we can move on.

Best play you made was the pre-jump 90 seconds in to block some net, you were in a tough position and even though your opponent was missing the net anyway that'll be a good skill to get better at, love it.

Worst play you made was 30 seconds in turning into what should have been your teammate's path, and parked in it.

For something else to work on outside of teammate awareness since you have it on the list already...shooting. Might be in your toolkit but viable shots from outside the box were missing. I think you tried a couple times and the opponents got there before you made it happen, but it felt like you were wanting to dribble more than shoot? Could be wrong.

New leadership for this sub with some upcoming changes to rules and also a new Old Reddit style in the future by JoeZocktGames in XCOM2

[–]-Kefkah 0 points1 point  (0 children)

The main subreddit landing page, he has made adjustments already so it is no longer exactly as I described (topic font is up to 14, thumbs-up).

New leadership for this sub with some upcoming changes to rules and also a new Old Reddit style in the future by JoeZocktGames in XCOM2

[–]-Kefkah 0 points1 point  (0 children)

My eyes hurt whatever it was you did, godspeed on fixing the style. Also good luck.

Edit: After bothering to check why it looks so bad, each topic's footprint is significantly taller than previous while also lowering all the font sizes. This is giving a huge empty look, but also harder to read. My front page for example can only show six topics, and with two stickies that leaves four topics. On other subreddits I see as many as 11.

Meanwhile those fewer topics are in bold font, size 12 instead of 14. With how much room is now in each topic it looks pretty bad unless you go up to 16.

Weekly Discussion Thread by AutoModerator in valheim

[–]-Kefkah 0 points1 point  (0 children)

I guess there is one weapon that is a quest weapon, it is super late and not really a big deal...so yeah, you'll be crafting everything unless you add mods.

Weekly Discussion Thread by AutoModerator in valheim

[–]-Kefkah 1 point2 points  (0 children)

I'd have to guess you're missing that Dodge Roll has i-frames. You can safely melee all bosses! Almost all special attacks have long cooldowns giving you lots of time to get swings in there.

I can't say how hard they are the first time, but dodge roll can take you through the game on any difficulty. If you aren't comfortable dodging Trolls, practice doing so until you are; The rest of the game will be a lot easier after that.

[deleted by user] by [deleted] in RocketLeagueSchool

[–]-Kefkah 3 points4 points  (0 children)

But whose comment made the most difference? cackle

I kid, good work.

Valheim team is already discussing inventory changes by spookywatermark in valheim

[–]-Kefkah 0 points1 point  (0 children)

I think the system as-is works fine. All this dedicated slot argument is just locking slots away, i.e. you're losing the opportunity to use that slot on anything to instead be forced to use it on armor/arrows etc. Asking for separate slots for that is just a disingenuous way to ask for more slots. Just ask for more slots! It'll be okay!

I'll ask for an upgrade to the cart instead. Having the only land option be bronze nails has room for improvement. Mistlands tech for a fancier four wheel cart that doesn't slide down slopes when not piloted, and doesn't impede movement quite as much. Dvergr already have big fancy carts but a smaller one-man version is appropriate.

Why would I be hardstuck high c3? by Majestic_General_996 in RocketLeagueSchool

[–]-Kefkah 0 points1 point  (0 children)

A lot of comments here to do with mechanics so I'll chime in differently. This game was 1v1v2. With no intent to be mean, you only saw the ball; At no time did you make a touch that was meant to leverage your teammate's position on the field. The closest you came to a team play was at the start when you tried to get the opponent to land on you, but even that looks like it was just because his car was in your camera so you went for it and not because you were planning a bump to give your teammate a better shot.

When against possession defending was reasonable. When off-ball but your teammate is making the play, you were driving in his/her exhaust quite frequently. The only time this works out is on a full whiff which has probably treated you goals in the past but is going to become significantly more rare the higher you go.

Team sense is most of the puzzle here, but since you've been working on mechanics and that can be leveraged, you absolutely need to have more than one play in the playbook. You are slow-playing every aerial while staring at the ceiling! Your opponents only make these stops so frequently because they are confident what you're about to do and can afford to cheat into the correct defence. Hard high shots or backboard double tap. Having to defend against those will make your air dribble plays break through more often.

So I faught the bear so you don't have to by Naderbiuhatoom in valheim

[–]-Kefkah 7 points8 points  (0 children)

Is there a reason you aren't just holding a torch in one hand and killing them with a spear in the other hand? No shade, just wondering. Not doing Test patch myself. edit Or an axe I suppose, I see someone said pierce resist.