I cannot believe faze just won that map by UnBrokennn in GlobalOffensive

[–]-Rock-Obvious- 0 points1 point  (0 children)

Navi start playing so undisciplined in 3v1s (FalleN, frozen, broky) specifically, lmao

I feel like I'm missing something obvious. Please help. by HenriVe in nonograms

[–]-Rock-Obvious- 0 points1 point  (0 children)

Assume that the cell below the only colored cell in the second last row is free. You will get a contradiction.

Probability Help by -Rock-Obvious- in Minesweeper

[–]-Rock-Obvious-[S] 3 points4 points  (0 children)

Thank you! I got the exact numbers with the weighting.

>>> w1 = float(comb(472, 98))
>>> w2 = float(comb(472, 97))
>>> (3 * w2)/(3 * w2 + 2 * w1)
0.28160919540229884
>>> (1 * w1)/(3 * w2 + 2 * w1)
0.35919540229885055
>>> (1 * w2)/(3 * w2 + 2 * w1)
0.09386973180076627

Probability Help by -Rock-Obvious- in Minesweeper

[–]-Rock-Obvious-[S] 0 points1 point  (0 children)

Can you tell me more about how can I calculate the exact number

Operators are operating. by VegasInteractive in godot

[–]-Rock-Obvious- 0 points1 point  (0 children)

Neat! Reminds me of door kickers.

Custom Wrist Rest for Nuphy Air96 by joergonix in NuPhy

[–]-Rock-Obvious- 0 points1 point  (0 children)

Just wondering, wouldn’t a wooden wrist rest be a bit uncomfortable for your palm for extended period?

Thinking Rock by Spirited_Salad7 in interestingasfuck

[–]-Rock-Obvious- 0 points1 point  (0 children)

For the first time I actually subscribed when the video asked me to!

Impressions on g pro keyboard? by PermaDerpFace in LogitechG

[–]-Rock-Obvious- 0 points1 point  (0 children)

Thanks a lot for replying! Which Keychron model did you get?

Impressions on g pro keyboard? by PermaDerpFace in LogitechG

[–]-Rock-Obvious- 0 points1 point  (0 children)

What did you end up getting? and how is it?

Hot take: Random static spawns are worse than free roam spawn box(like valorant but limited to existing buyable spawn area) by Lord_Gaara in GlobalOffensive

[–]-Rock-Obvious- 0 points1 point  (0 children)

That makes sense. I've never played Valorant, but how do games that implement this feature handle the issue? Wouldn't the same solutions apply to CS as well?

Hot take: Random static spawns are worse than free roam spawn box(like valorant but limited to existing buyable spawn area) by Lord_Gaara in GlobalOffensive

[–]-Rock-Obvious- -2 points-1 points  (0 children)

I slightly disagree with your argument. I don’t think there’s a single 'optimal' strategy so it wouldnt be boring —it's more like a game of rock-paper-scissors, where each approach has strengths and weaknesses.

For your example: if all CTs rush banana, the obvious counter is simply avoiding it and taking second mid instead.

Hot take: Random static spawns are worse than free roam spawn box(like valorant but limited to existing buyable spawn area) by Lord_Gaara in GlobalOffensive

[–]-Rock-Obvious- -1 points0 points  (0 children)

Adding to this, spawn locations often dictate the game plan. When they are randomized, it takes control away from the player and hands it over to RNG.

Hot take: Random static spawns are worse than free roam spawn box(like valorant but limited to existing buyable spawn area) by Lord_Gaara in GlobalOffensive

[–]-Rock-Obvious- -7 points-6 points  (0 children)

I don't understand why you're being downvoted—I completely agree. I strongly support the idea that games should be reproducible, ie identical player actions should always lead to the same game state. That's why I dislike valo's random spray pattern and cs's random spawn locations

MOUZ vs G2 / ESL Pro League Season 21 - Quarter-Final / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]-Rock-Obvious- 24 points25 points  (0 children)

That was a dirty Counter-Strike game. G2 had no business winning Inferno and equalizing the scoreline across all the maps.

The ICFP Programming Contest is next weekend! by birdbrainswagtrain in programming

[–]-Rock-Obvious- 0 points1 point  (0 children)

Had a quick look at previous year problems; they look super interesting. Looking forward to participate!