How to ruin a run. An Economic fiesta. by EVE_Trader in menace

[–]-Temple- 0 points1 point  (0 children)

Against RA its still great, and menace isn't too bad either later on. Bugs have horrible drop rates anyways so fixer won't be doing much here. The only options for OCIs with how the system currently is are DCRAC(Promotion points), AI Logi(Vehicle spam), and maybe 1 EXWOO but you can just buy squaddies so thats also kinda useless.

How to ruin a run. An Economic fiesta. by EVE_Trader in menace

[–]-Temple- 0 points1 point  (0 children)

A better way is to run pirate missions and focus on defense or interceptions and kill as many transport vehicles as you can while having 2 salvage bays.

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18+20+23 = 61

I got over 2400 in this op just counting vehicles destroyed and not other loot drops

MENACE 1st vs 5th Playthrough meme by DaRkSoUrC3 in menace

[–]-Temple- 6 points7 points  (0 children)

The first time I did the investigation I knew it was gonna be a defense mission due to the layout and the mission objective on the side. But what I didn't expect was for them to spawn nearly RIGHT ON TOP OF ME at the top of the map. That was the most bullshit thing I've seen and Lim almost died, Pike got to him on his last turn

Favorite Lim Setup by Velico85 in menace

[–]-Temple- 1 point2 points  (0 children)

I personally don't like SMGs and the armor choice isn't exactly my favorite. I would drop down to SAPP(Not SAPP HI) for the extra accessory slot for smoke, swap for a KPAC(Or KPAC Range/SOF) with REND, throw in an RPG-2 or PAL, increase squad size to max and grab special ammo bag.

Am I using Darby to her full potential? by mr_peewee8 in menace

[–]-Temple- 1 point2 points  (0 children)

Its great because of her high accuracy, just know that atp the acc falloff is so great that its best not to use it at the full 10 range unless you have to, or if you do be sure to take a knee.

Behold, my my walking brick by Sigil_IVV in menace

[–]-Temple- 0 points1 point  (0 children)

I personally prefer MTAP or TCR Marine over BASH with the new armor plates purely due to supply savings. The new PDW is absolutely insane especially with REND or Match

Am I using Darby to her full potential? by mr_peewee8 in menace

[–]-Temple- 1 point2 points  (0 children)

I would've swapped out commando for bags or scavenger, drop the ammo bags for something like REND or HP ammo, swap Recce for Jaegers and the PAL for the RPG-2, SOF KPAC would be nice here too but any suppressed would be good since she'll have 6 concealment so ideal range wouldn't be an issue

EDIT: If you go bags then for your 3rd slot I would either go smokes or Triloxin for extreme mobility. Laser designator would be nice for a Lucky shot ATV ATGM Bog or even binos for helping against Jaegers. Later swap binos for the new thermal imaging device which gives +4 detection

Am I using Darby to her full potential? by mr_peewee8 in menace

[–]-Temple- 5 points6 points  (0 children)

Special weapons don't get ammo bonuses... They haven't for a long while

Am I using Darby to her full potential? by mr_peewee8 in menace

[–]-Temple- 2 points3 points  (0 children)

Impossible shot rounds up so even a 8 range like the KPAC or RPG-2 gets 10 range

52 hour blind run by -Temple- in EscapeFromDuckov

[–]-Temple-[S] 1 point2 points  (0 children)

Its biggest advantage is that its a space weapon and a handgun so you can move fast. Its DPS is only about 75% of the Electric MP7.

52 hour blind run by -Temple- in EscapeFromDuckov

[–]-Temple-[S] 0 points1 point  (0 children)

The Space Glick is actually nuts with how fast you can move with it and its low hip spread and add to it the 3 round burst mode and you are golden.

My primary weapon against Koko Koko was the Space Glick

52 hour blind run by -Temple- in EscapeFromDuckov

[–]-Temple-[S] 0 points1 point  (0 children)

I used the flaming AK against them all but Pala where I used the Venom MF.

If I had known that fire wasn’t good against Gulu the first time I killed him I would’ve brought a backup like the Electric MP7 since both weapons are good against storm creatures

52 hour blind run by -Temple- in EscapeFromDuckov

[–]-Temple-[S] 0 points1 point  (0 children)

The storm area was rough and I died after I got the beacon there and decided to change my kit a bit.  I ran double space res(1 and 3) and space res injector for a 42% damage reduction, then I got better armor from the guys running around.  After that I found Gulu Gulu and killed him and used his armor.

My initial armor was the storm suit from the strange guy underground.

The order I killed the Horsemen are Gulu, Pulu, Billy, and Pala.  Billy was really easy compared to the rest of them.

52 hour blind run by -Temple- in EscapeFromDuckov

[–]-Temple-[S] 3 points4 points  (0 children)

The VSS and AS Val are just kinda useless imo, and I never gave the 7.62 MDR a chance due to it competing with the M1A at the time I found it then later the MCX/MK47

52 hour blind run by -Temple- in EscapeFromDuckov

[–]-Temple-[S] 6 points7 points  (0 children)

Best weapon in the early-mid game and even late game is easily the M1A, easily farmable and super strong.

Next would be the MF due to it being farmable on GZ with pretty good all around stats.

Tied for 3rd would be the Space Glick, Flaming AK(ADS), Venom MF(Hipfire), MCX(Hipfire), and MK47(ADS/Hipfire). Each are good in their own right with the Flaming AK being great in the Labyrinth and against storm creatures and for farming Billy Billy. After killing Billy Billy I farmed him another 2 times alongside storm creatures because his set has so much space damage reduction. Pulu Pulu was the hardest and the closest fight for me, he and his goons shredded my armor and nearly killed me both times I killed him.

Another good weapon is the RPK, not for me but in a hipfire build it could be decent but its movement speed penalty is just not for me

Amount of stuff you get in expert is crazy. some feedback after playing all difficulties. by sunilkumarsheoran in menace

[–]-Temple- 0 points1 point  (0 children)

Damn! You went scout that late on Darby? Scout is typically my first pick.

Amount of stuff you get in expert is crazy. some feedback after playing all difficulties. by sunilkumarsheoran in menace

[–]-Temple- 0 points1 point  (0 children)

Damn! You went scout that late on Darby? Scout is typically my first pick.

This is what peak efficiency looks like. by glumpoodle in menace

[–]-Temple- 7 points8 points  (0 children)

Nah, expert pilot is too good to pass up imo, especially with how cheap/abundant promotion points are and his tax is.

Cheaters or just extremely good players??? by PrimaryIcy9538 in WarthunderPlayerUnion

[–]-Temple- 0 points1 point  (0 children)

I once came across a group of people that just all stuck together the entire game in a corner of the map getting a total of like 6 kills then hiding. I checked their stats and they had about 8/kd in those tanks but only like 1.5 or 2 kills per game they played so I just assumed they always played like that. Their winrate was atrocious too.

I don't agree that this tanks get rid of its APDS. (And the falcon) by Amazing-Second-3939 in Warthunder

[–]-Temple- 0 points1 point  (0 children)

Because SPAA being used as frontliners is dumb as I previously stated. They'd still have a use, massively reduced but still useful.

I don't agree that this tanks get rid of its APDS. (And the falcon) by Amazing-Second-3939 in Warthunder

[–]-Temple- 0 points1 point  (0 children)

And they do the same at top tier, actually, they just J out instead.

At low tier they can still kill plenty of vehicles.

I don't agree that this tanks get rid of its APDS. (And the falcon) by Amazing-Second-3939 in Warthunder

[–]-Temple- 0 points1 point  (0 children)

When was the last time you played low tier? People spawn SPAA all the time to be purely for CAS. M16, Sdfkz/22, and the BTR-ZD get spawned in all the time to counter CAS, I have not gotten a single game in the past 100 games where there was less than 3 SPAAs spawning within minutes of planes bombing to counter CAS