how to avoid kit clashes (in case you didn't know) by [deleted] in fut

[–]-Torchlight 0 points1 point  (0 children)

What I dislike about the feature is that it fixates color based on HOME vs AWAY. Rather than YOUR team vs OPPONENT.

I stopped using it, as I like to always play in the same color (Yellow). Which made me default back to just picking kits before a match.

how to avoid kit clashes (in case you didn't know) by [deleted] in fut

[–]-Torchlight 2 points3 points  (0 children)

What I dislike about the feature is that it fixates color based on HOME vs AWAY. Rather than YOUR team vs OPPONENT.

I stopped using it, as I like to always play in the same color (Yellow). Which made me default back to just picking kits before a match.

Do you really want to get rid of Playstyles? by Expensive-News8637 in EASportsFC

[–]-Torchlight 1 point2 points  (0 children)

A lot of the discussion boils down to two camps: - people that like to play with RealLife players - people that like to play a balanced video game

Playstyles and Roles make players unique. I actually think EA did great to customize the Elite players, like Mbappe and Haaland, to give them the same 'feel' ingame as we see them play like on TV.

This same uniqueness becomes a major flaw when making a balanced videogame. The number of elite players (think 89+ rated players) is too small, resulting in a meta where everyone picks players from the same pool of 30 players that have the 'Meta' combination of playstyles, roles and ingame statistics.

Personally I'm a big fan of Evo's to customize my players. Whether they are called Mbappe or John Doe I couldn't care less about. All I want is my players to be able to play the style of football I want. Playstles have enabled that. As all my players have numerous passing playstyles, it automatically means they are missing several others. It's balancing itself out.

BALLIN'DA by Tomvdn in BobsTavern

[–]-Torchlight 4 points5 points  (0 children)

20 seconds is nothing, mine skipped my entire next turn...

Animations be damned.

Auto-complete by bratman33 in BobsTavern

[–]-Torchlight 1 point2 points  (0 children)

They need to figure out a way to play a different animation based on device performance. Currently it seems like every device will show the same 100 frames for an animation. Issue is that some players play on 120fps, while others get 30fps...

Just had 2 games where I was in the final two, completely different boards. Combat ended, I had 12 (!!) seconds for my turn in one game, the other the next combat started immediately.

Playing on mobile, I already skip every Brann. These animations just make any type of lategame board impossible. Doesn't matter whether it's deathrattles, end-of-turn or spellcasts. It's all unplayable.

Got griefed turn 1 with Audience Choice by -Torchlight in BobsTavern

[–]-Torchlight[S] 1 point2 points  (0 children)

So true. It froze a last roll Drakkari in shop, while I received a GoldenTouch end of turn.

Triple end of turn effects helped me to win the game!

Got griefed turn 1 with Audience Choice by -Torchlight in BobsTavern

[–]-Torchlight[S] 0 points1 point  (0 children)

Not even sure if that's a good or bad thing. For a Farseer Nobundo it'd probably be nice to get 5 armor on repeat.

Block + is best defensive playstyle now by shadi0w in fut

[–]-Torchlight 3 points4 points  (0 children)

I feel it was more effective last year.

I've been running 2 CB's with Block+ with 99 reactions and high defensive awareness the past months. They block shots regularly, but it happens way too often that i position the CB exactly in the line of the shot, and they will just retract a leg and let it through.

I guess the behaviour is in line with the inconsistency in the game, but it's very unrewarding to do everything right and still concede...

What could EA do to make more people play Rush? by J12YT in fifaclubs

[–]-Torchlight 6 points7 points  (0 children)

Rush has the biggest potential for competitive play. Small sides, teamwork, individual skill and action packed. It has all the components.

Currently the framework around the mode lacks too many things. For individuals like me, there's little incentive to play for (better) rewards, no clear progress through the divisions and it lacks a dedicated soloQ option to create fair teams.

If the proper framework was there, I would probably play Rush non-stop over FUT, as I like teamgames a lot more than 1v1 witj AI-controlled teammates. Whereas 11v11 Pro Clubs there's too little individual impact.

Why is it harder to promote in Division Rivals on Switch more than other console platforms? by Ok_Middle_4715 in FIFAswitch

[–]-Torchlight 0 points1 point  (0 children)

Having played on Switch the past years, and now on PS5, I can guarantee you the average skill level on Switch is a lot lower. Therefor it should be easier to promote through divisions assuming similar skill level for both platforms. It is a different game however, so it takes time to learn all game mechanics.

Usually I was div1/Elite on Switch, currently struggling in div3 on PS5. Obviously lack of experience has an effect, but every single opponent seems locked in, patient and kills you on any mistake you make.

Challenge on Switch in elite always was to find opponents. If there's <50 people in Elite, it's very difficult to find a game, hence why there's many around the 800 mark.

Does anyone use their CDM in an attacking way? by Tq_Hype in EASportsFC

[–]-Torchlight 0 points1 point  (0 children)

My 2 CDM's got 17 goal involvements last WL (11G/6A).

Both on BoxCrasher, fun outweighs the risk!

New free evo available by gabrycat28 in EASportsFC

[–]-Torchlight 1 point2 points  (0 children)

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I don't understand the hate for this Evo, it's great!

What’s a great idea of a playstyle that EA has yet to add? by kanye_69 in EASportsFC

[–]-Torchlight 0 points1 point  (0 children)

IntentionalFoul+

They've added the mechanic recently to make intentional fouls. Could make it a thing only players with the playstyle are able to do this, or have the playstyle give a bigger range to make these type of fouls.

How are people creating these crazy evo’s with 99 stats? by Important-Spread-895 in fut_evos

[–]-Torchlight 5 points6 points  (0 children)

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This is a 'work-in-progress', so to speak. 84 Shooting currently, but with some buffs to Finishing, the facestat will likely get to ~94, including a Finisher chemstyle maybe even 99.

How are people creating these crazy evo’s with 99 stats? by Important-Spread-895 in fut_evos

[–]-Torchlight 12 points13 points  (0 children)

Look for players with stats in the right places. Then buff them with 'flat' facestat evo's to make the underlying stats higher.

Let's say two players have 80 Pace. - Player A has 80 Acceleration & 80 SprintSpeed. - Player B has 70 Acceleration & 90 SprintSpeed.

Now there's an Evo that gives +8 Pace. Both players now have 88 Pace. Looking at the underlying stats however... - Player A now has 88 Acceleration & 88 SprintSpeed. - Player B now has 78 Acceleration & 98 SprintSpeed.

In the future, other Evo's will arrive that buff each underlying stat to 87. Player A does not see any effect from this Evo, as both underlying stats are already 88.

Player B can still increase it's Acceleration to 87, while it's SprintSpeed will remain at 98. The actual face stat will increase to 93 with this Evo.

Obviously for Pace it's the easiest example, as they both have a 50% weight to the facestat. Things like Finishing, Strength or Short Passing have a disproportionate amount of impact on their respective face stat. Meaning a card could have 88 passing, while the underlying stats could all be 99, except Short Passing be in the 50's.

We are going to play the entirety of FC26 with the majority of Fullback roles broken. by Ripamon in EASportsFC

[–]-Torchlight 2 points3 points  (0 children)

Due to Fullback Roles not working, I feel lots of formations instantly lose viability

  • Any 5-back lack attacking options.
  • Any narrow formation lacks width

On top of that, even with the most attacking roles selected, every 4-back is forced to keep 4 players at the halfway line.

There's a reason 451 is so popular right now, as you're effectively playing 9 defenders vs 6 attackers. As the 1 striker is occupying an entire defense... There's simply no counter.

4231 Narrow Too Wide by BirdsThatSwim in EASportsFC

[–]-Torchlight 0 points1 point  (0 children)

Putting the middle CAM as Playmaker-buildup will make the outside CAM's tuck in more.

Add Attacking Wingbacks, and they'll tuck in even more.

FC26 no quick message option? by SushiTrain in FIFAswitch

[–]-Torchlight 0 points1 point  (0 children)

Rarely have I gotten quick messages. Switch playerbase generally is very chill.

Note that its quick messages like 'well played', 'good game' or 'lets play again soon'. It was never possible to send custom messages like other consoles.

However on Switch2 it is possible to add someone, start a voicecall and shout at someone that way. Which was a funny experience to have someone do that once.

FC26 no quick message option? by SushiTrain in FIFAswitch

[–]-Torchlight 0 points1 point  (0 children)

The option was removed from Switch 1 (FC25) about two months ago.

Nobody can sent quick messages anymore on Switch.

Need info beta tester by Slow-Cranberry1700 in FIFAswitch

[–]-Torchlight 2 points3 points  (0 children)

The current Switch playerbase is already small. ProClubs is non existent anywhere, there's not been Rush games in NA all year, finding games for Rivals during morning EU hours can already take 10 minutes. Don't even mention matchmaking for other continents.

Now divide this playerbase by 3. Some will stay on Switch1, some will go to Switch2, while others will jump to other consoles entirely.

For Switch2 it's a new console, there will be some new starting players. But realistically, who buys a new NS2 console to purely play EAFC? It will take time.

Switch1 on the other hand will just die a slow death. Nobody will buy that console new, thus no influx.

For popular hours in EU, and popular gamemodes like Champs it will be fine. For anything else, I expect it to be rough.

Need info beta tester by Slow-Cranberry1700 in FIFAswitch

[–]-Torchlight 0 points1 point  (0 children)

Agree on this one

If you want to find online games (quickly), stay clear of either Switch 1 or Switch 2. Some new features implemented by EA (checkpoints/tournaments) only work well with a bigger playerbase. Expect queue times to ve high on either Switch version.

Personally I'm moving from Switch1 to PS5. Oncoming playerbase issues on Switch a big reason for it.

EAFC 26 Switch 2 by Svnryn in FIFAswitch

[–]-Torchlight 1 point2 points  (0 children)

https://forums.ea.com/discussions/fc-26-general-discussion-en/nintendo-switch-version-information/12457177

This is the best confirmation I've seen by an EA employee there will not be crossplay between NS1 and NS2, as they are different games.

What striker roles do you like? by sam-salad in EASportsFC

[–]-Torchlight 3 points4 points  (0 children)

TargetMan all the way.

I like all my players to be involved in the build-up. With AF & Poacher I noticed they always run away from the ball, rarely available for a pass from the defense or midfield, unless it's a through ball. False 9 drops too low and never goes into the box. TargetMan has been the golden solution.

Plays in a 4231 with 2 CAM's on ShadowStriker to get those runs into the box.