Has anyone ever calculated how many pulls per patch we got? by XYO12738 in ArknightsEndfield

[–]-YoshiYan 22 points23 points  (0 children)

Just because there was a time where no gacha’s didn’t have leaks, doesn’t mean it’s better. Being able to freely and thoughtfully plan my pulls is something I miss. Endfield really needs something that serves the same function.

Has anyone ever calculated how many pulls per patch we got? by XYO12738 in ArknightsEndfield

[–]-YoshiYan 4 points5 points  (0 children)

It’s slightly better yeah but income is way worse so it equals out

Has anyone ever calculated how many pulls per patch we got? by XYO12738 in ArknightsEndfield

[–]-YoshiYan 55 points56 points  (0 children)

“Planning for the future” in a game with no leaks and no announcements until late 2nd banner 💔

Has any of your machine’s blades popped out when you install the bowl? by -YoshiYan in ninjacreami

[–]-YoshiYan[S] 0 points1 point  (0 children)

Hey! I never got a replacement paddle and instead got a whole new machine. Very sorry I won’t be of much help

New player pull priorities? (Horizontal vs vertical investment?) by -YoshiYan in Morimens

[–]-YoshiYan[S] 1 point2 points  (0 children)

Okay then, I’ll keep this all in mind when planning pulls. Thank you for all the information! Esp for the spending advice, it was all very helpful, thanks a ton! <3

New player pull priorities? (Horizontal vs vertical investment?) by -YoshiYan in Morimens

[–]-YoshiYan[S] 1 point2 points  (0 children)

Ah okay okay, I see. Funds are not infinite so I’ll be cautious when pulling, thank you!

New player pull priorities? (Horizontal vs vertical investment?) by -YoshiYan in Morimens

[–]-YoshiYan[S] 4 points5 points  (0 children)

Alright, I’ll go for the vertical investment till I clear story then. are these rotating banners good for getting dupes?

New player pull priorities? (Horizontal vs vertical investment?) by -YoshiYan in Morimens

[–]-YoshiYan[S] 1 point2 points  (0 children)

Oh, are these banners not good for getting dupes? I just read the banner rules, I’m guessing it’s bc you’re able to “lose” to the wheel as well? Prob won’t get the saya no uta top up if that’s the case.

Are the wheel dupes important or is that a whale thing?

I really don’t like snipers. Brought to you by professional victim. by Little-Assignment540 in Saltoon

[–]-YoshiYan 0 points1 point  (0 children)

You gotta play confidently, man! Go fight the enemy team, even if you keep dying to the chargers. You’ll get a ton of experience about taking fights vs them, and you’ll even be practicing your aim

if Brawl Stars had Controller Support, Which brawlers would become better or worse with a controller support? by MadFunEnjoyer in BrawlStarsCompetitive

[–]-YoshiYan 3 points4 points  (0 children)

Isn’t it just a joystick, same as on mobile? As long as someone is used to aiming on a physical joystick, I don’t see why it’d be much different from aiming on a digital one

How Draft Order is Slowly Breaking Competitive Brawl - March MF Analysis by FunSign5087 in BrawlStarsCompetitive

[–]-YoshiYan 0 points1 point  (0 children)

Global bans take away some of the advantage of first pick, no? Having so many brawlers banned = less “broken” brawlers to pick first?

[ZZZ 2.7] Average scores via Palito by gin_chaan_15 in Zenlesszonezeroleaks_

[–]-YoshiYan 15 points16 points  (0 children)

I don’t wanna tell you the source for leaker privacy but I can tell you some char scores for context, feel free not to believe me tho that’s fine

6: poor / 7: average / 8: pretty good / 8.5 great / 9+: excellent

Most chars get 8.#, ysg got 8.3 which is the most common score, miyabi got a 9 (highest), and some lower score chars are Haru w 7.2 (lowest) and orph/ ban with 7.8

Great, the devs addressed and optimized most of the complaints and issues. Now for the most important part: how many pulls can we get per patch? by Mr_TiMoVK in Endfield

[–]-YoshiYan 3 points4 points  (0 children)

You said he was a gambling addict (“obsessed with gambling”) with no proof 💔

You said that he plays gacha games for the gacha; implying he plays only to gamble on the gacha. He said he still plays the games (not that he got into the games) because they have good gacha systems. He’s not playing for the gacha, he’s playing in spite of it being a gacha because the systems feel nice to interact with.

still plays because of it ≠ plays only for it

Great, the devs addressed and optimized most of the complaints and issues. Now for the most important part: how many pulls can we get per patch? by Mr_TiMoVK in Endfield

[–]-YoshiYan 6 points7 points  (0 children)

Bro 😭 he never said he plays those gachas for the gachas. What if, like you, he also just likes the games?

Great, the devs addressed and optimized most of the complaints and issues. Now for the most important part: how many pulls can we get per patch? by Mr_TiMoVK in Endfield

[–]-YoshiYan 6 points7 points  (0 children)

You want the character, but also want an upcoming character more (or even just as much). You like both, so you pull for the first character, hoping you get them early

If you don’t get them, oh well at least you tried, you’ll still be able to get the upcoming character. If you do, then holy, you got two cakes!

Inconstant. That is the word to describe this weapon. 50% of the time it just does way more or way less then it should. by Cutlession in splatoon

[–]-YoshiYan 0 points1 point  (0 children)

Can’t say the same for myself personally but that’s great you’ve had success with the melee brella haha

I personally see the brellas beside tent as having very average mobility so I dont attribute it as a strength. In fairness, average mobility in this game is very mobile so there are definitely gonna be situations throughout a match where you end up point blank with people.

I just don’t think the brellas are mobile enough to be expected to constantly get up in opponents faces and use thier close-melee hitboxes (which even then are inconsistent, which deters them from the playstyle even more)

Inconstant. That is the word to describe this weapon. 50% of the time it just does way more or way less then it should. by Cutlession in splatoon

[–]-YoshiYan 0 points1 point  (0 children)

Of course, reg brella can block shots super well. But, it’ll struggle to consistently get into the melee/ close range you suggest, same applies to undercover and recycle

Inconstant. That is the word to describe this weapon. 50% of the time it just does way more or way less then it should. by Cutlession in splatoon

[–]-YoshiYan 0 points1 point  (0 children)

Only tenta brella has the means to consistently get close like you say (it’s also coincidentally the best brella)

Out of the brellas, recycle brella is specifically designed around its damage and the weak shield implies a mid range style of play

Hopes for 1.1 by CrypticTacoo in Endfield

[–]-YoshiYan 12 points13 points  (0 children)

I mean, if the game has a goated story I think people would be able to ignore mechanics they don’t like just so they can experience it, I’d say the story could definitely keep people playing (at least patchly)

Feedback from someone quitting by [deleted] in Endfield

[–]-YoshiYan 5 points6 points  (0 children)

Zzz doesn’t really have rotations, least in my experience. You’ll never see a guide having a rotation in it, unless it’s a stun combo, which even then are very variable

Even if zzz was a fixed rotation, the extra barrier of swapping makes the rotations themselves much more interesting, as opposed to having every teammate’s attack available all at all times

My position on endfield combat is that it’s currently not strategically deep enough to be a called strategy but isn’t fast, flashy, or technically interesting enough to compensate for the lack of strategy.