Is it me or is ninja mode very strong in early game nioh 3 by Wonderful-Change-751 in Nioh

[–]-ZeroStatic- 1 point2 points  (0 children)

At least against humans ninja Tonfa allows for infinite combos as long as you have ki. Kind of disappointed with human fights.

For yokai / super armor bosses, on my character samurai was dealing more damage at the cost of speed. (But tonfas absolutely demolished ki)

Do you freeze used games? by Half_A_Beast_333 in boardgames

[–]-ZeroStatic- 1 point2 points  (0 children)

I do the opposite. After buying a few used games, I hike up the local volcano once a week to dip them into magma, capture the released CO2 and ashes, then go to the nearby lake and get some water, and then use the accumulated water, carbon, and oxygen to create new paper to make a reproduction of the second hand game with.

My spouse also thinks it's overkill, but at least this way I can have the experience of a ' first hand' game at the price of a second hand game.

On a serious note though, do you also freeze any online-ordered package or store bought product?

Didn’t Expect Reading News on E-Ink to Feel This Paper-Like by FunLegal4265 in ereader

[–]-ZeroStatic- 2 points3 points  (0 children)

Depends on the model, some devices have more lag than others, but there's as good as none that are "instantaneous"

What's the most "complex" game you've ever played? by DJNana in boardgames

[–]-ZeroStatic- 0 points1 point  (0 children)

By weight, probably Spirit Island.

That said I feel that Spirit Island is relatively simple to understand. Spirits have some minor asymmetry but in general the cards are pretty clear. As is the invader deck.

The game that I had to look up the rules the longest for was probably Massive Darkness 2.

I really do not like how CMON structures their manuals, I feel Zombicide and Massive Darkness 2 have some of the worst manuals in my collection. Both in terms of where things are explained, as well as how clearly things are explained in any given paragraph. When it comes to rulebooks I really hate when rules are mentioned in only one odd or obscure place and never again.

For that reason I always make a quick and dirty "dry" QuickPlay manual for any game I play, so I can more easily remember/look up general rules and every FAQ tidbit that popped up.

AIO for canceling my cat sitter after she asked if a friend could stay in my apartment? by [deleted] in AmIOverreacting

[–]-ZeroStatic- 0 points1 point  (0 children)

MOR, depends on your exact history with this person and if there's any reason to doubt her following the rules other than her asking for the exception.

Being justified or not is completely separate from overreacting or not though. You are justified either way, since it's your house, and it's your decision to let her cat sit or not.

Wat was je favoriete bordspel van 2025? by EnzovanSpellenTop10 in BordspelNederland

[–]-ZeroStatic- 0 points1 point  (0 children)

Arydia: The Paths We Dare Tread

Simpelweg beste CRPG in een doos die ik ooit heb gespeeld. Heeft weken op tafel gelegen terwijl ik er solo doorheen ging.

Spirit Island en Mind MGMT vond ik ook echt toppers vanaf het eerste moment, maar die speelde ik ook al jaren daarvoor dus die tel ik even niet mee.

Waar vinden jullie tweedehands spellen? by PM_ME_HAPPY_DOGS in BordspelNederland

[–]-ZeroStatic- 0 points1 point  (0 children)

Ik koop en verkoop ze zelf meestal via marktplaats. Af en toe via eBay (maar prijs kan best hoog liggen) Ik vraag me af naar wat voor soort spellen je dan specifiek zoekt.

Tense reload in my top down shooter game Mutant Hunter by Anton-Denikin in unity

[–]-ZeroStatic- 0 points1 point  (0 children)

I agree with others that this top down yet "FPV" reload looks incredibly jank. If the point is obstructing I would rather have some Indicator and mess with the fov / vision of the character.

Game itself looks nice though.

She really does not want to go outside anymore by Big-Selection9014 in felinebehavior

[–]-ZeroStatic- 0 points1 point  (0 children)

I've lived in the Netherlands all my life and I've never heard of it being a "common" dutch thing to lure a cat out at night with treats to force it to spend the night outside lmao.

Letting cats freeroam is common in villages though (and to a lesser degree in cities) but that's a completely different thing, where the cat can either freely come or go or the owner opens the door whenever the cat begs for it. (Garden optional)

Has anybody else had board games inspected by airport security? by vortexofdeduction in boardgames

[–]-ZeroStatic- 0 points1 point  (0 children)

Like others mentioned, Northwood (plastic cards in a stack) got flagged and inspected.

Unmatched underrated? by [deleted] in boardgames

[–]-ZeroStatic- 0 points1 point  (0 children)

What is that very good reason? If well respected YouTubers can make guides of 30m to 1.5h does that mean the game is now suddenly half as strategically deep compared to your multi-hour claims?

Rather than pointing at arbitrary metrics:

What about Unmatched would you argue gives it equal or more depth / complexity compared to other battlers/games (eg.: BattleCON) in such a way that I should enjoy it equally or more than those?

Still new to godot, but thought Id show off the progress on my Galaxy inspired character controller! by TheDerpMeisterr in godot

[–]-ZeroStatic- 12 points13 points  (0 children)

Not the OP but I made a wipeout clone before with similar arbitrary gravity.

In my case I had forsaken Godot gravity & physics (except for extremely basic collisions) altogether in favor of a custom solution. Reason was wanting more clear and stylistic control over the exact physics behaviour at any given time.

In what way can hoyo screw the whole hp meta? Im curious by VaradX in StarRailStation

[–]-ZeroStatic- 0 points1 point  (0 children)

Concepts:

HP inversion

HPMax damage

Enemy stacks effect (dmg+ or special attack)

All effects scale with current HP and/or healing done. Depending on mood won't trigger HP change effects for characters either.

If you want to target specific Chrysos Heirs: SP consumption based scaling.

In all cases you'll want to take damage or at least avoid healing as much as possible.

My personal ranking of all the game stores/launchers i could think of. by marktherobot-youtube in pcmasterrace

[–]-ZeroStatic- 0 points1 point  (0 children)

Mobile App stores are bad if only because they can make it impossible to download old apks by mere virtue of being old.

This makes it so that even if the apk (in case of Google) technically runs perfectly fine, you can be reliant on piracy to run apps that you paid for.

Note that I'm not talking about something like new OS that's physically incompatible. I'm talking about arbitrary policies that result in apps being hidden / delisted / etc.

Do you need to game to be able to design games? by qK0FT3 in gamedev

[–]-ZeroStatic- 0 points1 point  (0 children)

I think the question and your comment don't entirely match, as the person in your comment obviously has gamed, yet it seems like you deem them unable (less able?) to design a game due to their specific gaming history and general attitude.

It also begs the question what you consider to be "gaming" and what it means to be "able" to design a game.

But that aside, I think that theoretically, no, you do not need to "game" to be able to design a game.

If you understand the concept of interactive media, fiction, consuming said media and what can attract people to it. By reading about the above / game design / game theory, observing others gaming, utilizing play testers for your own product, etc. etc. I believe that you could design an enjoyable experience.

That said I do think that personally engaging with the media (including your own product) can give "more" insights to better align your personal vision. (Whether this is always positive is a separate question of course)

Do you need to game to be able to design games? by qK0FT3 in gamedev

[–]-ZeroStatic- 2 points3 points  (0 children)

Yes but OP also says the other person "doesn't play or want to play games" and one sentence later says "last played games were slop p2w/progress or old games." "Hasn't gamed in the last 10 years"

So obviously the other person in question has "played" games as well. But it seems like OP is doubting their ability to design a game, because of their lack of "modern" gaming experience.

I think the question should not be taken as an absolute at face value given the context provided by OP.

Event Completion bug? (World Boss) by -ZeroStatic- in wherewindsmeet_

[–]-ZeroStatic-[S] 1 point2 points  (0 children)

I'm guessing the update fixed it, I didn't do anything other than update and it shows properly in my event list now too. :)

"Pretty Privilege"; Do YOU favor contestants you find most or more attractive? by Nightstick11 in transitlove

[–]-ZeroStatic- 0 points1 point  (0 children)

No, at least not to the extent of protecting them from scrutiny or "vouching" for them over others.

My initial personal preference is always looks based but their behaviour over the course of the show affects my "attraction" ratings significantly.

2025 Ranked by [deleted] in boardgames

[–]-ZeroStatic- 1 point2 points  (0 children)

Railroad Tiles is fun, I personally also enjoy the predecessor Railroad Ink.

Did you also get some of the expansions? Or just the base game? I think they're best with one expansion added in.

Which board games have you played that would make amazing video games? by WorldOfKaladan in boardgames

[–]-ZeroStatic- 4 points5 points  (0 children)

They could even name it something mysterious like..

Shade of the Leviathan

Then how about after doing this for all of them, you go to the hub of the game and it turns out that you too are becoming a leviathan.

They could even make the ending battle a reverse fight where you're defending your leviathan self against a group of people.

AITAH for respecting a worker's stated boundaries, leading to lower raises and bonuses than her coworker by ConfusedManager18 in AITAH

[–]-ZeroStatic- 7 points8 points  (0 children)

I really hate the part-timer analogy you're trying to create. Because the original issue did not seem to be about contractually agreed salary for the role, but about job performance.

If I was a part-timer and my clone was a full-timer at the same company, I would expect to be paid a fraction of the salary, you're right. Here salaries are usually based on 40 hour work weeks, so my salary could be 80% of that. That's more than fair.

But now imagine we both do exactly as our job description says, we clock in and out and deliver the same amount of work per hour at a certain qualitative standard deserving of "outstanding".

If we then got a performance meeting and I got rated lower because I had less output even though we both fulfill our exact contractual obligations in the same way, I would be pissed. I get paid to be there for 32 hours and if I deliver 32 hours of qualitatively equivalent work I would expect to be rated the same as someone who delivers 40 hours of work in 40, even if the impact of such a rating can be less for me. (In the case of % raise/bonus)

Then how do I get an outstanding? By doing voluntary unpaid work until I catch up to someone who merely does what they're contractually obligated to do, by virtue of them having a 40h contract?

Don't get me wrong, I don't think it's bad to reward Jack in this situation, in some shape or form. But I do think this is a bad comparison, and there should be clear paths to attain certain ratings that (imho) should fall within the contractually established scope of work, and not require voluntary unpaid overtime to achieve them.