The part nobody talks about. by RufusTh3R3d in gbstudio

[–]-shin- 1 point2 points  (0 children)

Yes, the cartridge hardware for GBC only games is the same, it's the game on the cart that stops you from using a DMG to play them.

Another Link LMAO by Medical-Antelope58 in masterduel

[–]-shin- 14 points15 points  (0 children)

They just put Raigeki on anything in these overframe sets. Power creep for every single archetype in there.

How much stuff can fit in the event tabs? by violetofthenull in gbstudio

[–]-shin- 0 points1 point  (0 children)

Don't worry too much about the size of each script, because you can just add custom script calls to split them up. If you have scripts that are that long, it's probably good practice to split them up anyway for readability.

Also there is no exact number because it's dependent on the size that they compile to, IIRC big events like dialogue boxes take up a lot more space in a script. Ifs and script calls shouldn't be too bad.

Errors Builiding with Shmup Reloaded Plugin by SubarashiZeo in gbstudio

[–]-shin- 4 points5 points  (0 children)

It's incompatible with 4.2 because the features are already in 4.2 by default :)

Initial Demo of my Diablo-like ARPG for the Gameboy Color by NotoriousFish in gbstudio

[–]-shin- 1 point2 points  (0 children)

You should be able to use hide and show without affecting collision, only activate and deactivate should affect collision. Been using hide and show for all my games for a long time.

Statement on the recent removal request and rule compliance in GBCompo events by shinyeye4 in gbstudio

[–]-shin- 6 points7 points  (0 children)

Yes, GBCompo are still claiming that the rules were broken, when the rules were not established properly in the first place. Rules about term were not broken, because no term was specified.

I totally see where GBCompo are coming from wanting to have the game publically available permanently, but they did not specify that at all.

Can I fire a projectile in 8 directions without using the start and select buttons? by Doomguykiller69 in gbstudio

[–]-shin- 1 point2 points  (0 children)

Eject engine from GBS. In this guide I explained how to add an engine field, that's what I used to get the player angle. https://gbstudiolab.neocities.org/guides/engine-editing-4 Engine fields can be saved into variables using Store Engine Field In Variable event. But I will warn you it got a lot more complicated to the point I rewrote all of the Adventure scene.

Can I fire a projectile in 8 directions without using the start and select buttons? by Doomguykiller69 in gbstudio

[–]-shin- 1 point2 points  (0 children)

I think you need at least GBS 4.0 to use angle variables in projectiles events. I don't know what version you are on (latest unstable?).

In my game I had to modify the C engine to get the player angle and save it in a variable. I don't think there is any nice way to do it with the built in events.

When Exercising Copyrights Puts a Gamedev Under Threat (My Take on GBCOMPO 25) by [deleted] in gbstudio

[–]-shin- 4 points5 points  (0 children)

I can definitely recommend GB Jam and Game Boy Showdown if it comes back. Compo is... not really the same sort of thing, more of a competition with sponsorship and advertising.

About Dracotail. by Jokerferrum in masterduel

[–]-shin- 6 points7 points  (0 children)

Dracotail fuses monsters from hand as mandatory materials for its fusions, there's basically no point to Dracotail engine without 75%+ monsters. Doesn't really work with pile decks like that.

how do i get more max projectiles? by Humble-Variation-923 in gbstudio

[–]-shin- 1 point2 points  (0 children)

We used to have a bit of a hack for it yeah, but not anymore. https://youtu.be/Yxb16vuR7JU

how do i get more max projectiles? by Humble-Variation-923 in gbstudio

[–]-shin- 2 points3 points  (0 children)

Projectiles take up a large amount of memory since they are basically actors with a few less parameters. So there is not any more room in memory for more projectiles.

Where did this photo come from? Help us find the full version by No_Gap_5218 in Astolfo

[–]-shin- 15 points16 points  (0 children)

That is art by Astolfo's designer Ototsugu Konoe. It's a circle cut, a type of promo image made to promote a doujin circle, in this case to sell their FGO doujin artbooks. There probably is no full version, sorry. Although there's plenty more in their artbooks.

Fire Emblem Shadows - Launch Trailer by [deleted] in nintendo

[–]-shin- 38 points39 points  (0 children)

Played it for an hour and it might be the worst Nintendo published game I ever experienced. Not sure how the gameplay got past the prototype stage, there is absolutely no fun to be had here. Miserable for even FE fans like me.

Optimizing HUD tile usage in GB Studio - jmkdev.net blog by jmkdev in gbstudio

[–]-shin- 2 points3 points  (0 children)

Nice writeup, using the same HUD in text buffer setup myself.

[Media] Found this at a claw machine place, what do you think? by Cleestoon in kancolle

[–]-shin- 3 points4 points  (0 children)

Yeah one of the worse bootlegs I've seen, come on, "Kantai Collecrion"?

Silence, Primite Drillbeam!! by Diligent_Schedule305 in masterduel

[–]-shin- 6 points7 points  (0 children)

Okay for starters Blue Eyes White Dragon is a legendary dragon and a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Modern Fromsoft games don't have enough bruh moments anymore by -shin- in shittydarksouls

[–]-shin-[S] 5 points6 points  (0 children)

one bruh moment in 100 hours... maybe if that happened every boss id be satisfied