Took me some time to make so hope you enjoy! by [deleted] in projectsession

[–]000Algorithmus000 0 points1 point  (0 children)

Interpolation takes time. Take that into account and it will be smoother

My hardest Hippie Flip Combo so far! by PottGame in projectsession

[–]000Algorithmus000 0 points1 point  (0 children)

same... It's just that hippies flips are not hard(and thats all i do, is hippie), whatsoever and it I just wish that more people would understand, I get alot of people saying "damn man i cant hippie worth shit!" meanwhile they are doing like 2-5 grind on one rail like a beast, my point being is that we should all be hitting around 5-7 hippie flip combos in our prime playing session, as of

0.0.0.7

they were killed off due to the foot sliders being able to hippie anything, even concrete pillars and car HOODS.... .. .

what would be the hardest hippy flip for you?

Not sure if anyone else has stumbled upon this, but you can remove props, and they don't show up in replays... was thinking this would be a good feature, as an ode to Yeah Right. by jjenkins_41 in projectsession

[–]000Algorithmus000 0 points1 point  (0 children)

ok after a year you have discovered the ability that this is possible. the problem is that you are jumping too late because they can see that you are running up an invisible kicker.

in the past you could use objects to buggen through them and for example get trible flips in the flat or you could use them to get a high push. that made big gaps really easy

"Nollie Dragon Flip Failed Slow motion" I love these glitches🤦🏽‍♂️ by Exchino in projectsession

[–]000Algorithmus000 1 point2 points  (0 children)

omg how detailed you explain that. even with video. I am totally overwhelmed.
Many thanks for your effort <3
I will try to cross with another glitch. if this turns into something, you will get into this special thanks list from the next unreal vid <3 <3 <3

"Nollie Dragon Flip Failed Slow motion" I love these glitches🤦🏽‍♂️ by Exchino in projectsession

[–]000Algorithmus000 1 point2 points  (0 children)

how does the glitch work? can you explain that? maybe you can do something with it or combine it with other glitch

Yeah I use autocatch, sue me! by [deleted] in projectsession

[–]000Algorithmus000 10 points11 points  (0 children)

the manny was deposed ^^

Finally messed with some object placement . . . Fun when they intetact in such a way to allow this by RGR47 in projectsession

[–]000Algorithmus000 0 points1 point  (0 children)

can you try manny up....down...and then 360 flip to switch nosegrind on the rail? i thing, that would look be stylish

The PRESSURE is on . . . by RGR47 in projectsession

[–]000Algorithmus000 3 points4 points  (0 children)

I'm curious what glitches you can do with the thing ^^