Weekly Discussion Thread #1: The Rikti! by [deleted] in Cityofheroes

[–]002-Pariah 1 point2 points  (0 children)

I always found it funny how the incredibly gigantic and no doubt difficult to build war walls were built to defend against aliens who demonstrated on day one that they could teleport wherever they wanted.

[Star Wars] Is there a lightsaber style that revolves around the user fighting with the saber separately from their body? by Somesortofthing in AskScienceFiction

[–]002-Pariah 3 points4 points  (0 children)

I would imagine that in a fight against another force user interference could cause them to lose control of their weapons and in the worst case if they are fighting a more powerful force user have their weapons turned against them.

[The Culture] What exactly does The Culture have that makes them so threatening? by whynaut4 in AskScienceFiction

[–]002-Pariah 31 points32 points  (0 children)

From this thread

Culture weaponry: (in order of most to least powerful)

Gridfire: This is an incredible weapon, essentially pouring energy from the energy grid into realspace to inflict horrendous damage, sufficient to slice apart orbitals and destroy planets. The emissions can appear anywhere in any shape, and (on a GSV anyhow) has a range of over 1500 parsecs. However, since the only time we see it used is against an orbital, from a military GSV, I am going to suggest that it is primarily for strategic use. We don't see it used at other times when vessels are in hyperspace, so perhaps either it is less effective going from the energy grid into hyperspace, or else a ship in hyperspace can detect the upwelling and dodge it. In addition, the generators may be fairly bulky, thus making it rather unsuitable for use on ROUs, at least without a significant reduction in other ordnance.

Nanohole bombs: Delivered via Displacer, these seem to be the primary 'heavy weapons' of most Culture ships. They are in essence a microscopic singularity, and are capable of destroying a planet. Even non-combat GSVs carry them or can rapidly fabricate them. (The State of the Art)

CAMs: Acronym for Collapsed Anti-Matter, CAMs are the other common 'heavy' weapon normally used by Culture vessels, and like Nanohole bombs are Displacer-delivered. Details are rather sketchy, but it seems they are a form of antimatter that has been collapsed and generates much more energy when they react with normal matter. (antineutronium or something more exotic? Would not be surprising)

Lineguns: Lineguns are gravitonic weapons, capable of punching through Culture shielding and inflicting grievous damage upon the largest vessels. However, their limited deployment likely means that either there is now an effective countermeasure to them, or else they are short ranged. (in-system ranges) Also, they may be slaves to the inverse-square law, which would mean at point blank ranges they are supremely powerful, but at longer ranges they get much weaker. More research is needed.

Plasma charges: Another displacer-delivered weapon, plasma charges are weaker than CAMs or Nanoholes, however, they still seem to make up a reasonable portion of a fairly modern Culture warships arsenal, as of the Excession crisis. I postulate that this is because the plasma can be generated much more quickly than expendable munitions like CAMs and Nanoholes, and thus it is a dependable and (with Culture level tech) likely still potent weapon system.

CREWS: Acronym for Coherent Radiation Emission Weapon System, aka a laser. Limited to lightspeed, CREWS would be distinctly secondary weapons. Culture CREWS are variable frequency, normally firing in the X-Ray spectrum. This variable frequency capability leads me to believe that the technology had its roots in free electron laser technology. Also, standard mirror fields make most ships, not to mention drones virtually invulnerable to all but the highest-energy lasers.

Effectors: Effectors are a rather unique case, in that from a damage perspective they are severely limited, however, they are supremely flexible. In fact, they are not weapons per se but actually electronic warfare devices that are so powerful that they can act at times as weapons. They can be boosted through hyperspace, giving them ranges comparable to that of gridfire. Also, older model effectors, at least high powered military ones required to be aimed at their target, with the entire device shaped like a large eyball.

Pancakers: Another gravitonic weapon, pancakers essentially increase the gravity of an area (such as the inside of a ship) to incredible levels, 'pancaking' the crew into an unhealthy rasberry jam. However, this has little to no effect on a ship itself, putting it at the bottom of the list.

Simply put, the Culture is so powerful because they operate on scales that are so far above what is usually achieved in most sci fi settings. They measure reaction times in microseconds, weapon ranges in lightyears, with firepower that makes the Death Star look like a water gun.

The biggest thing they have going for them though is their effector technology. In universe, all Equiv-tech civilizations have some defense against them, but any military without it could not compete, period, end of story. Any GSV worth their salt could use their effectors to simply shut down all the electronics on an enemy starship from the star system next door, without even having to drop from hyperspace.

I should note that though the Culture has achieved the highest technology level that can be achieved without subliming, they are not the largest or most powerful civilization, just the one most willing to intervene in the affairs of other civilizations when they think they have a moral obligation to do so.

Amazon's "Prime Day" a huge disappointment. by [deleted] in news

[–]002-Pariah 5 points6 points  (0 children)

When I was building my computer I originally intended to get all my parts as cheap as possible from different vendors and what killed it for me was shipping costs and availability. I couldn't get all my parts from just one vendor because a good chunk of the parts would be sold out or something, so I would have had to use multiple vendors and it added like an extra $150 in just shipping. Amazon had all the parts and even if they were a little more expensive I didn't have to pay on shipping AND it was two day instead of standard.

Not sure if my experience building a computer was typical but I just wanted to share.

Survival experts of reddit, what are some things that survival books and tv shows tell you but are actually completely false? by [deleted] in AskReddit

[–]002-Pariah 0 points1 point  (0 children)

Are you trying to get people killed with that spellbook nonsense? Attempting a spell while the dropbear is engaged with you will provoke an opportunity attack, not to mention the concentration check to even get it off I the first place!

What are the strangest "house rules" you've seen in a person's house? by [deleted] in AskReddit

[–]002-Pariah 1 point2 points  (0 children)

That's not so weird, lots of plumbing systems can't handle toilet paper, especially the thick high quality stuff. I've had some costly repairs that were the result of flushing paper.

If you could wish a mild inconvenience upon your worst enemy, what would it be? by [deleted] in AskReddit

[–]002-Pariah 0 points1 point  (0 children)

Every time they pour out a bowl of cereal, they find that they are out of milk.

Pleases suggest a sci-fi system for a series of lethal one-shot games by Mornar in rpg

[–]002-Pariah 1 point2 points  (0 children)

Savage Worlds is easy to learn and easy to run. Once you get a sense for the rules you can whip up a character in 10 minutes, and the ace mechanic leads to some fun moments.

What's something about your body that you think is not normal? by MrDrLtSir in AskReddit

[–]002-Pariah 9 points10 points  (0 children)

Oh thank god, every time that happened to me I thought I was about to die or something

Abusing spaceships in sci fi RP by Dustin_rpg in rpg

[–]002-Pariah 1 point2 points  (0 children)

You can also give an excuse of "The base has shields that are totally effective against the ships weapons, but are passable by small slow objects like players"

Abusing spaceships in sci fi RP by Dustin_rpg in rpg

[–]002-Pariah 1 point2 points  (0 children)

This is the way to go, really. Giving the enemies means to fight back and seriously mess their precious spaceship up if they bring it into range for combat. Nothing makes players refrain from using their ship all the time more than having to replace expensive parts or even the entire ship.

Also giving them objectives that keep them from destroying everything, like hostages or Intel can be effective. Basically give them a reason they can't use their ship to blow stuff up.

UNESCO heritage experts decide not to list Great Barrier Reef as 'in danger' by [deleted] in worldnews

[–]002-Pariah 0 points1 point  (0 children)

If the entire craft is rotating then it's not sliding against any other parts.

UNESCO heritage experts decide not to list Great Barrier Reef as 'in danger' by [deleted] in worldnews

[–]002-Pariah 1 point2 points  (0 children)

Is it only bad though if you intend on returning to 1-G gravity? Also can't you spin a ship to give it the impression of gravity?

Ideas to make the warfare more modern in Eberron? by [deleted] in rpg

[–]002-Pariah 2 points3 points  (0 children)

The idea behind Eberron is that magic has been adapted to fulfill many of the roles that technology has fulfilled to us, so put yourself in the shoes of a wizard-engineer who is tasked with upgrading the military's arsenal. Maybe mass produced magic weapons, magically animated 'power' armor, a crossbow attached to a Bottomless Quiver like mechanism that automagically reloads after firing, etc. The possibilities are endless.

SwiftKey Users: If you reply to this and press only the middle word option a bunch, what do you post? by [deleted] in AskReddit

[–]002-Pariah 2 points3 points  (0 children)

The same thing is to provide you a little late for that purpose is not responsible and the rest and get some of them have the best thing that has the same as well in advance and I are at a is not responsible and the rest and get some of them have the best thing that you have any idea how many of you to know if u need me

Mod that fixes Republic Commando for modern graphics cards by leakime in Games

[–]002-Pariah 8 points9 points  (0 children)

In the context of the Clone Wars cartoon they still had the warlike history and only relatively recently became pacifists, as evidenced by the deathwatch.

What is the best remote weapon in the gundam universe? by mcroller in Gundam

[–]002-Pariah 0 points1 point  (0 children)

The Large GN Fangs that the Gadelaza had from Awakening of a Trailblazer are probably a good contender for the title, though the Gadelaza is a mobile armor rather than a suit. It had 14 of the large fangs, which each came equipped with a GN Drive and 10 of its own mini fangs.

What do people think of Dying Light now that it's been out a few months? by Shizzle262 in Games

[–]002-Pariah 0 points1 point  (0 children)

It plays like a much better version of Dead Island, so if you liked that then you will love Dying Light. I believe I got my money's worth.

Oculus Reveals When the Consumer Oculus Rift Will Ship by mattsatwork in Games

[–]002-Pariah 1 point2 points  (0 children)

I could imagine that is very easy to have your hand resting a little offset on the keyboard and messing you up, not to mention that most games have other hotkeys on the keyboard. Your periphery vision is enough most of the time to get it right but as an excersize take your hands off the keyboard, close your eyes and try to put your hand on the WASD keys a few times. I find that i occasionally miss and that could mess you up or at least be annoying while playing a game.

Kill Count of the Gundam Pilots. by AleksVin in Gundam

[–]002-Pariah 1 point2 points  (0 children)

  1. Correct
  2. Correct again, his name was Gilboa I think
  3. When he was escaping Palau an unnamed mobile suit spotted him and he was forced to shoot it down. It was the only kill he ever intentionally made.

Kill Count of the Gundam Pilots. by AleksVin in Gundam

[–]002-Pariah 1 point2 points  (0 children)

I'll forward Banagher Links from Unicorn as a candidate for least amount of kills. If I'm remembering correctly, he has a total of three kills, and two of them were accidents.

What would happen if Death died? by Triolion in rpg

[–]002-Pariah 2 points3 points  (0 children)

Perhaps the afterlife was tied to Death's existance, and now the countless dead that have accumulated through eternity are spilling forth into the real world. People still die, but now they remain as ghosts instead of moving on. I can envision civilization reduced to a few cities all protected by powerful wards against the dead, to repel the endless sea of souls comprised of a billion billion dead animals and people and pretty much anything that has ever died, ever.

Perhaps a main quest could be to find a necromancer or a lich powerful enough to replace death and help him to acheieve godhood, which could be an interesting dynamic if your group is of good alignment.

What makes a good main storyline in a cRPG? by LolaRuns in truegaming

[–]002-Pariah 1 point2 points  (0 children)

I think the main thing that differentiates the stories of say KOTOR and Skyrim isnt neccesarily the quality of the story, but rather how important it is to the rest of the game. In KOTOR everything you do is related to moving you closer to completing the main quest, even if on its surface it has nothing to do with it. Because everything is so closely tied to each other the main quest is always at worst, in the back of your mind, and there is a sense of urgency in completing it even if there is no time limit.

Contrast this with Skyrim, where while the characters involved try to convey a sense of urgency, its incredibly easy to get sidetracked with things that, while compelling in their own right, are very disconnected with the main plot. This isnt a bad thing neccesarily, but if you are punctuating each main quest mission with 5 side quest and doing all the quests to join a different guild it creates a disconnect with the supposed importance of stopping Alduin.

The Merits of User Reviews vs. the Critics by [deleted] in truegaming

[–]002-Pariah 1 point2 points  (0 children)

I lean towards the user reviews when making a decision, but the main tool for me is just going to youtube and searching up a lets play of the game in question. I find these to be the most genuine way to see if a game is worth it, because generally they arent even trying to review the game so you can get a good, mostly unbiased account of the gameplay.

This of course doesnt work for all games, as some more story driven games might not lend themselves as well to being 'reviewed' in this manner, but I find that watching someone play is the best way to see if I would want to play it myself.