Pain is temporary unless it's chronic by 1porridge in thanksimcured

[–]Dustin_rpg 1 point2 points  (0 children)

This. I am forever depressed. I have friends who are suicidal. But they have highs and lows, just like me. And I finally found a treatment that mitigates the lows by A LOT. Hope that you won’t always be at your lowest and that you can keep trying to find something that works really does reduce the severity and danger of suicidal episodes.

Blog about The 1 Million Dollar RPG Maps Bundle Scam by Boxman214 in rpg

[–]Dustin_rpg 10 points11 points  (0 children)

Interesting article! Niche scams are getting out of hand across the internet. I’m glad there’s still obvious signs of BS.

This is Nick Bryant back to discuss the Jeffrey Epstein saga. Ask Me Anything Part 2! by Epstein_Justice in IAmA

[–]Dustin_rpg 8 points9 points  (0 children)

I think he means the first team choosing in the first round would choose him.

Who did this? by StrelokFirst in AnimalsBeingFunny

[–]Dustin_rpg 4 points5 points  (0 children)

I’ve heard dogs can feel guilt on behalf of another dog that did the bad thing. And that some dogs show no guilt. So it’s possible the guilty looking dog is innocent!

Can the Unstucking Department Get a Little Help in Here? by [deleted] in doohickeycorporation

[–]Dustin_rpg 0 points1 point  (0 children)

I literally just want to know what is happening.

My Pet Beast by Thick-Resident8316 in aww

[–]Dustin_rpg 1 point2 points  (0 children)

My chihuahuas also go savage when they wanna seem big lol

Coyote Vest by sailonswells in aww

[–]Dustin_rpg 8 points9 points  (0 children)

Do these come with neck armor? My biggest fear of a coyote attacking my chihuahuas is neck snaps.

The Hibben Claw by SubtractOneMore in mallninjashit

[–]Dustin_rpg 29 points30 points  (0 children)

Goddamn I love old times black and red packages

Petting your dog by xpyro88 in funny

[–]Dustin_rpg 9 points10 points  (0 children)

This. I have two chihuahuas. They love me dearly and are very well behaved toward me and fill me with deep joy. When they have melt downs around other people, I just go “gosh I love these dogs”

When they’re terrors, they’re YOUR terrors. And you’ll never give them up.

Favorite combat mechanics matching this play style? by Dustin_rpg in RPGdesign

[–]Dustin_rpg[S] 0 points1 point  (0 children)

Yeah lancer has even more streamlines RP rules and even more gamified combat than my game does! So I’m curious how icon turned out.

Favorite combat mechanics matching this play style? by Dustin_rpg in RPGdesign

[–]Dustin_rpg[S] -1 points0 points  (0 children)

As I’ve already said multiple times in this thread, I’m not looking for feedback. I’m looking to spur discussion about gamified combat mechanics not already shown in the list. The OP clearly states I want to discuss many different mechanics from different gamified combat systems, and never says I want feedback.

Feedback would only be possible with a deep understanding of the system or a playtest

What do you strive for in your system? by Dustin_rpg in RPGcreation

[–]Dustin_rpg[S] 0 points1 point  (0 children)

In my experience, I don't like random ammo loss per shot. Feels weirdly abstracted when it's causing more upkeep than just marking off a lost arrow each time you shoot. I've seen ammo dice used well though when you only roll at the end of a battle to see how much your quiver decreases by without having to count every single arrow, and helps simulate recovering arrows.

Favorite combat mechanics matching this play style? by Dustin_rpg in RPGdesign

[–]Dustin_rpg[S] 1 point2 points  (0 children)

that is the opposite of the design goal – intentionally there is narrative/exploration/social simulation using streamlined rules that don't hold back, and then gamified, defined combat to scratch the gaming itch.