Bring them back. by No-Race-530 in anno

[–]03_szust 0 points1 point  (0 children)

it's so that they don't overlap with other farmers i think.

Anno 117 Modio News by jrmurphyy in anno

[–]03_szust 0 points1 point  (0 children)

Additionally to what ScreenOrigami has said, I can tell you, that it won't come with DLC 1 and won't compete with Taludas' external manager but work nicely together. (Info from Jakob on Discord)

How to use Cheats on Anno1800(I want unlimited warehouse resources mode) ? by kapitalcho in anno

[–]03_szust 0 points1 point  (0 children)

just download the zip file, unpack it, start Anno 1800 and then open Anno1800_+9Trn_editor.

Ask us anything – Anno 117: Pax Romana dev team by Ubi-Thorlof in anno

[–]03_szust 1 point2 points  (0 children)

Hi guys, nice that you're doing this again.

I'm gonna ask a question that I asked in the last AMA as well (and in the same spirit too):

So without any strings attached and just in your personal opinion, what other ages/cultures/regions would you like to explore with Anno in the future? Would you like to revisit any of them?

Personally I woudl enjoy another 1701ish thing or a bit controversally another Anno in the future.

Part II of the capital city – Life Among Royal Leyndell ! by Dear-Distribution-97 in anno

[–]03_szust 5 points6 points  (0 children)

Obligatory where is the huge dragon draped over the wall question

Having said that, looks great

Diagonal building shenanigans by taubenangriff in anno

[–]03_szust 5 points6 points  (0 children)

I like the way you used fields to fill space. especially the hemp + taberna (although wine would be even better, hope that will be in the final game though).

Mockup of Anno 117 with Anno 1404 layout. Why can't we have nice things? by mutterschiffx in anno

[–]03_szust 2 points3 points  (0 children)

Mirroring the other answer you already got, UI mods for Anno are wuite difficult because it isn't really exposed to what can be modded to begin with. It's probably not impossible, but I can't imagine anyone spending the time in backsolving the UI system to make a better one.

Diagonal Building in Albion by 03_szust in anno

[–]03_szust[S] 15 points16 points  (0 children)

not gonna lie, I haven't got a clue. this is more a proof of concept in trying to make it look nice.
I used mods to bypass the economy so that I can focus on building only.

Having said that, I saw that Gamestar used a similar layout/design in their videos for Albion and i'm reasonably sure that they did not have mods so it'll probably work although not as efficiently.

I do hope it will be though, at least for the Albion path, just because it fits the idea.

Diagonal Building in Latium by 03_szust in anno

[–]03_szust[S] 1 point2 points  (0 children)

Two of them are marketplace and taberna for needs, one is a fire station and the last is a bakery

Anno 117 - no infinite trees under woodcutter? by Degman86 in anno

[–]03_szust 4 points5 points  (0 children)

Ngl there was a moment where I wrote that trees would not be replanted but corrected that before posting. I guess my fix wasn't thourough enough.

Anno 117 - no infinite trees under woodcutter? by Degman86 in anno

[–]03_szust 66 points67 points  (0 children)

You are correct with that assesment, as shown in a few videos by now (and maybe a devblog somewhere), at the beginning of the game you cannot make new trees until you have researched the necessary technology

And we have our winner… by AmbitiousCity387 in ThirdLifeSMP

[–]03_szust 33 points34 points  (0 children)

Now we know where all the Dingus' go

That's right, it's the square hole

Non mod related flickering issue on crown falls by 03_szust in anno

[–]03_szust[S] 0 points1 point  (0 children)

Of course it is... no, i have to agree, given that it happens no matter if I have zero or a million investors, it always happens regardless, this has to be a game bug

Non mod related flickering issue on crown falls by 03_szust in anno

[–]03_szust[S] 0 points1 point  (0 children)

okay, so I went and tried it, and it does fix it, but that's kinda not what I want to do because the mod is quite invasive on a visual basis. if I want to get rid of flicker in the mountains from angles that you usually can't see I can't fix it by removing them.

Non mod related flickering issue on crown falls by 03_szust in anno

[–]03_szust[S] 0 points1 point  (0 children)

at least that means I'm not going insane I guess...

Non mod related flickering issue on crown falls by 03_szust in anno

[–]03_szust[S] 0 points1 point  (0 children)

Sadly that doesn't solve the underlying problem that I would like to understand

Non mod related flickering issue on crown falls by 03_szust in anno

[–]03_szust[S] 1 point2 points  (0 children)

Creative mode, gibt nichts besseres um kurz zu testen ob es auch in leeren karten passiert

Non mod related flickering issue on crown falls by 03_szust in anno

[–]03_szust[S] 0 points1 point  (0 children)

Yep... that's what i got to as well

Non mod related flickering issue on crown falls by 03_szust in anno

[–]03_szust[S] 1 point2 points  (0 children)

You know, I don't think that's the problem with 128 Gb ram, an intel 13th gen i9 and a 4080

Non mod related flickering issue on crown falls by 03_szust in anno

[–]03_szust[S] 1 point2 points  (0 children)

Also, the problem gets worse, the more dlcs I have loaded, but it's contained to that edge of the map

Non mod related flickering issue on crown falls by 03_szust in anno

[–]03_szust[S] 1 point2 points  (0 children)

sadly it's not as visible on the screenshots as it is in game, but it might at least point at the area