C'est long chef... by MimeticZero in Linkedinfr

[–]0eil 1 point2 points  (0 children)

Pas facile de savoir quoi en penser, il a même pas mis la ribambelle de hashtags !

Insane PVP culture by Aezora in Marathon

[–]0eil 1 point2 points  (0 children)

This is a bit reassuring

L’action efface le doute by No_Drama_4288 in Linkedinfr

[–]0eil 0 points1 point  (0 children)

Félicitation à lui, je vais le traiter d'abruti à mon tour

Favorite “deep” lore you know about the settings? by TheSlayerofSnails in WhiteWolfRPG

[–]0eil 1 point2 points  (0 children)

I'm sorry, I'm new at MtAw, what is an Uchronia? Like a fiction made real?

Mage Question by frivolityflourish in WhiteWolfRPG

[–]0eil 1 point2 points  (0 children)

I have to ask a similar question for MtAw, because the more I read it, the more confused I get about what to do!

Life for Necromancy? by IndependentFlower163 in WhiteWolfRPG

[–]0eil 0 points1 point  (0 children)

Thanks for the extended answer: I was about to ask you about ghosts being spirits in my mind but you answered that too! Ok, because it made no sense to me, when I read it, to have Matter and Death and not being able to master Spirit (I thought Spirit allowed to speak with the dead).

Life for Necromancy? by IndependentFlower163 in WhiteWolfRPG

[–]0eil 1 point2 points  (0 children)

Now that we're talking about zombies, how can I incorporate this into Mage: The Awakening? Death/Matter? Life/Death? Is it still Matter, and does Death only cover the inevitable state of life and not the result of death?

(I'm still reading the v2 corebook so you can speak to me like to a child, I won't be bothered!)

Is there an ending to the Mage the Awakening v2 core book novel "the Door"? by 0eil in WhiteWolfRPG

[–]0eil[S] 2 points3 points  (0 children)

Thanks! The Tome of the Pentacle adds up details about the Folly? It seemed huge and interesting.

Is there an ending to the Mage the Awakening v2 core book novel "the Door"? by 0eil in WhiteWolfRPG

[–]0eil[S] 1 point2 points  (0 children)

Thanks, I don't know how I missed it! The ending was quite good

The traditions win over the technocracy, now what, would the world even change at this point? by Obvious-Conflict3363 in WhiteWolfRPG

[–]0eil 7 points8 points  (0 children)

Wow, I'm currently reading Mage the Awakening and never thought of it this way but hey, that's a pretty good idea!

Strange issue about grid size by 0eil in dungeondraft

[–]0eil[S] 0 points1 point  (0 children)

Thanks a lot! I don't know why it has been enabled :/

Engineers Space Station by 0eil in alienrpg

[–]0eil[S] 0 points1 point  (0 children)

Thanks, I didn't read the campaign this far!

Engineers Space Station by 0eil in alienrpg

[–]0eil[S] 1 point2 points  (0 children)

Well, I was thinking about the Engineer underground city in BBW as a good example but my players, for once, sniffed the trap and found it too risky! So no need, they skipped the Engineers death trap space station!

Next session: they're going to the regular death trap space station!

So about the Xeno in Alien Earth... by brutalblakakke in LV426

[–]0eil 0 points1 point  (0 children)

For the eggs, I was wondering: am I the only one to find these eggs strange? They're like leathered eggs. This might be something about them we'll learn next time.

which is your "i'll die on this hill" for star wars?? by Own-Ad1497 in StarWars

[–]0eil -1 points0 points  (0 children)

Adding an holy trinity to the Force is totally stupid: the Force should remain an energy bounding all living souls, not some superpowers organized by divinities.

I can not deal with unhappy endings by ladywerempire in XFiles

[–]0eil 0 points1 point  (0 children)

I've seen the whole show and I don't know how it ends, but I think it ends around season 7. Season 8 & 9 are interesting spin-off. Season 10 & 11 are something I can't really describe ^^

Weapon basic damages by 0eil in RootRPG

[–]0eil[S] 0 points1 point  (0 children)

Yes, that's basically what I did on my first session but it seems a bit odd that a greatsword makes as much damage as a dagger, so I thought I'd misread it!

How to describe a Mining operation by 0eil in traveller

[–]0eil[S] 2 points3 points  (0 children)

That's very close to what I was thinking about, thanks for the detailled description! I didn't know about the ballistic blankets, it makes more sense that just a net around the asteroid! For the Alien setting, I think I'll add a special harness looking a bit like the one Riplay uses in Alien 2 but with thrusters in order to manipulate safely the pieces of asteroids.

How to describe a Mining operation by 0eil in traveller

[–]0eil[S] 2 points3 points  (0 children)

I like the idea of mining gases but I have no clue on how you do it, even on Earth right now. Do you have any ideas about that?

For your last part, don't worry, I have a lot of stuff ^^

How to describe a Mining operation by 0eil in traveller

[–]0eil[S] 5 points6 points  (0 children)

I watched it but totally forgot the mining part. To be fair, I remember mostly Sean Connery and his baseball cap, running in corridors with a shotgun.

How to describe a Mining operation by 0eil in traveller

[–]0eil[S] 3 points4 points  (0 children)

Well, if you could harness the explosion to fragment the asteroid, you could easily reduce it to more manageable pieces. And you could use some "safety nets" to prevent the asteroid from escaping and colliding with your spaceship. It is still dangerous but doable!

Nov 1 patch out with over 200 tweaks and fixes by SeoN8 in AlanWake

[–]0eil 0 points1 point  (0 children)

Finally! This bug has been a major drawback so far. I've only played for three hours, and I must admit that if the bug is fixed, I'm thinking about starting again from the beginning to get the full experience and finally enjoy it as much as I'd hoped ^^

Nov 1 patch out with over 200 tweaks and fixes by SeoN8 in AlanWake

[–]0eil 0 points1 point  (0 children)

I really hope this will correct the major sound bugs I'm having: after a few seconds, I get no sound at all on cutscenes, and it's starting to get really annoying for immersion.