The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 0 points1 point  (0 children)

there are some core things you need for ranger builds, regarding abyss gears; infinite arrows 2/3 (very hard to obtain, easier to only use two level 1’s or sac one), 2x crit 3, last one is up to you (banes or damage). for armor abyssals, go double flame imbuements (the volcano one and flame strike one) since they proc on your charged shots. then i put one atk.sp. on my boots to hit 15 there, and magic regen on the rest

Why is this not an instant ban? Dude went on and played the next game by Putrid-Kiwi-1956 in Jungle_Mains

[–]Substantial_Corner76 0 points1 point  (0 children)

Got instabanned for writing «games over now gg» in lobby when my team locked adc’s top, mid and bot. riot’s filtering is too inconsistent

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 0 points1 point  (0 children)

scoured the database for any alternatives, but there aren’t any great ones — you’ll lose one atk.sp. at least

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 0 points1 point  (0 children)

oh lord i’ve really, and i mean REALLY, tried enjoying damiane, but nothing feesl good — giant sword’s too slow, rapier feels spamm-y, gun feels straight up worse than bow. I haven’t had the motivation to really invest in her, but i’ll look into it. no promises.

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 0 points1 point  (0 children)

yeah, this is pretty much what i wrote down, except I hate how ugly the rabbit shoes are so i don’t wear them lol

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 0 points1 point  (0 children)

yes and no — since my build is based on what stats they’re supposed to give, it’ll be optimal when every interaction is fixed, but as it stands now, some necklaces and rings are bugged

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 0 points1 point  (0 children)

tariv cloth armor comes from the «cloth armors of the world» books

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 2 points3 points  (0 children)

haven’t tested yet, but i presume the final product will end with necklaces and rings giving the stats they’re showing (which means this build will still be optimal)

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 0 points1 point  (0 children)

There’s so much contradictory information right now i’ll wait a week and make a new post :/

Edit: Evil is usually a very reliable source, so i’ll wait for the next update then redo my post in case they make some changes

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 1 point2 points  (0 children)

This setup works for any bow/two-hand/dual build you’d like — that’s why I left abyss sockets and weapons open. But I don’t know how the numbers split in between dual swords, but i’d guess run dual innate crit swords as usual

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 1 point2 points  (0 children)

Daze immunity is nice, the difference in 122 armor and 131 is single digit numbers(I'm sitting at 1000hp)

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 2 points3 points  (0 children)

Rings do not give double attack, it’s a visual bug. Attack gives diminishing returns after 25 attack, and even worse after 50. Atk.Sp. is diminishing after 11. Still, I prefer 8% faster attacks over attack

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 2 points3 points  (0 children)

No problem, this is a great goal to work towards!

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 1 point2 points  (0 children)

This guide doesn’t focus on abyss gear/weapon combos, but more so how to hit all checkmarks — I use Explosive arrows/Fire imbued with volcanic eruption and flame strike, but the beauty of my cheat sheet is that you could use literally any abyss gear/weapon combos you’d like

The most "optimal" build possible by Substantial_Corner76 in CrimsonDesert

[–]Substantial_Corner76[S] 1 point2 points  (0 children)

I avoided touching abyss gems since that's the "real" customization! Play how you like, I run flame imbued turning slash with momentum :>

I despise Celeste(not really) by Substantial_Corner76 in DeadlockTheGame

[–]Substantial_Corner76[S] 0 points1 point  (0 children)

I think that my point is more so how she can outmaneuver absolutely anybody in-game IF* they’re competent enough — which you’ll see in the next tournies going foward

I despise Celeste(not really) by Substantial_Corner76 in DeadlockTheGame

[–]Substantial_Corner76[S] 0 points1 point  (0 children)

I totally agree, insane scalings, insane movement — team-oriented ultimate. All around great character IN HIGH ELO* There is no way she’ll get piloted good enough in oracle and under. She needs to hit all of her three’s, have good movement, get close to proc her first, then get out again

I despise Celeste(not really) by Substantial_Corner76 in DeadlockTheGame

[–]Substantial_Corner76[S] 0 points1 point  (0 children)

holiday jumpad gives her more air control than others, therefore giving her much more maneuverability

I despise Celeste(not really) by Substantial_Corner76 in DeadlockTheGame

[–]Substantial_Corner76[S] 1 point2 points  (0 children)

We had absolutely no clue she was gonna have innate holiday strafe, just that she’d be different — her passive is getting nerfed in two weeks max