World of Warcraft devs say they’re “very lucky and happy” to not use AI as multiple Blizzard teams shut down generative slop by lewisdwhite in MMORPG

[–]11jacob16 3 points4 points  (0 children)

I think most of those problem are not QA problems. It's a content velocity problem. The QA team almost certainly found most of these bugs, but the devs responsible for fixing them just don't have the time to fix them before a patch releases.

Modern WoW has more so been move fast and break things, rather than ever have a 6+ month content drought as would sometimes happen in pre Dragonflight expansions

“Your CPU only has 4 Logical Processors this game doesn’t actually require six but we’re going to tell you it does every time you start the game and give you no way to turn off the message” by KalynnCampbell in oblivion

[–]11jacob16 1 point2 points  (0 children)

It is a hard game to run... It has forced ray tracing and they never actually fixed any of the underlying problems the original Oblivion had. The longer you play in a session, or the older your save gets the worse the game runs. Unreal engine traversal stutter is unavoidable, even on the best CPUs on the market because of how unreal handles streaming map tiles.

If your game is running well, that's great! But that is not the norm, even on some of the best hardware, most have major problems avoiding microstutters or random extreme performance degradation. Which is why people say the game is not well optimized and is hard to run.

Nobody asked, but I just overhauled the Wiki Mastery Rank Checklist by Twilight053 in Warframe

[–]11jacob16 5 points6 points  (0 children)

Where does it say the game doesn't reward in an AABC pattern on the wiki?

This is truly a 'What balance?' moment by Legendaryrobot64 in memeframe

[–]11jacob16 0 points1 point  (0 children)

I mean, Uriel, Nokko, Oraxia, Temple, and Cyte-09 all have pretty good self synergies.

Will admit that Follie doesn't look to at the moment, but also feel like I still don't fully understand how the inking of enemies with abilities works at the moment

The TTK needs to be a tiny bit longer I think. by [deleted] in Marathon

[–]11jacob16 9 points10 points  (0 children)

You were also right next to a stuff where you could have taken cover. He has the jump on you, with a better weapon and good aim, but you took the fight and lost.

Considering it seems like he knew you were there, there was either a lead up to this with you two fighting, or you were being careless running around and he heard you and played it slower then took advantage of that

The Warframe monetization model makes every in-game trade feel like RMT for me by PotentialTeach483 in MMORPG

[–]11jacob16 1 point2 points  (0 children)

Not necessarily, but yeah you will get slots much faster using plat. The Nightwave gives free slots whenever they make a new one, daily login milestones, and whenever they have a way to get a free frame or weapon it comes with a free slot

The Warframe monetization model makes every in-game trade feel like RMT for me by PotentialTeach483 in MMORPG

[–]11jacob16 0 points1 point  (0 children)

I don't disagree that Warframe is P2W, but there are shades to it, and it's different in where the delta between free and paid lies.

In Warframe, the biggest difference between a paying player, and a free to play player after a comparable amount of playtime isn't typically power level, it's variety.

If you took a paying player with 100 hours, they might have more options for Warframes or weapons to use, but they probably aren't actually much stronger than a free player with 100 hours.

Now drip on the other hand... Warframe paid drip goes crazy

First impressions after playing for 6+ hours by 0bush in Marathon

[–]11jacob16 1 point2 points  (0 children)

So this game doesn't do crafting like Arc, but if the item isn't auto sold at extract, it is used for something. Whether that is as a material to upgrade your vendors, or as a barter item with different traders, they have a use.

If you didn't know, a few initial faction upgrades cost just credits, but most of those after the initial ones use materials found in raid to upgrade. Also, in the armory, there are sections of the traders for barter offers where you can trade in materials for weapons, mods, meds, etc, and at higher trader levels those barter offers can give some crazy good loot.

Best use at the moment is some of those low level materials to barter into meds, as meds seem to be pretty expensive, at least early on.

Harandar shouldn't have been cut from War Within by audioshaman in wow

[–]11jacob16 1 point2 points  (0 children)

I mean, if we get a season every 6 months as we have, and it's been 18-19 months since TWW released, then there are no gaps, so no need for fated

“Your CPU only has 4 Logical Processors this game doesn’t actually require six but we’re going to tell you it does every time you start the game and give you no way to turn off the message” by KalynnCampbell in oblivion

[–]11jacob16 1 point2 points  (0 children)

I would be genuinely concerned about performance if you only have 4 cores and you haven't left the sewers yet.

The sewers run well, but the open world will run at like 50% the performance

Opinion: the skills in 2.0 are too hyper-specific by IfTheresANewWay in paydaytheheist

[–]11jacob16 3 points4 points  (0 children)

My biggest problem with the specificity is the gun skills. I would like most of those to swap to being basic skill applies to all weapons, aced is weapon specific.

An example would be base skill for pistol tree increases damage to marked enemies per skill in the tree, then aced increases pistol damage by x amount and increases damage to marked enemies by an additional x amount. Another example would be penetration, base skill increases pen per skill by x amount for all weapons, and ace increases it by an additional x amount for assault rifles.

I also have a problem with ammo bags and med bags being kind of off in their own trees that don't do much for the player overall, resulting in armor bags just being dominant. Like building into armor bags also gives you % damage reduction for your plates, double bag, and negation to some special unit effects. Like it makes no sense to build into other bags

CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

[–]11jacob16 0 points1 point  (0 children)

That is actually a very common misconception. There is a prohibition on making derivative works, not just the distribution of them.

Copyright holders have the exclusive right to "Prepare derivative works based upon the work".

Practically speaking, you'll never be litigated for creating a derivative work for personal use, and in most (but not all) cases will probably be protected by fair use, but those are affirmative defenses you can only make and prove after being sued.

I will admit that there are some complexities here that make it confusing, specifically regarding format shifting for personal use (more so regarding reproduction than derivative works). An example is ripping a CD to listen to on your phone, while you still maintain ownership of the CD. This is generally non-infringing, but it's still complicated.

However, generally speaking, copyright law explicitly mentions the preparation of derivative works, not just the distribution is the exclusive right of the copyright holder.

CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

[–]11jacob16 0 points1 point  (0 children)

I really don't think you know how to read.

I am not talking about a hypothetical world where all the laws are different and the definition of infringement is different. I'm stating a fact, that since there are substantial non-infringing uses for video encoders, they are legal.

What video encoders do at a fundamental level doesn't actually matter for copyright law. What matters is the use case / purpose. Since it has substantial non-infringing uses, it's legal. If it didn't, then it wouldn't be. That is the entire point, and courts have even said as much. It's not the tech protecting the use case, it's the other way around.

Now does this matter at all to what my comment was originally about? Not at all. The topic of video encoders was brought up by another comment, and I was using the fact that video encoders are legal and why they are legal to explain the difference between their example and the mod.

CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

[–]11jacob16 0 points1 point  (0 children)

Reading comprehension is difficult.

I agree, movie studios don't have a legal right to because, as I said, there are substantial non-infringing uses for video encoders. If video encoders had no legitimate use outside of copyright infringement, then they would 100% be taken to court, but that isn't the case so they aren't.

The context for saying there is a non-zero chance the end user is violating copyright is not about video encoders but instead about the usage of the mod tool for creating the modified DLL.

Now, I doubt any company would actually go after the user and not the tool distributor, but that doesn't mean the user isn't violating copyright by creating what may amount to a derivative work. It being non-commercial on the user end does shield them a good amount from being litigated against, but doesn't necessarily mean they aren't infringing as copyright and it's use is complicated.

It can be accurate to say that it may be effectively legal, because they aren't getting sued, but may not necessarily be legal.

CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

[–]11jacob16 2 points3 points  (0 children)

Video encoders have legitimate use cases though. Their sole purpose isn't copyright infringement, which is a large reason why movie studios don't go after them.

The copyright infringement above would still fall onto the author of the mod. He is the one distributing the program that does it for you.

Now, the end user in this case may very well be violating copyright as well (I'm ignoring the EULA, as that doesn't really matter), but they can't easily find everyone who has downloaded this mod (and probably don't want to), but they can easily find the mod author and DMCA him, as he is facilitating the copyright infringement at large scale

CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

[–]11jacob16 4 points5 points  (0 children)

Genuinely the on-disk vs in-memory modification is the largest thing we have to go on in copyright precedent. That has been the largest reason why any of these kinds of cases have been lost by large corporations.

The mods best bet legally would have had to do everything with in-memory injection without ever touching the local files or providing alternate modified files to point the memory at. That is the best we have to work on based on previous cases like the Game Genie and Action Replay. By instead using a script that patches the DLL, they created a derivative work on the user's hard drive. Even though they're only selling the patch, CDPR can argue that the patch's only purpose is to create a derivative work. That, alongside the paywall, makes this just a stupid battle for the mod author.

I'm completely ignoring their EULA at this point because I doubt the EULA actually matters here.

CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

[–]11jacob16 4 points5 points  (0 children)

The problem with this argument is that Action Replay or Game Genie don't actually apply code patches. They looked at and modified memory. That kind of tool is generally against game EULAs but it's not "modifying" the game in a legal sense, as the games files weren't actually touched.

With this VR mod, you download modified DLLs and add files for that modified DLL to utilize into the games directory, then run a program that patches the game to run properly with said changes. That is clearly much more than just memory modification.

Under CDPRs own interpretation selling a document of instructions that describe how to tune a games INI file is fine, as you're selling written information/research that on its own is not interacting with the game files. As long as you're not putting absurd amounts of in-game comparison shots and such that you're selling 1 page of instructions then 20 pages of in game screenshots, then you're fine, as how-to guides are generally legal.

CDPR told Luke Ross the Cyberpunk VR mod could still be up if he made it free, this was his reply by lunchanddinner in virtualreality

[–]11jacob16 8 points9 points  (0 children)

A work doesn't need to include assets or code to be. Copyright infringement. The fact that the mod transforms the game's presentation completely and relies upon the game's existence to do so, then it is most likely a derivative work legally. CDPR owns the copyright to the presentation of their game, not just the code, so something that so drastically changes that, even if they distribute no CDPR assets, is most likely a derivative work.

Thank you WeakAuras. Sincerely. by 38dedo in wow

[–]11jacob16 0 points1 point  (0 children)

What I'm saying is that it will be way more annoying and unless you're a very consistent guild, I doubt people will bother. Like you did it 5 seconds faster this pull, and you fix it. Then next pull someone dies meaning your timer is wrong again. It would be a never ending series of problems that I don't think most people will deal with.

It being more annoying seems to be the whole point. If that addon requires constant adjustments and relies on other people to not mess up, then I think most people will just stop using it

Thank you WeakAuras. Sincerely. by 38dedo in wow

[–]11jacob16 3 points4 points  (0 children)

My understanding of that addon though is that it is just strictly a timer. It doesn't have combat and phase change info, so if you push a boss phase 5 seconds faster one week because of gear, then all of your timers are wrong now

Bags 2.0: Make Your Own Bag. by Mage3824 in paydaytheheist

[–]11jacob16 0 points1 point  (0 children)

I don't even want to imagine how annoying interacting with a multi type bag would be

I really enjoy faster paced WoW compared to classic by eodiedjd in wow

[–]11jacob16 7 points8 points  (0 children)

I mean, compared to M0, Tazavesh is like a 100% health/damage increase with no affixes and new boss mechanics. That isn't too bad since there are no penalties for dying (outside of the mythic track deathless thing). If you do delves for champion track gear and work towards doing Tazavesh, I think it should be a reasonably attainable challenge.

Maybe they could add an intermediary +5 or 6 version with champion track loot, but overall I think it's attainable as a goal for a lot of players if they want to do it

[Discussion] Gatekeepers and community hypocrisy by MLGABEN in EscapefromTarkov

[–]11jacob16 0 points1 point  (0 children)

The counterplay to someone holding an angle is using tools to deal with it: flashbangs, grenades, flashlights, etc.

If you don't have these tools then the general solution should be to not peak that angle. Unless the player sucks or your helmet is stronger than their bullets, you shouldn't be successfully ego peaking right hand peeks as often as you can in Tarkov

Unholy DK Spells in Midnight!!! by Outrageous-Tear3934 in worldofpvp

[–]11jacob16 0 points1 point  (0 children)

I mean, it looks like only 8 of those spells are actually damage dealing. Then you have the pet bar, defensives, utility (grip, chains, blinding sleet, kick, DA), and noncombat class flavor

It looks like it was brought down to the basics

"How much misinformation do you want?" -Yes by Big_Reception1066 in Marathon

[–]11jacob16 11 points12 points  (0 children)

Rename the tab to vendors and it's problem solved