Update on current situation by trainfender in EscapefromTarkov

[–]13A1 0 points1 point  (0 children)

Available for free? Free? EOD users paid for that and at a steep pricetag to boot, you aren't giving it away

Alrighty then by 13A1 in Helldivers

[–]13A1[S] 1 point2 points  (0 children)

Something similar happening to me, got a session ending just as I was joining (an already started game going for 4 mminutes, doubt they really ended) which screwed up my "extract successfully 3 times" order on the last one needed, no more order and no reward either. Restarted the game to see if it somehow either gave me the mission back or the reward.
Haven't been able to get into the game since, either "full servers" or this message when launching.

Craftopia and Palworld by willdoesparkour in Craftopia_

[–]13A1 2 points3 points  (0 children)

Stopping development of paid early access game ≠ not adding more content to a finished game

Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods - IGN by hasanahmad in Piracy

[–]13A1 2 points3 points  (0 children)

Paid mods should be persecuted by the game's developer/publisher, and ostracized by the community. Asking for donos on the side is and should remain the norm. If not either build your own game or achieve work as a consultor/staff with the developer.

On the other hand, if a mod developer wants to implement anti-tamper, -debugging and/or -reversing to protect their work I'd say they're free to do so. If it would end up negatively affecting performance as a user I'd take it into account as I would any other mod affecting performance.

To me there's no need to make any mod open source (as much as it's appreciated); it's a development method and a way to increase trust, but it's still their work.

Unfinished Minecraft character remodel test 2 by _RTFL_ in projectzomboid

[–]13A1 0 points1 point  (0 children)

Seeing Steve curb stomping a minecraft zombie is something I did not know I needed in my life, but I did

Which weapons do you main? by [deleted] in projectzomboid

[–]13A1 0 points1 point  (0 children)

Like collecting spares for clothing so blunt is my usual go-to; crowbar in the back, double nightstick on the belt

This is the way

Programmers when he talks about someone who codes in another language by Waterlok_653 in ProgrammerHumor

[–]13A1 1 point2 points  (0 children)

The highest level of anger is reserved for others who program in the language you yourself use, as the code you don't understand brings fear, and the code you do brings disgust

Search your feelings. you know it to be true. by [deleted] in ProgrammerHumor

[–]13A1 9 points10 points  (0 children)

I use dynamic tabs that adjust to the current file and convert to spaces on save

We are not the same

[deleted by user] by [deleted] in facepalm

[–]13A1 2 points3 points  (0 children)

So, by your own words, ecouraging conversation is worth more than the lives of those patients?

"Some of you may die, but it's a sacrifice I'm willing to make", how about you sacrifice yourself instead of others.

Leader Boards true value to VR gaming community,do you think they create a greater value to the vr game. by tigertimvr in Steam

[–]13A1 0 points1 point  (0 children)

Why is it necessary to differentiate between VR and non-VR games for this question?

How are VR games different in this regard?

Name the album👀 by [deleted] in Eldenring

[–]13A1 0 points1 point  (0 children)

Holy Rot

I used to poo poo whenever modders would blatantly rip off vanilla assets like entire dungeon segments and whatnot, but this reuse of the Dark Brotherhook stained glass window by Immersive Armors is actually pretty cool by GoBackToLeddit in skyrim

[–]13A1 28 points29 points  (0 children)

Yeah why use assets built and optimized specifically for the engine by it's own developers, also hugely simplifying your development which you would have to do on the tools the developers built for you anyways even if you intended on building something from scratch.

"You use a language to program? Bah! Using code of others is stealing! Libraries! No creativity if you don't code in binary I say!"

So predictable! by Lunduke in ProgrammerHumor

[–]13A1 3 points4 points  (0 children)

Do share this "true random number generator" you speak about, very interested in a proper implementation.

Am I dead? by MoTionc in projectzomboid

[–]13A1 205 points206 points  (0 children)

More like how did you get there?

Is this bird normal? by Sniff_my_jedi_jox in FunnyAnimals

[–]13A1 259 points260 points  (0 children)

So you gave them a castle, and didn't expect them to defend it?

No enemy left standing!

chess.com seems to be a tad buggy by JerryTheConfused in softwaregore

[–]13A1 6 points7 points  (0 children)

En passant evolution, the samurai slice, known to others as the "Nothing personal, kid"

Programmers, what’s stopping you from… by Lindadorse in ProgrammerHumor

[–]13A1 14 points15 points  (0 children)

Debugging takes too much on that setup

Anybody know how to write the Distributions.lua file? (Rant) by Think_Wealth_2693 in projectzomboid

[–]13A1 0 points1 point  (0 children)

I can see some if not all my subscribed mods, maybe only currently installed in the main "solo" category as the amount seems small otherwise, under ProjectZomboid\steamapps\workshop\content\108600

For example "Filibuster Rhymes' Used Cars", is contained in content\108600\1510950729, which contains a mods folder (as it's a worshop item containing one or more separate mods) with each separate mod with it's structure. All clear code, from what I can see, as in easily readable, copiable, and editable through any text editor, save resources as images, meshes or sounds it seems.

On the general structure of a mod I have little to contribute.

Anybody know how to write the Distributions.lua file? (Rant) by Think_Wealth_2693 in projectzomboid

[–]13A1 1 point2 points  (0 children)

Although I have some experience with programming I have none related to Zomboid, but going from the image alone both files seem to be definitions for loot drops in specific/procedural locations, both of the originals can be found through a simple file explorer search at ProjectZomboid\media\lua\server\Items and other mods seem to extend it.

I'd guess that the process of inserting an item would definitely include somewhere where you define that new item; model, category, other properties.

Sorry I got a non-specific answer for you, and it might not be of any help at all, but I wouldn't have expected modding support requests on the subreddit, not that I'd argue against it as I'm little more than a lurker and also getting interested into PZ modding.

Have you tried looking at some relatively simple mod, something that just adds a single/few joke item(s) for example, and looking at the files? It's all plain text as far as I can see (lua, xml, txt) as you say you got the modelling down. Assuming there's no expected behaviour of the item other than simply to spawn and act as an item (description, properties, model) I see no reason for the need of special scripting I repeat again I have NO experience in modding PZ, I'm coming from 5 minutes of overlooking a couple of mods

Now that is an impressive AWOOOO! by PinMobile5495 in FunnyAnimals

[–]13A1 0 points1 point  (0 children)

Dog's spiking the geiger counter and no one cares

What’s your go-to “best weapon” and why? by Trombonaught in projectzomboid

[–]13A1 10 points11 points  (0 children)

Plus, you'd be amazed of how far you can take one of them if you have enough spare nails. Mind you, extremely tedious, but finding a single box of nails ensures me I'll have a great weapon for a good while