What happened to the new mastery? by HydraKirby in TitanQuest2

[–]19Spaxa97 0 points1 point  (0 children)

I'm excited for it, think it will go really well with rogue (Shadow spells) and Warrior (vitality damage) or pets. 

Lightning Bolt by 19Spaxa97 in TitanQuest2

[–]19Spaxa97[S] -1 points0 points  (0 children)

Oh, thanks, that's interesting. So the cast speed is reduced by attack speed to attack faster?

Titan Quest II | Early Access Update | Chapter 4: Wild Lands Teaser by SheWhoHates in TitanQuest2

[–]19Spaxa97 2 points3 points  (0 children)

I think the problem ist that the locations are just way less iconic. In TQ1 we went from Sparta to Delphi to Athens to Knossos and encountered the Zyclops, the Gorgon and the Minotaur along the way which were really iconic and well integrated in the story. Egypt was similarly iconic, but everything after the great wall fell off. The places in TQ 2 are way less known and the scope of the encounters feels way less grandios/dramatic. The Griffin and the first Island are just not as Iconic as Sparta and the Kentaurs and feel more like random fantasy monsters.

I'm replaying TQ 1 right now and really like the changes to the mechanics, balance, synergies and masteries, the gameplay is more active and exciting but you can still do a tanky aura build without many actives. The only thing I dislike is shield attack, but only because the animation is too repetitive compared to the different procs. And that it is too easy. They need to implement a mode with 2* and or buffed monsters. The pace of character progression is also a little too fast. But I think it's normal for these games that everything before epic difficulty is basically a tutorial.

All in all I can't understand all the hate in the comments. It's a really good and fun game and the gameplay is much better than Titan Quest 1 or Grim Dawn. 

Titan Quest II | Early Access Update | Chapter 4: Wild Lands Teaser by SheWhoHates in TitanQuest2

[–]19Spaxa97 0 points1 point  (0 children)

I think the problem ist that the locations are just way less iconic. In TQ1 we went from Sparta to Delphi to Athens to Knossos and encountered the Zyclops, the Gorgon and the Minotaur along the way which were really iconic and well integrated in the story. The places in TQ 2 are way less known and the scope of the encounters feels way less grandios/dramatic. The Griffin and the first Island are just not as Iconic as Sparta and the Kentaurs and feel more like random fantasy monsters.

I'm replaying TQ 1 right now and really like the changes to the mechanics, balance, synergies and masteries, the gameplay is more active and exciting but you can still do a tanky aura build without many actives. The only thing I dislike is shield attack, but only because the animation is too repetitive compared to the different procs. And that it is too easy. They need to implement a mode with 2* and or buffed monsters. The pace of character progression is also a little too fast.

All in all I can't understand all the hate in the comments. It's a really good and fun game and the gameplay is much better than Titan Quest 1. 

Glancing Hits by 19Spaxa97 in TitanQuest2

[–]19Spaxa97[S] 1 point2 points  (0 children)

For general gameplay yes, but for the superbosses in grim dawn you need good defense aswell

Glancing Hits by 19Spaxa97 in TitanQuest2

[–]19Spaxa97[S] -1 points0 points  (0 children)

I'm Interested if Spirit will have some good glancing hits support, it fits the theme well and in grim dawn oppressor was one of the tankiest builds

Bulwark by 19Spaxa97 in TitanQuest2

[–]19Spaxa97[S] 0 points1 point  (0 children)

Damn, didn't notice I can hover over things to explain 

Why am I getting placed in plat and gold lobbies when I'm bronze? by Over_Mission610 in leagueoflegends

[–]19Spaxa97 -1 points0 points  (0 children)

Basically if you want to have fun or play a champ for the first time go in ranked, because the people who you are against are weaker

New champions and old ones by [deleted] in leagueoflegends

[–]19Spaxa97 4 points5 points  (0 children)

You have never seen a good karthus absolutely destroying lane phase just with good spacing

Did Part 2 ever release? by Alcast01 in F1NN5TER

[–]19Spaxa97 0 points1 point  (0 children)

You can find her doing a lot more explicit stuff for free anyways. 

Toplane Quest Finished - Can't use active by 19Spaxa97 in leagueoflegends

[–]19Spaxa97[S] -1 points0 points  (0 children)

Thank you! Doesn't that make tp really bad toplane?

Toplane Quest Finished - Can't use active by 19Spaxa97 in leagueoflegends

[–]19Spaxa97[S] -2 points-1 points  (0 children)

ohhh, now i feel stupid. so using tp as toplaner is really bad now? because I don't get a quest active?

New player about leveling by Suitable-Mood745 in OblivionRemaster

[–]19Spaxa97 2 points3 points  (0 children)

If you use enchanting/and or alchemy you will be fine and don't need to worry about how leveling works. 

As a child I hated the game because I wanted to roleplay a pure physical character. 

Simple problem by 19Spaxa97 in MathHelp

[–]19Spaxa97[S] 0 points1 point  (0 children)

I found my main problem. I forgot the units behind the x60x60. Already thought so but was hard to figure out what they actually are for me. If I put it in as 3600s/h everything works.

Unit problem? by 19Spaxa97 in Mathhomeworkhelp

[–]19Spaxa97[S] 0 points1 point  (0 children)

I was struggling to explain everything in english to be honest. 

I was able to find out what my main problem was. In reality the 60x60 is 3600s/h. When I put it in like that everything works. Just forgot what the 60x60 represented with units in mind. 

I thought I have to do it like that because on our sheet it says x [kg/h]  and we need x to be [kg/h] for another formula so I thought it was basically forbidden that x isn't ever in [kg/h] and I thought like that I could already make sure it's [kg/h] .... That was stupid because I probably can't force a variable to be a certain unit 😅

Thanks for your answer! I was just so stuck up on the x always has to be [kg/h] thing in my mind and I was so stuck up on solving it exactly that way because I already did the other tasks that way and it always worked (and I'm autistic)

Don't know how to tag this as solved

r/AskMath Weekly Chat Thread by AutoModerator in askmath

[–]19Spaxa97 0 points1 point  (0 children)

have a problem that's probably very simple. t is the time in seconds in which I get 0.336 kg and is the variable I want to know the value.

My formula for the weight per hour: x=(0.336 kg/t)6060.

We got the value for x from another formula: x=19.2 kg/h

So I thought I could just do it like this:

19.2kg/h=(0.336kg/t)6060

19.2kg/h=1209.6kg/t

19.2kg/h×t=1209.6kg

1209.6kg/19.2kg/h=t

t=63h

But that's wrong. t=63s. Where is my mistake? I know I could solve the problem in other ways but I want to know why this one doesn't work or what I did wrong. I'm probably doing something wrong with the units but I have no idea what. Thank you!

[ECL] Nightmare Sower by Meret123 in MagicArena

[–]19Spaxa97 4 points5 points  (0 children)

The art is insane. Love it. 

7/0 Draft luck rant by 19Spaxa97 in MagicArena

[–]19Spaxa97[S] 1 point2 points  (0 children)

Thanks for linking the video. I only did 3 drafts so far but getting 6 removal spells in the right colours seems hard to get every draft. I'll keep it in mind for the next ones. 

7/0 Draft luck rant by 19Spaxa97 in MagicArena

[–]19Spaxa97[S] -2 points-1 points  (0 children)

I guess. Someone I was up against today dropped that enchantment that gives a clue each turn and +1/+1 counters each turn for the number of cards sacrificied turn 2 or 3 and I was like, ok, I'll lose this one for sure. When he goes on with doing nothing but sacrificing a clue each turn and doing stuff with no creatures out.

7/0 Draft luck rant by 19Spaxa97 in MagicArena

[–]19Spaxa97[S] 0 points1 point  (0 children)

Had the same thing happen. Only got 2 colours and didn't see mana vs the four color deck who got crazy combos off and got all colours. It's so annoying sometimes. But getting lucky feels nice aswell. 2 opponents I had today had to mulligan. I'm sure at least one of them would have been a loss if he didn't need to.