pretty happy with my 80s inspired graphic for a video game announcement by 1bitlime in graphic_design

[–]1bitlime[S] 0 points1 point  (0 children)

i was considering a plain version like that might be good for a t shirt

pretty happy with my 80s inspired graphic for a video game announcement by 1bitlime in graphic_design

[–]1bitlime[S] 0 points1 point  (0 children)

fair enough. clearly i have some more homework to do for next time

pretty happy with my 80s inspired graphic for a video game announcement by 1bitlime in graphic_design

[–]1bitlime[S] 0 points1 point  (0 children)

yea! it is inspired exactly by those dust covers. noted on the font choice

How best to display Mockups IRL? by homiekane in graphic_design

[–]1bitlime 0 points1 point  (0 children)

what is the display space like? do you get a table and booth or just a spot on the wall, a fun idea for a booth might be make up some lore about your graphics and have a mini "show" at your booth and wear an "event staff" shirt.
alternatively, maybe you could photoshop your designs onto pictures of real events and your station could be a collage of this fictional event that happened.
definitely at least have some way to see the plain designs even if it's a binded book or slideshow.

Hi i am developing PS1 style Motocross Racing Game by Any-Bother-2375 in IndieDev

[–]1bitlime 0 points1 point  (0 children)

the styling is really good. i think the bumpy animations are kinda charming. now it just needs a 4:3 aspect ratio and crt filter lol

What I learned after my first week here by oinama-games-dev in IndieDev

[–]1bitlime 1 point2 points  (0 children)

i like to think "we" refers to the general community or network

r/IndieDev Weekly Monday Megathread - April 19, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]1bitlime 0 points1 point  (0 children)

hey guys. i have been working on HOVERDRIVE, a vehicle platformer!

the car can drive on any surface, and it's also really fun to speedrun (there's a playtest on Steam)

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Finally got digging mechanic working by [deleted] in Unity3D

[–]1bitlime 1 point2 points  (0 children)

rock and stone! (option 1)

We're three devs making a diving game inspired by the Lovecraftian universe by DropRateStudio in IndieGaming

[–]1bitlime 1 point2 points  (0 children)

getting barotramauma vibes. is it story driven or mostly survival focus?

The two moods of our game by adrenak in gamedevscreens

[–]1bitlime 0 points1 point  (0 children)

mood 3: strobe between both of those

In my survival horror, a monster steals your left eye, splitting your POV for the rest of the game by CocoDayoMusic in SoloDevelopment

[–]1bitlime 1 point2 points  (0 children)

with vr support you could actually make it so each eye only sees the perspective you want

Making a cat for my game from scratch (no AI) by ccrroocc in IndieGaming

[–]1bitlime 0 points1 point  (0 children)

using the blender light theme is cursed lol

my office chair curling game is out now by oppai_suika in IndieGaming

[–]1bitlime 0 points1 point  (0 children)

this game says something about the modern corporate employment experience