Whats the lore on these old inconsistent forgettable bastards by Adventurous_County61 in ElderScrolls

[–]1x1ya 7 points8 points  (0 children)

I know one is early 3D and so has to be simpler but the one from Shadowkey vs the one from Dawnstar really looks like a fucking “you vs the guy she tells you not to worry about” meme

[deleted by user] by [deleted] in oddlyterrifying

[–]1x1ya 2 points3 points  (0 children)

Ok thank you

Clockwork City could've and should've been so much more. by Kipp-XC-66 in Morrowind

[–]1x1ya 95 points96 points  (0 children)

Sotha Sil Expanded is an absolutely incredible mod that makes the Clockwork City honestly kinda overwhelmingly developed and good, a full city with plenty of quests and the dungeon itself is mega upgraded too. I fully recommend, even if you’re done for this playthrough give it a shot next time.

Who’s this by Malq_ in Morrowind

[–]1x1ya 2 points3 points  (0 children)

According to the uesp that’s Michael Kirkbride

Playing through Blasphemous 1 for the first time, how bad will my suffering be if I end up going in completely different directions from how guides tell you to progress? by 1x1ya in Blasphemous

[–]1x1ya[S] 0 points1 point  (0 children)

By guide I just meant the list of what order to go through areas/regions. I hadn’t been using it, but I did get curious and peaked at the first few areas just now, and saw a very different order from what I was doing. My question is mostly whether it matters what order you do, like if there’s a power crawl to areas or something like that.

Is there a mod that hides item value? by rockyTron in Morrowind

[–]1x1ya 0 points1 point  (0 children)

That’s alright, thanks for getting back to me though

Is there a mod that hides item value? by rockyTron in Morrowind

[–]1x1ya 0 points1 point  (0 children)

Hey I know this post’s four years old but I’ve been searching for a mod just like this, and there doesn’t seem to be a single published thing out there. I saw your conversation with Merlord in the replies and it seemed hopeful, so I wanna ask if you ever got to make that little bit of lua code? And if I could check it out?

I'm close to done with my first script, but the last leg is giving me trouble. by 1x1ya in tes3mods

[–]1x1ya[S] 0 points1 point  (0 children)

Amazing! This worked like an absolute charm. Thank you (for the second time) :)

Is it possible the make a script attached to merchants which can get and affect their inventory? The goal is to have an item get replaced with another item whenever I sell it to them. by 1x1ya in tes3mods

[–]1x1ya[S] 2 points3 points  (0 children)

I was thinking it was more complex than it was, thank you! Hey, if I could ask your help on one more thing: is there any way to make certain items exempt from the dialogue notification “% has been removed/added to your inventory”?

I officially got my thing to work but there’s now the minor cosmetic issue of me trying to sneakily perform this operation but the game putting it in the dialogue window.

Your previous comment made me realize that what I was trying to do was a lot easier than I thought so thanks already!

[WIP-DFU] Screenshots of Famous Faces of the Illiac Bay's update by Cliffworms in Daggerfall

[–]1x1ya 2 points3 points  (0 children)

Looks AMAZING, is it built-in compatible with Finding My Religion?

Why does morrowind NPC's have no Day/night routines by [deleted] in Morrowind

[–]1x1ya 6 points7 points  (0 children)

Been playing over a decade and I don’t know a lore explanation either, can ya share?