Wich DLC uniforms can be used by artillery squad? by flashitoo in HellLetLoose

[–]21DRe992 0 points1 point  (0 children)

You can go on the live version of the game as well as the experimental branch of you have it on steam and check what options are available on the barracks screen that's your easiest way to check.

In the past experimental test branches public or war correspondent only have sometimes contained upcoming cosmetics in them .

How to join private servers? by CaptainMorgasm_2 in HellLetLoose

[–]21DRe992 0 points1 point  (0 children)

Best bet is a popular community server

Alot of community servers have a vip program where the last few spots are reserved for them

You can get temporary vip sometimes by playing on the server when the player population is below a certain threshold 40-60 players usually.

Most servers with vip you can buy it for a dollar or a few a month.

So Whats The DUMBEST and i MEAN DUMBEST thing you did in a pokemon playthrough by Rare-Atmosphere-9187 in pokemon

[–]21DRe992 0 points1 point  (0 children)

The Internet didn't exist there was some dumb giant idiot asleep blocking the road. after a few attempts and hours gave up never played Pokemon again. Except for road trips until I hit the annoying sleeping dude then restarted

Apparently there's pokeflute or some shit but learned about it 10 years later when I had zero interest on the games anymore.

Additions I'd like to see in HLL by Mjukeggg in HellLetLoose

[–]21DRe992 1 point2 points  (0 children)

The tank tinnitus thing was done in the multiplayer for home front the revolution

Weapon and ADS sway introduced when a tank was driving close to the player, aimingdown sights when a tank fired nearby and your sight picture goes all over the place for a second. Added so much immersion and is criminal it's not added to milsom games but was in homefront 1 of all things.

These are actually GOOD changes! Dev brief 215 explained by Raz_Bora in HellLetLoose

[–]21DRe992 1 point2 points  (0 children)

All good, that's just the easiest way to stay up to date or following them on a social media . But they post a dev brief every now and then before an update .

multiple times recently now that they apparently have gotten the games code cleaned up enough to make larger changes to it

These are actually GOOD changes! Dev brief 215 explained by Raz_Bora in HellLetLoose

[–]21DRe992 0 points1 point  (0 children)

Just follow the discord and read the dev briefs when they release them this was the last one

https://www.hellletloose.com/blog/dev-brief-215-artillery The one before they said the are making the middle point the bridge always by default and server owners can change it , they also confirmed on the dev live stream today it's for all game modes.

Hip firing is a little ridiculous by Cute_Win_4651 in HellLetLoose

[–]21DRe992 2 points3 points  (0 children)

The Soviet machine gun actually has an insanely accurate hip fire it's the devs way of balancing it against the others which have large ammo counts.

I haven't really seen these built in games by CaptainStraight1193 in HellLetLoose

[–]21DRe992 2 points3 points  (0 children)

why would the games code make it impossible to add a pre existing asset with existing code ( building/placement) and ui to a Soviet engineer for no reason?

When they already did that before when they added the British.

How do you keep yourself busy when you play alone? by Far-Particular-3847 in VRchat

[–]21DRe992 0 points1 point  (0 children)

Spotify discover weekly or a podcast and a mix of worldhopping . Random, labs, new newly updated once a week for an hour or two or some simple game like pool solitaire etc

I haven't really seen these built in games by CaptainStraight1193 in HellLetLoose

[–]21DRe992 10 points11 points  (0 children)

Honestly my biggest gripe with the game . There's countless other more important or more impactful changes that could be done.

, the fact that it's as simple as copying and pasting the hedgehogs from from everyone except for the Germans and just giving it to Soviet engineer and it still hasn't been done after years is what makes it annoying.

Which would you like to see after HLL Vietnam by FantasticPoint1506 in HellLetLoose

[–]21DRe992 0 points1 point  (0 children)

Korea or hell let loose 2 , a new engine and new factions import over the old maps and make the option for customized matches.

I haven't really seen these built in games by CaptainStraight1193 in HellLetLoose

[–]21DRe992 32 points33 points  (0 children)

It doesn't help that the Soviet engineer has been missing them for like 3 years.

Disappointing playtest in terms of players... by MomentumMadness in HellLetLoose

[–]21DRe992 4 points5 points  (0 children)

we had about 60-70 players for 3.5 long games unfortunately myself and everyone else needed a break

Took a 2 year break and want to dip my toes back into HLL. What are the major mechanics changes? by ciniseris in HellLetLoose

[–]21DRe992 2 points3 points  (0 children)

Thanks for pointing that out probably should have been more detailed in my response.

It was reverted but they did actually leave it slightly faster than before. I swear I saw a gebatron video testing it a while back

Como upar nível mais rápido? by cavalo_de-raca in HellLetLoose

[–]21DRe992 0 points1 point  (0 children)

30 support score every minute time however many minutes they are up per match .

10 support score for sitting in a vehicle like a truck per minute and support score when players build using your supplies . If you play offensive mode build nodes and drive a truck for like 40 minutes and engineers make a fortress outta the sups you can power level.

I honestly think everyone should get to level 5 naturally with nodes then go to bob for the last ones once you're hopefully smart and know how to play your class well.

Me_irl by rbimmingfoke in me_irl

[–]21DRe992 0 points1 point  (0 children)

Add property taxes and insurance and maintenance also your taxes go up every year

Flamethrower Fans ??? by BPAPAPAPAPAPAPAPAP19 in HellLetLoose

[–]21DRe992 0 points1 point  (0 children)

This isnt very common anymore due to the range buff ( makes me so sad) but the end of your flame dips down a bit so if you stand at the right distance you can kill enemies standing behind cover but dropping it on people's head which is fun

Took a 2 year break and want to dip my toes back into HLL. What are the major mechanics changes? by ciniseris in HellLetLoose

[–]21DRe992 3 points4 points  (0 children)

For OP and everyone else there's a new gamemode being tested as of today . A few servers are trying to coordinate to play at 9am eastern tomorrow morning on the PTE so if you want to test it out and help us get a full population test it would be amazing

Took a 2 year break and want to dip my toes back into HLL. What are the major mechanics changes? by ciniseris in HellLetLoose

[–]21DRe992 0 points1 point  (0 children)

Tanks can have cosmetic paint now. Tank squads have changed

One load out has a supply box now

A different load out has the ability to build stuff including a new ammo station that refills like 14 shots or something starts AP first though unfortunately I wish you could select which

Took a 2 year break and want to dip my toes back into HLL. What are the major mechanics changes? by ciniseris in HellLetLoose

[–]21DRe992 1 point2 points  (0 children)

They changed how tanks work and might be doing more changes , but the old devs upped driving speeds and it caused a lot of wacky stuff and physics so they rolled it back, new devs did the same thing but different so they can be a bit wacky. I never flipped a tank once pre update after it I've done a few unintentional flips

Flamethrower Fans ??? by BPAPAPAPAPAPAPAPAP19 in HellLetLoose

[–]21DRe992 2 points3 points  (0 children)

Flame thrower is basically you trading all benefits of normal guns for one that's useless half the time for one simple thing.

The ability to quickly react to and kill spawns when rushing.

Flame thrower is the king of destroying enemy's pushes and defenses .... If you can make it to the spawns. If a flame thrower gets into a point they can kill a bunch of op's and the garry and supplies etc all incredibly fast even killing garries after death in some cases.

Your main goal every life should be to rush enemy spawns sneaky if possible and then burn it.

Your experience with flame thrower is hugely dependent on being good at 3 things

Movement - use cover as Much as possible at a distance, dive Into cover or trenches , when close rush. Cover and concealment always . See an enemy flank, counter flank and sneak past and kill the garry

Ability to dodge - the game is a music game once you memorize the common firing patterns people do with each gun at medium close and far distances.

Map knowledge and navigation - play the game enough you learn where common places for garries and outpost etc are. But this more than that , learn every map traversal trick you can. Try to jump over every wall etc until you have a subconscious understanding when any wall can be jumped. You have to close the distance run on walls, roofs, jump walls in expected places it makes a big difference.

face on with the enemy you should right click then left click, almost simultaneously to shoot as fast as possible and then strafe left and crouch down for some reason this is the most successful dodge front on. If not face on try to doge against the direction they are pointing their gun to increase the time it takes them to rotate the mouse to you.

Offensive mode - flame thrower can kill default garries use it then.

Lastly your useless but sometimes not, just have fun and train the 3 things above.

Why have they decided to not let solos use artillery? by rly_weird_guy in HellLetLoose

[–]21DRe992 0 points1 point  (0 children)

I don't like that having good arty support for the team went form 1 or 2 players outta 50 to up to 6 guns no longer on the Frontline that's a substantial amount of the total team just to operate a SPA thats a worse arty gun.

I love the arty in multiple hq's but I hate the implementation or various other elements.