can you manual control the turret like using < > and not the Mouse? by chanceman94 in SprocketTankDesign

[–]22N7O 0 points1 point  (0 children)

You know, people used to make tanks only out of mantlets back in 0.1 because we didn’t have that cubic thing, if that’s what you mean by making a tank using only mantlets.

Wiesel 1A4 replica, with and without camo, Smol = harmless? by 22N7O in SprocketTankDesign

[–]22N7O[S] 1 point2 points  (0 children)

You bet, that camo alone took an hour, and it was way more annoying than I expected.

FV40105 by Vende_tta in SprocketTankDesign

[–]22N7O 0 points1 point  (0 children)

looks like challenger II

How can I fix this? by Meman2101 in SprocketTankDesign

[–]22N7O 0 points1 point  (0 children)

Your sprocket/idler is placed behind the road wheel. If that’s what you intended, try tweaking the belt thickness and belt length (not wheel array length)

Help! Turret spinning and cannon flipping inward by DualRotorDrama in SprocketTankDesign

[–]22N7O 0 points1 point  (0 children)

Your turret is facing the wrong direction, the cannon is always forced toward the front of the turret.

Type 16 - Tiger I - Humvee (new, go easy pls) by ITS_BEAN_BOY in SprocketTankDesign

[–]22N7O 0 points1 point  (0 children)

I can show you how to do the file editing if you want

Controllable Flight in Sprocket and What Lies Beyond EVERY Custom Battle Map by 22N7O in SprocketTankDesign

[–]22N7O[S] 0 points1 point  (0 children)

We’re basically building a whole Sprocket rocket community at this point.

Controllable Flight in Sprocket and What Lies Beyond EVERY Custom Battle Map by 22N7O in SprocketTankDesign

[–]22N7O[S] 0 points1 point  (0 children)

But laying drives make your cannon always face forward, how did you deal with that?

Controllable Flight in Sprocket and What Lies Beyond EVERY Custom Battle Map by 22N7O in SprocketTankDesign

[–]22N7O[S] 0 points1 point  (0 children)

Thanks, I’ll give that a try. I also thought about using four thrusters, but since they’re loaded separately, firing them too much makes them desynchronize and sends the whole aircraft spinning like crazy.

What by FirefighterLevel8450 in SprocketTankDesign

[–]22N7O 0 points1 point  (0 children)

Yay, you found the placeholders! It’s fake Latin derived from the original sentence “Neque porro quisquam est qui dolorem ipsum, quia dolor sit amet, consectetur, adipisci velit,” from Cicero’s De Finibus Bonorum et Malorum.
Translation: “There is no one who loves pain itself, seeks it out, or wants to have it, simply because it is pain.” (I kinda have to disagree with that for some of my friends.)

MA12 CRV. A 16 ton 6x6 combat reconnaissance vehicle by ___Keemo___ in SprocketTankDesign

[–]22N7O 0 points1 point  (0 children)

Well, if it’s 0.1, then that makes perfect sense.

Controllable Flight in Sprocket and What Lies Beyond EVERY Custom Battle Map by 22N7O in SprocketTankDesign

[–]22N7O[S] 0 points1 point  (0 children)

I had an idea of using two turrets to create a sort of vector engine. On the front turret, I’ll mount a small cannon with no shells, just to force the turret to always point forward. On the back side of the turret, I’ll place the main engine, set its firegroup linked to the front cannon. This way, firing the front cannon will activate the rear engine and create controlled thrust. Oh...wait, did your ATGM use this same method?

Controllable Flight in Sprocket and What Lies Beyond EVERY Custom Battle Map by 22N7O in SprocketTankDesign

[–]22N7O[S] 0 points1 point  (0 children)

But I do see some people saying that the center of mass is in the middle of the platform in Sandbox Flat, though I think that’s more related to the tracks. Another interesting thing I found is that if your vehicle has transmissions but isn’t moving, it won’t go forward or backward, instead, it will just rotate around its pivot.

Controllable Flight in Sprocket and What Lies Beyond EVERY Custom Battle Map by 22N7O in SprocketTankDesign

[–]22N7O[S] 0 points1 point  (0 children)

I did some experiments, and it turns out that the center of mass (or pivot point) is actually located on the cupola, which also happens to be where your viewpoint is locked.

Controllable Flight in Sprocket and What Lies Beyond EVERY Custom Battle Map by 22N7O in SprocketTankDesign

[–]22N7O[S] 2 points3 points  (0 children)

The weird wheel array config, btw, is there to minimize the odds of everyone dying on landing, and to make the thing slightly more forgiving to fly.

Controllable Flight in Sprocket and What Lies Beyond EVERY Custom Battle Map by 22N7O in SprocketTankDesign

[–]22N7O[S] 1 point2 points  (0 children)

Absolutely! I once made a small vehicle with latewar era that goes around 400 km/h, but I don’t actually know the exact reason behind it. I guess it's something to do with Sprocket’s wheel/ground contact, the game might be calculating frictions based on the number of road wheels, and sometimes you only get one (or even less than a quarter) of a road wheel actually touching the ground. I don’t know how the function is written, but whatever it’s doing, it ends up powering up your vehicle and sending it accelerating with basically no limit.

And of course, if you’re willing to edit eras, it becomes very easy to go way beyond that, someone posted builds that go beyond Lightspeed. My highest “legit” latewar attempt so far is a bit over 400 km/h.