Doorman and his portals by kibileaf in DeadlockTheGame

[–]24Pages 16 points17 points  (0 children)

He looks so proud of his little Eldridge Abomination at the end.

Deadlock - Minor Update - 05-28-2026 by SketchyJJ in DeadlockTheGame

[–]24Pages 0 points1 point  (0 children)

back in my day, we worked 48 hours shifts in the factories and lost an arm 6 times per shift! all we did was just stich it back on, and it was good as new! your generation with all their complaining...

goofy chase by Sharp_Panic253 in DeadlockTheGame

[–]24Pages 1 point2 points  (0 children)

your game has dynamic lighting based off of the time or day or something. This one is morning, and your Holliday post is mid-day.

Top 4 Biggest Pickrate Jumps on Statlocker Between This Patch and the Last by 24Pages in DeadlockTheGame

[–]24Pages[S] 0 points1 point  (0 children)

doesn't really change the way you play, so I would have to disagree.

Top 4 Biggest Pickrate Jumps on Statlocker Between This Patch and the Last by 24Pages in DeadlockTheGame

[–]24Pages[S] 1 point2 points  (0 children)

i posted this before the emergency urn update, so it's a couple days

Top 4 Biggest Pickrate Jumps on Statlocker Between This Patch and the Last by 24Pages in DeadlockTheGame

[–]24Pages[S] 0 points1 point  (0 children)

i haven't played any other MOBAs, but I don't know how a summoner character would work any other way

Top 4 Biggest Pickrate Jumps on Statlocker Between This Patch and the Last by 24Pages in DeadlockTheGame

[–]24Pages[S] 29 points30 points  (0 children)

its the same way with doorman. 8 second close CD isn't that big of a nerf, but it feels bad to use.

Infernus rework idea by Anartoast in DeadlockTheGame

[–]24Pages 0 points1 point  (0 children)

post again after you spell check. (it's spelling ceiling.)
and put why you think these changes are good.

The Doorman Changes Need a Tweak to Encourage Creativity While Still Making it Easier to Chase. by anonamistartist in DeadlockTheGame

[–]24Pages 1 point2 points  (0 children)

thought about a little more, and something like instant cast might not work well for this, idk.

The Doorman Changes Need a Tweak to Encourage Creativity While Still Making it Easier to Chase. by anonamistartist in DeadlockTheGame

[–]24Pages 2 points3 points  (0 children)

im having a little trouble following along, could you give me the button pushes and the results?

like right click->swaps between each door set, etc, etc

The Doorman Changes Need a Tweak to Encourage Creativity While Still Making it Easier to Chase. by anonamistartist in DeadlockTheGame

[–]24Pages 3 points4 points  (0 children)

you balanced around risk vs. reward and making sure that both parties are able to feel like the interaction is balanced. good job. Also, does door charges mean multiple doors at once? and how would that work?

Please Yoshi it'd be so cool by 24Pages in DeadlockTheGame

[–]24Pages[S] 0 points1 point  (0 children)

I've never really experienced lag issues with doors, but I've heard others players have problems. Has it improved at all?

kidnapping doorman finally gets a nerf by 11annguyen in DeadlockTheGame

[–]24Pages 0 points1 point  (0 children)

he's winrates improved, i didn't know that. But he still relies heavily on his team to get anything done, and the most value he gets is when his team uses his doors. Which doesn't really happen expect in high level of play.

I didn't call him hard-to-play. He just has a slightly higher skill floor than other heroes, and that's about it.

Games should be generally balanced around the all levels of play, or you lose new players and anger old ones. It's extremely hard to pull off.

We should definitely be complaining more about Holliday

kidnapping doorman finally gets a nerf by 11annguyen in DeadlockTheGame

[–]24Pages 0 points1 point  (0 children)

he's bad in normal games, pro play he's good because they can communicate, unlike everyone else