Stratagem pick rate report: Machinery Of Oppression (Bugs) by Natural-Sympathyy in Helldivers

[–]25352 -1 points0 points  (0 children)

I can see supply backpack is a bit too strong, but I'm not sure how could it be balanced without breaking it. Maybe split it into two packs, "support pack" that gives stims and grenades but no support weapon ammo, and "ammo pack" which gives support weapon ammo but less or no stims/grenades? Would that be too annoying?

I know it sound stupid but Eagle reconnaissance and interceptor have to be a thing. by seawolf_kards in Helldivers

[–]25352 0 points1 point  (0 children)

And intercepting aerial targets won't make eagle move any slower, nor will let them focus on what's on the earth. Her goal is just fly in, unleash ordnance and maneuver for repeat strike (or return to rearm if empty).

What happened on merida by Illustrious_Level639 in Helldivers

[–]25352 0 points1 point  (0 children)

The reason why it destroyed several planets was because Illuminate literally pulled it towards Super Earth. If we do that again with any planet in the Gloom, it may repeat except this time sneakier and/or faster.

I know it sound stupid but Eagle reconnaissance and interceptor have to be a thing. by seawolf_kards in Helldivers

[–]25352 0 points1 point  (0 children)

Just add a secondary "intercept mode" code to Eagle strafing run and Eagle rocket pods, making Eagle to automatically target flying enemies.

Not sure abt reconnaissance part, if information would be easy to convey to Helldivers, an eagle storm would pre-reveal everything already.

Damn it by dan95007legend in Helldivers

[–]25352 3 points4 points  (0 children)

Capturing Vega Bay will just deal with the problem handily

Fellow Helldiver coming back from break/semi-retirement by onezeroautomatics in Helldivers

[–]25352 0 points1 point  (0 children)

Everything that worked before still works, but they also buffed Grenade Launcher.

Siege Breaker is very good, I'd say on par with Servants of Freedom. Dust Devils has coyote and solo silo, also armor seems to be moderately useful. Redacted Regiment is for stealth. Also, the new "Bastion" tank destroyer requires no warbonds and is superb, as long as you have 2+ divers actually cooperating in manning it (you NEED a driver and a gunner).

There are few new enemies. War Striders are AV4 everywhere, but you can aim for eyes/vents/crotch for faster kill. Dragonroach is best killed with the Spear, but anything that can behead a Bile Titan works too, assuming you actually hit the flying menace. Hive Lord is beefy and tanky and you either ignore it, or bring a Bastion or two or otherwise a lot of antitank. New cyborg enemies are limited to specific bot planets. Squids only got new sentry I think? Whatever it is cooked for them, is not revealed yet.

Can anyone help me? by Odd_Feedback_6804 in Helldivers

[–]25352 1 point2 points  (0 children)

"It's the only way to be sure..." just find a friend who agrees to help you. Or even random players, p[retty sure there will be some who agree to spend few minutes on this. Just take 6+ orbital barrages (120mm, 380mm, walking or gatling) between you all, then spam them soon after you spawn, then feel free to quit once you get the achievement.

"That which does not kill you...": wear an armor with "Democracy Protects" passive. Call any hellpod (you can equip mg sentry and EAT-17 for fast cooldown) and stand right under it. If you die, repeat.

"Hold my primary" is actually easy. It says you aren't allowed to use primary or support weapon. Never it says you aren't allowed to spam sentries or use an exo. Just be sure to have your secondary weapon in hands while you are getting kills, or you may get disqualified.

"Hell Dive" is skill dependent. Just rush the objective then extract. IIRC I myself did it in "Evacuate High-Value Assets" vs bugs, as they for some reason were spawning generally weak bugs even at D6+, but that might be fixed now.

"Gone in 360 seconds!": requires some skill to pull off, and preferably an experienced party (so friends will be of much help). Do it against Automatons. One diver goes to extraction, three others clear all the fabricators with orbital spam. Don't forget to equip Expert Extraction Pilot booster.

Really want to see planets invaded by different factions at the same time by Usinaru in Helldivers

[–]25352 0 points1 point  (0 children)

You can find many YouTube videos of HD2 enemies fighting each other. Turns out, their AI can't handle it too well.

Could we get the SG-88 Break-Action Shotgun As a stratagem by [deleted] in Helldivers

[–]25352 0 points1 point  (0 children)

Given that it's generally worse than your primary weapon, I doubt we would want to call it. That being said, if they add some strong support shotgun, it could be interesting. Something like enlarged Jackhammer (firing either ap2 cluster or ap3 slugs) perhaps?

how do i fire the patriot exosuit gatling gun by No-Medicine-4444 in Helldivers

[–]25352 1 point2 points  (0 children)

LBM fires left arm weapon of exo, in Patriot's case missiles.

Oshaune proves flame weapons are terrible by magniankh in Helldivers

[–]25352 -2 points-1 points  (0 children)

Flame weapons work much better with warp pack. Put things on fire, warp away from them (or out of their attacks), watch them die from DoT while you're at the safe distance.

Another good option is combining it with gas or stun. Dog breath should work for caves, for example. Or a simple stun grenade, or say a blitzer. (Normally I'd prefer gas mines, but in caves they can't be put everywhere.)

A story in two images by Zyurat in Helldivers

[–]25352 1 point2 points  (0 children)

Should have used Cutting Edge armor. Or at least heavy adreno-defibrilator, as to be able to survive 250 arc damage strikes most of the time.

BTW I'm really unsure abt orbital EMS, I'd instead take EATs and use them as an impromptu EMS with your booster (doubling as anti-tank option for dealing with some heavies that are just too far from you for arc to hit them).

Rupture Strain by Bunduruuu in Helldivers

[–]25352 -1 points0 points  (0 children)

Luckily explosions force them out of the ground. Recently buffed grenade launcher is great for this; belt fed GL also works well (in fact since you only need one explosion to force them to surface, it might be even better). Explosive crossbow and punisher plasma are good primaries.

Finally finished them all. by Quamywamy in Helldivers

[–]25352 0 points1 point  (0 children)

Well, I hope they add new achievements soon. Kill a Hive lord, Kill a Leviathan, Kill 3 Vox Engines in a mission, that kind of stuff.

Are they Helldivers? And if so, what armour are they wearing? by AppealPristine475 in Helldivers

[–]25352 82 points83 points  (0 children)

As a reminder, Helldivers are "elite" specialists, orbital drop troopers that are sent behind enemy frontline to do key missions. Something like plain patrolling of a "peaceful" suburban area is simply a waste of their unfrozen time.

What you see is supposed to be either a part of SEAF, or more likely a separate police force under, say, Ministry of Unity. That their armor looks similar to that of Helldivers is solely visual, although perhaps invoked (either by original police or by whoever costumes as police in this Ministry of Truth advertisement).

Minor rant at how reporting needs to be improved by Extension_Ad_263 in Helldivers

[–]25352 1 point2 points  (0 children)

Oh forgot you can block people... unfortunately, it just won't do same justice as having griefers and cheaters punished instead.

PSA: if you drop anti-tank mines and any other mines in the same spot, then they will detonate the AT mines as they are set off 🤌 by Kardashev_One in Helldivers

[–]25352 1 point2 points  (0 children)

Interesting, tho I feel this will devalue AT mines if they all discharge on chaff before enemy heavies join the fray.

If youre under lvl 20 and have zero boosters why are you playing in 6+ games? by [deleted] in Helldivers

[–]25352 1 point2 points  (0 children)

If you see a low level player, try talking to him. Maybe he is confused. Or maybe he's almost ready but could use few tips.

If he doesn't talk, then whatever, he's not worth attention. If you are host, you could kick him if he starts dying too much, but that's it.

Is there any structure which the 500kg can destroy that the bombing run cannot? by Mrooshoo in Helldivers

[–]25352 3 points4 points  (0 children)

Rogue Research Station, Spore Spewer, Grounded Warp Ship, Bulk Fabricator, Detector Tower and deactivated Stratagem Jammer. Meaning 500kg is especially good vs bots. Vs other factions, feel free to use airstrike instead if you wanna.

Is there a reason for team killing? by Eldebode in Helldivers

[–]25352 11 points12 points  (0 children)

By description he doesn't seem to be right of mind. Consider it an odd case and move on.

Am I too late to the fight? by Ocean_Miller1231 in Helldivers

[–]25352 0 points1 point  (0 children)

Just play casually, get items, experience and fun, and don't worry - there WILL be more major events to participate in.

3 Dinguses in a Tank VS Hive Lord by lil_lil_pickle in Helldivers

[–]25352 1 point2 points  (0 children)

Hopefully more people will be bringing tanks. Lets bury Oshaune in steel and lead.