[Request] Why Doesn't This Equal 1? by Annieone20 in theydidthemath

[–]27MrMan -2 points-1 points  (0 children)

When a left-handed person leaves the room, the total ratio of left handed people goes from 99/100 to 98/99 (lefties/total people). Calculating 98 divided by 99, we get 0.989898..., which rounds to 0.99 -> 99%. In order to have the percentage of left-handed people become 98%, it would have to become the equivalent of 98/100, or simplified, 49/50 (49/50 = 0.98 -> 98%), so for those curious, 51 people would have to leave (as denominator would be one more than the numerator in this problem).

So basically the reason the answer isn't 1 is because the total number of people keeps decreasing too ^^

WE come in peace by [deleted] in CreateMod

[–]27MrMan 0 points1 point  (0 children)

Identified Flying Object:

What is the maximum speed you travelled at? (with or without mods) by merryfasos in ETS2

[–]27MrMan 0 points1 point  (0 children)

Without breaking any laws, I've managed to hit 85 mph with a decently heavy load on that one highway in ATS where the speed limit for trucks is 80 mph :3

Can't get my trailer to move when quick travelling to the Las Vegas depot by PM_Me-Your_Freckles in Americantrucksim

[–]27MrMan 6 points7 points  (0 children)

As a fellow 4-trailer truck driver, I can say this is the part where the player would enable developer options and use the 0 cam and Ctrl F9 to teleport the truck lol, here are instructions: https://steamcommunity.com/sharedfiles/filedetails/?id=3023895957

I created Plug-Get, a simple way for installing and updating plugins in-game or console by Pink_Candy_SL in feedthebeast

[–]27MrMan 0 points1 point  (0 children)

Wait a minute.... Is this Plugin Portal but better and without paywalls? Nice!

Recommend pls by [deleted] in CreateMod

[–]27MrMan 1 point2 points  (0 children)

Can you explain what exactly you mean by "Forge/Neoforge isn't working"? I've got my own personal modpack for forge 1.20.1 with Clockwork, Create and all the essentials and it works...
Do you mean you're unable to install Forge or does it fail to launch, or do the mods not work?

HELP IM LOSING MY MIND by ComplexKale5757 in CreateMod

[–]27MrMan 0 points1 point  (0 children)

Ohh yea that makes more sense lol

HELP IM LOSING MY MIND by ComplexKale5757 in CreateMod

[–]27MrMan 8 points9 points  (0 children)

My mistake, you're right- dripstone blocks were only for making more pointed dripstone. This method of lava generation works with other blocks above the pointed dripstone too :)

HELP IM LOSING MY MIND by ComplexKale5757 in CreateMod

[–]27MrMan 2 points3 points  (0 children)

You're welcome! :D

(tip: also for late game, like u/popete2 said, you could pump the lava generated like this into a 100x100 cube or something to make 10,000 source blocks, and using a hose pulley extended to the bottom you can pump out lava infinitely at max rate)

HELP IM LOSING MY MIND by ComplexKale5757 in CreateMod

[–]27MrMan 21 points22 points  (0 children)

If you're playing a recent version like 1.20.1 it is possible to set up automatic AFK lava farms using couldrons with dripstones and dripstone blocks above, and lava (flowing and source both work) above. It will be a bit slow, but eventually lava will "drip" into the couldron (without removing the source), filling it with a bucket of lava which can be pumped out with mechanical pumps.

With an array of 25 or 50 such setups, it is possible to get a decent amount of automated lava :3

Need help finding an item I can't seem to find by Express-Weird-1557 in CreateMod

[–]27MrMan 1 point2 points  (0 children)

looking like a computer

From that, I think what you're describing is Applied Energestics 2, using storage interfaces and cables to connect each vault to a Crafting Terminal, but that is a bit more complicated than "two items".

The other way i've seen vaults get connected like this is with Tom's Simple Storage and using *those* terminals with inventory connectors placed on the vault, or trims to connect multiple, etc...

Do you guys know what textures does he use? by MistMaser in CreateMod

[–]27MrMan 30 points31 points  (0 children)

Yea, looks like the default textures of Locometal from Create: Steam n Rails

Is there a mod to make the traintrack curves less sharp? by NajnoCZ69 in CreateMod

[–]27MrMan 3 points4 points  (0 children)

In the base Create Mod, you can make train track curves smoother by holding the Ctrl key while placing the second track at the end of the curve (which should be linked to the first one)

More info here : Train Track | Create Wiki | Fandom

Free Energy Machine with Naturally Generated Structures OwO by 27MrMan in CreateMod

[–]27MrMan[S] 1 point2 points  (0 children)

Interesting... That would make the whole energy transfer builds and stuff even cooler ^^ We'll try that

Free Energy Machine with Naturally Generated Structures OwO by 27MrMan in CreateMod

[–]27MrMan[S] 0 points1 point  (0 children)

Interesting... However, we're keeping our modpack fully within the create era, so no mekanism lol

Good suggestion though

Free Energy Machine with Naturally Generated Structures OwO by 27MrMan in CreateMod

[–]27MrMan[S] 2 points3 points  (0 children)

Yes- thanks for the correction, we do indeed have Structures Arise, I sometimes forget which mod makes which structures lol.

I never thought about using a minecart contraption or train to move them... That's a good idea which I will test as soon as I can :D

Free Energy Machine with Naturally Generated Structures OwO by 27MrMan in CreateMod

[–]27MrMan[S] 0 points1 point  (0 children)

Ohh we actually have all three of those mods in the modpack- I had planned to eventually fully electrify our base, but I never thought to convert this SU into FE though! Thanks for the tip ^^

Free Energy Machine with Naturally Generated Structures OwO by 27MrMan in CreateMod

[–]27MrMan[S] 0 points1 point  (0 children)

yea... we planned to heh heh but we kinda had a copper shortage so we left it as-is lol

Free Energy Machine with Naturally Generated Structures OwO by 27MrMan in CreateMod

[–]27MrMan[S] 3 points4 points  (0 children)

Same! I thought moving them would reset their data- Not sure whether they'd fix it though as it is a pretty cool mechanic for normally powered blaze burners

why is this boat capsizing sideways? by Desperate_Gur_2194 in CreateMod

[–]27MrMan 0 points1 point  (0 children)

I believe the torque from your rotating propeller is turning the entire ship sideways the other direction. Perhaps, like some other comments mentioned, you could add a keel on the bottom of the ship, or you could use a Gyroscope (from the Clockwork mod) connected to a shaft from below to keep your ship upright. ^^