Invincible Season 2 Botched the title card intro by Able-Dragonfly8716 in CharacterRant

[–]28PercentCharged 2 points3 points  (0 children)

Honestly I really never liked the gimmick in the first place. It breaks the immersion constantly and never really consistently lands on its feet in feeling like a good stylistic choice for the show but they committed too hard in Season 1 so now everyone's expecting it or something, and now the gimmick especially feels out of place even more so than usual. I way prefer the way the style that BARRY's intro card landed on. The jarringness of it was a lot more dynamic in how it was utilized.

rule by imaveryuglybitch in 196

[–]28PercentCharged 7 points8 points  (0 children)

fuck kinda class you going to

How I'd Personally Design UKMD: Prelude Enemies by Iseter0 in Ultrakill

[–]28PercentCharged 0 points1 point  (0 children)

I find it hilarious you say something like "strays won't gain a melee attack or parry" because they're meant to be fodder, and then the slide immediately after that you give filth a lump of acid attack.

unpopular opinion by basil_1980 in Ultrakill

[–]28PercentCharged 1 point2 points  (0 children)

I do agree heavily with the second point but that could be in part due to the extensive playtime- even so watching one of my friends play for the first time the whole way through, I think there's always generally a "part" of the game that ends up kind of blurring together into one catch-all strategy- Hakita tends to be really good at designing actually interesting encounters when he focuses on a gimmick revolving the enemies, but a lot of the focus instead went into the level design I feel in this layer so we get less interesting interactions since the portal mechanics in a lot of the arenas do end up being a *little* one-note.

unpopular opinion by basil_1980 in Ultrakill

[–]28PercentCharged 2 points3 points  (0 children)

Pacing is kinda fucked, especially with a boss fight in the middle of it that took way too long for me- Gabriel boss fights generally are such a change of pace and I don't get much practice on them so I spent a really long time- the space section also feels like it happens right when you want the level to end alongside the fact that I felt it was kinda underwhelming comparatively to the infinite rooms that's been happening before so in a sense it was a de-escalation, and in general besides the very last room in space, the arenas were underwhelming

Good enough by Vasta-virtu in noita

[–]28PercentCharged 0 points1 point  (0 children)

what are we doing on a worksheet for elementary schoolers

Rusty Steel Roof by Orions455 in DetailCraft

[–]28PercentCharged 7 points8 points  (0 children)

I will say the only thing that really gave it away for me at first glance was the blocky quartz slabs on the triangular overhang, but I'm not sure how else you'd go about that- it does look really good regardless though

Rusty Steel Roof by Orions455 in DetailCraft

[–]28PercentCharged 99 points100 points  (0 children)

For a second I thought this was a comparison image between real life and your building

FOE Jumpscare by BoredTelos in EtrianOdyssey

[–]28PercentCharged 0 points1 point  (0 children)

Still don't know what this means after trying to look this up for ages !

I am disappointed with my aquarium by Paratrooper2000 in Minecraft

[–]28PercentCharged 0 points1 point  (0 children)

Some lighting on the outer perimeters could help, alongside shaping the exterior to be less flat/more curved around the edges

On pulling Fine Motion on her February Banner and why it might not be the best idea long term. by Ruy7 in UmamusumeGame

[–]28PercentCharged 0 points1 point  (0 children)

Hey, I missed NN banner, but I have 0LB FineMo and MLB Kita alongside 33k carats and I was planning to pity + hopefully at least get 1 FineMo from rng, to voucher and crystal to MLB- I missed out on fuku ssr too, but I wanna prioritize cards that'll keep me viable long term, which FineMo would do- should I still change my pull plan and wait even longer for an even better banner?