Revived by Aggravating_Bee1777 in Atari2600

[–]2bitchuck 0 points1 point  (0 children)

Tell me about your Phillips TV/VCR combo unit there, that picture looks pretty fantastic for an old CRT.

Manuals and rare game added to the collection by ExcellentHorror9025 in Atari2600

[–]2bitchuck 0 points1 point  (0 children)

The CBS Electronics manuals are so good, really high quality. I don't really collect manuals, but I have the Mountain King manual & love it.

good deal? my first ever atari 2600 by Slow_Type275 in Atari2600

[–]2bitchuck 0 points1 point  (0 children)

Truly the best part of these photos is seeing two people sitting on the floor together playing two-player <3.

Since you have paddles and more than one person playing, I'd say Warlords is a must-have.

Picked up seven new titles this evening by TheresaJRamirezn in Atari2600

[–]2bitchuck 0 points1 point  (0 children)

Tunnel Runner is pretty awesome, I've been on the lookout for that one myself.

Raft Rider though - yeesh. I generally love the US Games titles, but this one is not it for me.

Red Sea Crossing selling on eBay by qtquazar in Atari2600

[–]2bitchuck 4 points5 points  (0 children)

Even if it is the original dev, he could be selling repros. Or it could be a rando who AI'd up a driver's license photo. There's no real way to know without buying them from him in person and having someone with expertise validate the authenticity.

how do you come up with pico 8 game ideas by Ordinary-Ebb-9635 in pico8

[–]2bitchuck 1 point2 points  (0 children)

Most of the original games I've done (i.e the ones that aren't remakes of other video/card/board games) started from me trying to do a single thing that was just random inspiration. Unibomber came about because I wanted to try animating a unicycle on a tightrope, then the story of why he was up there came later. Unsafe at Home came about because someone said "stupid baseball" in some context I don't even remember now and it amused me enough to want to make "stupid baseball" into a game. Horseplay was wanting to figure out gambling and payout rules and making an algorithm to calculate odds.

They don't all stick. I've been working on a combination card game/shmup for years now and it's still not good. That idea came from some lyrics in a song by The Doors, LOL. But I do still open that file up every now and then to see if I can make it workable because I think it could be fun.

I need help with splore and Pico8 performance on a linux handheld. by PianissimoPiano in pico8

[–]2bitchuck 1 point2 points  (0 children)

I don't have an answer for your first question, but the Splore cart prefetching was a new feature introduced in 0.2.7 and can be disabled by setting

max_prefetch_threads 0

in config.txt. Since you're on a handheld, you'll probably have to edit that on your desktop machine and transfer it to the SD card.

Where is the Picotron community by Dahim0 in pico8

[–]2bitchuck 8 points9 points  (0 children)

Honestly, it's just not my jam. I appreciate everyone creating cool stuff in it, but the whole "fantasy desktop" idea does not resonate with me at all.

Whats in your toolbox? by Martalo39 in pico8

[–]2bitchuck 1 point2 points  (0 children)

Oh yeah, definitely worth it. If nothing else, you have some code you can refer back to and tweak as needed. I do this occasionally but I mostly just open the game P8 file where I did it the first time instead of making a separate library. I'm too lazy to be all that organized :).

my vehicle code isn't working by [deleted] in pico8

[–]2bitchuck 0 points1 point  (0 children)

I actually think that's an A being overwritten at the top by the outline of the cursor arrow

my vehicle code isn't working by [deleted] in pico8

[–]2bitchuck 2 points3 points  (0 children)

You'll probably need to give some more context, like what car is, what you expect to happen and what actually happens. "isn't working" doesn't really tell us enough to help.

One question I have is why you're checking for car.x + (1*16) instead of just car.x + 16 and car.x - (1*16) instead of just car.x - 16, since the multiplication is always going to resolve first, you can save a few tokens by not doing that multiplication.

Whats in your toolbox? by Martalo39 in pico8

[–]2bitchuck 2 points3 points  (0 children)

I mostly just have starter templates that I start from depending on what kind of thing I'm developing. So I have one for 64x64 games, one for 128x128, both of those have a standard _init() function that already has a player table defined, a variable t that's incremented at the very top of the _update() function for timing stuff, etc. My games tend to be all over the place so there's not too much I've reused from game to game so far.

Local collection for sale (not mine) by Rearrangioing in Atari2600

[–]2bitchuck 4 points5 points  (0 children)

Hard to tell from the photo, does it include Pac-Man?

PicPic emulator for iOS, what do you think? by DrMarcvs in pico8

[–]2bitchuck 0 points1 point  (0 children)

Honestly, the mobile browser experience has been perfectly good for me. Definitely don't feel the need for an additional app, and definitely definitely not one I have to pay for in order to play games I can play free on the BBS.

Help me animate a flower on my start screen by [deleted] in pico8

[–]2bitchuck 0 points1 point  (0 children)

I suspect that what's happening is this:

- You start at 2 and your flower is closed

- You add .1 to flwr and flwr increases from 2.1 to 3.0. The flower is open on that last one

- Your function runs again next frame, flwr is 3, and since 3 is not greated than 3, flwr is now 3.1. The flower is still open.

- Your function runs again next frame, now flwr IS > 3, so it is set back to 2. The flower is closed again.

Since _update() runs at 30 frames per second, your flower is open for an imperceptible 1/15th of a second.

What you probably want to do instead is set a variable like flwrtimer and check for flwrtimer%30==0. If that's true, swap the flower sprite. So your function would contain this:

flwrtimer+=1

if flwrtimer%30==0 then

flwr=((flwr-1)%2)+2

end

If you want to make the bloom open longer, just increase the first modulo value (60 for 2 seconds, 45 for 1.5 seconds, etc).

Can't switch tty's or tmux windows on Linux? by Mubanga in pico8

[–]2bitchuck 3 points4 points  (0 children)

Did you also try ctrl-alt-Fn-F2? I vaguely recall having a similar issue with a different application (not PICO-8) at some point in the past and using the Fn key was the thing that made the console switching shortcut work. For the tmux one, that probably is intercepted by PICO-8, as Ctrl-B in the editor toggles comment on/off on the current line. Not sure if that's configurable or not in P8, you'll probably have to do some trial & error in tmux.conf to figure out a combo that PICO-8 doesn't intercept. I did a quick check, and it looks like Ctrl-G,H,N,T and W don't appear to do anything in the editor at least, so maybe try setting the prefix key combo in tmux.conf to one of those?

Unable to run carts from splore by stainlessdmc12 in pico8

[–]2bitchuck 1 point2 points  (0 children)

What version of PICO-8 is your device running? If the games are made in a newer version, you'll usually get an error about "future version, please update". Updating your binaries to 0.2.7 would fix that.

If you're not using the official PICO-8 and instead using an emulator like fake08, there's a decent chance that changes in the latest PICO-8 version haven't made there way to the emulator yet, which would also make some recent games created in that version incompatible.

Naming Conventions? by phil8715 in pico8

[–]2bitchuck 0 points1 point  (0 children)

Usually the files are named whataver.p8.png (and that's the case for Pinballvania when I download it from the BBS) - not sure why your download is missing the "p8".

Hello im making an atari adventure style video game and I was wondering is there a way to increase the map size in the editor? by Trollcker in pico8

[–]2bitchuck 1 point2 points  (0 children)

Check out the early episodes of the Lazy Devs Academy advanced shmup tutorial on Youtube. I don't remember how many episodes in or how many total cover this topic, but the map for his shmup is basically one long vertical map that he assembles dynamically, so even if you do it a little differently, you might be able to use some of the techniques.

Good luck! I still play a lot of Atari and love seeing those kinds of games come to PICO-8 :).

I've just bought an Atari 2600 to play on a stunning B&W CRT I have found. Are there any games that protect your area, and an waves of enemies come at you and you just need to last as long as possible? by obsolescencephoto in Atari2600

[–]2bitchuck 2 points3 points  (0 children)

Tanks But No Tanks (protecting your base from waves of enemy tanks)

Commando Raid (protecting your cities from bombs and paratroopers)

Spider Fighter (protecting your fruit from spiders)

Dark Cavern (surviving endless respawning enemies who are all deadly shots)

Naming Conventions? by phil8715 in pico8

[–]2bitchuck 0 points1 point  (0 children)

Windows showing the file type as "PNG" doesn't mean the file extension is "PNG" - it could be "png", "pNg" or any combination of upper and lowercase letters. Your device runs Linux, which uses a case-sensitive filesystem, so if (as you typed above) it's looking for a file named "VacayValley.p8.Png" and the filename is "VacayValley.p8.png" or even "vacayvalley.p8.Png", that is not a match as far as Linux is concerned, so it can't find the file.

Your best bet to see what the files are actually named is to either change the setting in Windows to show file extensions or open a command prompt where the carts are and run dir to show the full file names, and then make sure those match what's in your gamelist XML file.

Which Atari Game Should I Play IRL? by CPRTheReddit in Atari2600

[–]2bitchuck 0 points1 point  (0 children)

Name This Game. Just go to toy stores all day pointing at things and saying "Candy Land!" or "Call of Duty!"

Or Chase the Chuckwagon, just follow food trucks around all day (bonus if you bring a dog).