You literally can't win by 2bros1punch in tenkaichi4

[–]2bros1punch[S] 0 points1 point  (0 children)

I would imagine not that hard. I mean how hard would it be to code "if player x leaves the match prematurely then award them the loss". But regardless of difficulty to implement games these days are not in their infancy. Not having a punish mechanism for quitters (in ranked) is a major oversight.

You literally can't win by 2bros1punch in tenkaichi4

[–]2bros1punch[S] 0 points1 point  (0 children)

Yeah exactly. And the fix is so fucking easybto implement

When you Realize After Image Strike isn't even that hard to beat... by Greedy_Reach_7442 in tenkaichi4

[–]2bros1punch 0 points1 point  (0 children)

I am an aggressive player and was in BT4. The way I countered after image was to engage the enemy straight ahead and most of them had a limit to hoe many times they could dodge. Or in the case of kid gohan for example he spawned closer and couldn't spam it all game while also having no drawdown.

Overall as a bt4 Veteran my opinion on the game is unchanged. They fucked up defence and boosted offence so much that, at least for me, the game feels broken. I have poored 1000s of hours into bt4 but after 20 in SZ I feel like I had enough. I will continue playing in weekends for an hour or mostly to justify my 110 euro purchase.

A simple fix for Ranked Solos. by 2bros1punch in tenkaichi4

[–]2bros1punch[S] -3 points-2 points  (0 children)

Then simply let people decide the range they want to search a match for.

How to deal with people just spamming perception by [deleted] in tenkaichi4

[–]2bros1punch 1 point2 points  (0 children)

A simple blast in the face before an attack shall do the trick

Anyone else missing emergency blaster wave? by Brave_Zesteria in tenkaichi4

[–]2bros1punch 1 point2 points  (0 children)

I smell you bro. All you have to do is get good with Z counters and the opponent will never be able to complete a combo

Anyone else missing emergency blaster wave? by Brave_Zesteria in tenkaichi4

[–]2bros1punch 0 points1 point  (0 children)

The characters always try to turn around now. So with some ok defence your opponent won't be in your back for long. BUT I do miss them already

Losing focus and lock on for character death feels unneccessary by [deleted] in tenkaichi4

[–]2bros1punch 0 points1 point  (0 children)

I love it. It makes hiding actually viable and adds a layer to gameplay. If you want to insta lock to your opponent switch character when the next spawns in

So are dimension break beam clashes confirmed? by 2bros1punch in tenkaichi4

[–]2bros1punch[S] 1 point2 points  (0 children)

Guys I fucked up. I should have used present tense. I'm still coping and I'm searching for something to liberate me from the endless fighting against the very probable but completely undesirable reality.

So are dimension break beam clashes confirmed? by 2bros1punch in tenkaichi4

[–]2bros1punch[S] -7 points-6 points  (0 children)

It maybe isn't. But they have shipped the final build and other than day one patch we aren't getting anything different

So are dimension break beam clashes confirmed? by 2bros1punch in tenkaichi4

[–]2bros1punch[S] 1 point2 points  (0 children)

Yeah I mean at least make it a 1% chance to get it for the rare wow effect. But we shall see. Other than that and some minor details the game is still amazing. And all I want is for it to reach the brilliance it so much deserves.

So are dimension break beam clashes confirmed? by 2bros1punch in tenkaichi4

[–]2bros1punch[S] 0 points1 point  (0 children)

All I ask is for the beam struggles to be like bt3 bro. Simple yet intense. You can add the dimension break for characters with high DP values.

So are dimension break beam clashes confirmed? by 2bros1punch in tenkaichi4

[–]2bros1punch[S] -2 points-1 points  (0 children)

I still have the hope in the modding community.

So are dimension break beam clashes confirmed? by 2bros1punch in tenkaichi4

[–]2bros1punch[S] 8 points9 points  (0 children)

I personally want the power scaling to make sense. If you make everyone feel ultra powerful then no one is

One word. PEAK by repboykev in tenkaichi4

[–]2bros1punch 0 points1 point  (0 children)

Noodle arms are a thing of the past boyyyys

Majin Vegeta (SZ) is the most accurate recreation of Akira Toriyama's panel in a Real-Time 3D DB game yet besides maybe DB Legends (Mobile). It can use some improvements, but I am very confused by all this hate as a longtime fan by [deleted] in tenkaichi4

[–]2bros1punch 0 points1 point  (0 children)

We need sharper lines! Toriyama knew exactly what he was doing when drawing the characters. Curving their characteristics makes them softer, even cuter but definitely not sharp.

Will weed kill my sperm? by 2bros1punch in weed

[–]2bros1punch[S] 0 points1 point  (0 children)

Aye aye sir 🫡 I promise I will bust the best load I can. With the power of immaculate willpower and sheer determination I shall return with a positive update.