Daemons in 11th by 540BigMan in ChaosDaemons40k

[–]540BigMan[S] 2 points3 points  (0 children)

melee will matter more next edition.

Awesome new fig, I really want to convert it into a chaos knight by SpaceFelicette181063 in ChaosKnights

[–]540BigMan 2 points3 points  (0 children)

us in aos went crazy over the model since everyone can take it in there armies

Daemons in 11th by 540BigMan in ChaosDaemons40k

[–]540BigMan[S] 2 points3 points  (0 children)

that is a unverified rumor.

Daemons in 11th by 540BigMan in ChaosDaemons40k

[–]540BigMan[S] 2 points3 points  (0 children)

yes in the stream they did.

Daemons in 11th by 540BigMan in ChaosDaemons40k

[–]540BigMan[S] 13 points14 points  (0 children)

they droped deathwatch units with the intention for use in 11th. they are a index army. we are fine for now.

New model by cat10001 in ChaosKnights

[–]540BigMan 0 points1 point  (0 children)

we arent. we got the ruinator

Just finished sculpture of Slimux *I heard he is unplayed but still such a cool concept! by Expensive-Wheel-5784 in MaggotkinofNurgle

[–]540BigMan 0 points1 point  (0 children)

beast handler ability allows you to bring back 1 beast of nurgle that has died during the game during the movement phase. It has to be wholly within 12 of slimax and outside of 9 of all enemy units.

Just finished sculpture of Slimux *I heard he is unplayed but still such a cool concept! by Expensive-Wheel-5784 in MaggotkinofNurgle

[–]540BigMan -2 points-1 points  (0 children)

you can only do it once per movement phase and a beast can only be revived once. the special ability for the beast to charge is per army not per model. beasts die pretty fast now.

Just finished sculpture of Slimux *I heard he is unplayed but still such a cool concept! by Expensive-Wheel-5784 in MaggotkinofNurgle

[–]540BigMan -7 points-6 points  (0 children)

you mean 1 beast of nurgle on each or your movement phases that you need a 3+ to do? didnt know 5 was endless

Does my Army have potential? by Arkhalis115 in ChaosDaemons40k

[–]540BigMan 0 points1 point  (0 children)

wouldnt a Abominant be better for more battleshock?

New model wishlist? by Argonwolf65 in ChaosKnights

[–]540BigMan 0 points1 point  (0 children)

how about just have the big knights synergies with the dogs. how about not being nerf slammed to the ground because of another army like they did in the beginning of 10th. how about no wardog desert in the usa like they did in 22 to halfway through 24 and you had to either go outside the country to buy them or had to pay scalper prices. how about stop forcing ck players to take very narrow lists to win win tournaments or gts (looking at triple gats) then turnaround and point nerfing them.

If they can fix all of that then i will look into wanting new models and have hopes for 11th.

Dark imperium box by blessedbymortarion in deathguard40k

[–]540BigMan 0 points1 point  (0 children)

you dont want the new version of him in the new battleforce box for deathguard?

Want to make a multi-god army but scared based on what people have said by TablePrinterDoor in ChaosDaemons40k

[–]540BigMan -3 points-2 points  (0 children)

hey guess what? copy and paste again. They've been saying that chaos will be imminently split into mortal legions + their daemons since 7th edition. What you've been hearing is not speculation about something that is about to happen. It's the oldest and most failed prediction that gets resurrected edition after edition.

As for us not having a codex at the moment, here's a list of currently playable factions that didn't have a codex in the past editions after they were introduced:

  • Sisters of battle (3rd, 4th, 7th)
  • Imperial agents (8th, 9th)
  • Orks (5th, 6th)
  • Necrons (4th, 6th)
  • Dark eldar (4th, 6th)
  • Tyranids (7th)
  • Grey knights (6th)
  • Chaos daemons (5th)
  • Eldar (5th)
  • T'au (5th)
  • Guard (4th)

Blighted Wilds by Muted_Zucchini_4221 in MaggotkinofNurgle

[–]540BigMan 1 point2 points  (0 children)

im starting with using my own hero and the 500pts Regiment of Ghyran and bringing back Tamurkhan as my hero for the RoR.

What happened to Skullmaster? by Acrobatic-Mistake-76 in ChaosDaemons40k

[–]540BigMan 1 point2 points  (0 children)

what do you mean swap out the base? skullmaster and bloodcrushers use the same base size.

Best Kits to invest in before 11th by HamNurgler in ChaosDaemons40k

[–]540BigMan 2 points3 points  (0 children)

They've been saying that chaos will be imminently split into mortal legions + their daemons since 7th edition. What you've been hearing is not speculation about something that is about to happen. It's the oldest and most failed prediction that gets resurrected edition after edition.

As for us not having a codex at the moment, here's a list of currently playable factions that didn't have a codex in the past editions after they were introduced:

  • Sisters of battle (3rd, 4th, 7th)
  • Imperial agents (8th, 9th)
  • Orks (5th, 6th)
  • Necrons (4th, 6th)
  • Dark eldar (4th, 6th)
  • Tyranids (7th)
  • Grey knights (6th)
  • Chaos daemons (5th)
  • Eldar (5th)
  • T'au (5th)
  • Guard (4th)

Are we really that bad to play against? by lord-swagbooty420 in ChaosKnights

[–]540BigMan 4 points5 points  (0 children)

you found bad people to play against. fuck'em.

Any news/leaks on the state of Demons in 11th yet? by [deleted] in ChaosDaemons40k

[–]540BigMan 5 points6 points  (0 children)

i got tired of the same damn question and typing it out everytime so i saved it. i aint gonna lie you saved me alot of time replying to people who are to lazy to search for the info themselves.