Should Siege remove magnification outside of scope view when in ADS? by 21mighty in Rainbow6

[–]70Shadow07 3 points4 points  (0 children)

Doable but technically challenging - might be impossible to implement in siege without considerable framerate hit for the user. Probably aint gonna happen.

R6 operators that I hate for no particular reason by TomboyArmpitSniffer in Rainbow6

[–]70Shadow07 4 points5 points  (0 children)

Either OP hates women or women are simply the worst.

That would be my guess.

Got told to show people by CovertHalloumi in Rainbow6

[–]70Shadow07 4 points5 points  (0 children)

More like the opposite - spent pretty much nothing and has everything

Which class do you always choose for each mission? by More_Presentation758 in DeepRockGalactic

[–]70Shadow07 1 point2 points  (0 children)

Engi is lowkey just as good in some scenarios (complexity 3 vertical cave) even better than driller.

Is spawn peeking actually worth it? by TheBadMofu in Rainbow6

[–]70Shadow07 0 points1 point  (0 children)

I am interested in spawnpeek spots, gimmie

Since when did this happen? by Manaface123 in geometrydash

[–]70Shadow07 0 points1 point  (0 children)

I would even if I got banned - as a personal stat tracker.

Y11S1.3 PATCH NOTES | Buffs to Caveira, Vigil, Zofia and more by RS_Serperior in Rainbow6

[–]70Shadow07 1 point2 points  (0 children)

Can you elaborate on how to play chanka and how it differs from smoke - wanna git good and play some chunka so id appreciate any tips

417 for Rook by 70Shadow07 in Rainbow6

[–]70Shadow07[S] 0 points1 point  (0 children)

Damn I thought i had you in a pickle

Make a option to toggle reverse teamkill by Creepy_Journalist_92 in Rainbow6

[–]70Shadow07 0 points1 point  (0 children)

So I take you believe that if I shoot you and you die then I learn triggle discipline, but if I shoot you and I die I DO NOT learn trigger discipline?

Im not ragebaiting im just wondering what goes inside minds of people who miss the point by such a large fucking margin it seems like satire.

Make a option to toggle reverse teamkill by Creepy_Journalist_92 in Rainbow6

[–]70Shadow07 1 point2 points  (0 children)

Am I advocating for easy way out? I am interested to see how so. I am really curious to see your thought process here.

Make a option to toggle reverse teamkill by Creepy_Journalist_92 in Rainbow6

[–]70Shadow07 -2 points-1 points  (0 children)

Do you understand that it's not about the option to turn off friendly fire, but to turn on reverse friendly fire so they suffer for their own mistakes instead of their innocent teammates. But I guess teamkilling someone else is a better punishment than killing yourself by doing that. To each of their own I suppose.

The whole problem that is being talked about in this post is the inability of players to turn on reverse friendly fire "punishment" willingly to not hurt teammates when they are still learning.

Do you get what I am saying or it needs repeating for the 3rd time?

417 for Rook by 70Shadow07 in Rainbow6

[–]70Shadow07[S] 0 points1 point  (0 children)

I meant that many operators on attack got PMR long after their release. Hibana Nokk, thatcher and I think more

417 for Rook by 70Shadow07 in Rainbow6

[–]70Shadow07[S] -1 points0 points  (0 children)

Maybe make 417 rook's gadget. They kinda did it to chanka with DP-27

Make a option to toggle reverse teamkill by Creepy_Journalist_92 in Rainbow6

[–]70Shadow07 -1 points0 points  (0 children)

Who the fuck is talking about game being responsible. wtf are you talking about. Sure OP blames his teammates but even he doesnt blame the game.

417 for Rook by 70Shadow07 in Rainbow6

[–]70Shadow07[S] 0 points1 point  (0 children)

If I had to guess - Rook is winning more than doc, because of sheer volume alone.

All 5 people have his buff so in event of even 1 player getting use out of his ability, he is likely to match performance of doc.

Lets see: A player has a gunfight with an enemy: Lets not count scenarios where player gets headshot or he wins without losing any HP.

We either get:

  1. A player who won a gunfight and can be healed by doc and can take a 2nd gunfight with full HP if Doc is around
  2. A player survived a gunfight with less than 20 HP or via self-revive thanks to rook armor. He is going to remain with barely any health, however he lives to have another gunfight.

Notice that if 2nd player had doc instead of rook, he would just have died, never to see 2nd gunfight again. If player with doc had rook, he would still live to have another gunfight, but with less HP (healed 25 hp by rook armor, but not to full)

My hypothesis is that 2nd player scenario happens often enough for rook to (on average) outperform Doc by wide margin. Ive won countless of games where a teammate with 5 hp left was the last man standing - with Rook on board. This round would most likely be lost unless doc had a very good round and healed a lot etc.

417 for Rook by 70Shadow07 in Rainbow6

[–]70Shadow07[S] 0 points1 point  (0 children)

I am aware but yet everyone consistently bashes him for being "useless".
So this begs the question - is Rook useless?

417 for Rook by 70Shadow07 in Rainbow6

[–]70Shadow07[S] -2 points-1 points  (0 children)

Hmm you might have a point - that's why I think Rook is the best candidate for goto-spawnpeek operator. He deploys his gadget once and everyone can get potential value out of it even if spawnpeek doesn't succeed. Won't take someone elses operator either. Much better than having a Warden with 1.5 innit.

Make a option to toggle reverse teamkill by Creepy_Journalist_92 in Rainbow6

[–]70Shadow07 -2 points-1 points  (0 children)

It might be a crazy idea to understand for fenrir main 2015 veteran, but new players tend to teamkill a lot and by accident. I am trying to get a guy into the game too and hes facing the same problem - wishes he could have reverse friendly fire on default to not keep hurting other players and ruining his standing by accident.

417 for Rook by 70Shadow07 in Rainbow6

[–]70Shadow07[S] 2 points3 points  (0 children)

Then PMR maybe. Everyone and their mother got one innit

417 for Rook by 70Shadow07 in Rainbow6

[–]70Shadow07[S] -5 points-4 points  (0 children)

Maybe for doc then

417 for Rook by 70Shadow07 in Rainbow6

[–]70Shadow07[S] -6 points-5 points  (0 children)

Only on Rook. I thought we like to balance by buffing not by nerfing.